TFT patch 12.11 notes: Dragonlands release, all Set 7 details

Andrew Amos
TFT pengu holding chalice smiling

TFT patch 12.11 is here, and Riot is welcoming you to the Dragonlands. TFT Set 7 is launching on this update with a new roster of champions and traits, the new Dragon mechanic, and big system changes to Augments. Here’s the patch notes

Six months is up, and that means TFT patch 12.11 is bringing in a new set in the League of Legends autobattler. Players are saying goodbye to Gizmos & Gadgets as they dive back in time to the Dragonlands in TFT Set 7.

The update is a big one ⁠— it’s basically an entirely new game ⁠— so let’s dive right into all the changes coming in TFT patch 12.11, including the full patch notes and the release date.

TFT Dragonlands keyart
TFT patch 12.11 welcomes players to the Dragonlands.

What’s changing in TFT patch 12.11?

TFT Patch 12.11 micropatch sees minor nerfs to Nami, Sylas, and Varus

With Astral currently sitting as one of the most popular traits in the Dragonlands expansion, TFT Lead Designer Stephen ‘Mortdog’ Mortimer previewed a few small nerfs to the comp’s most potent units on June 10.

The nerf sees a bugfix to Sylas’s kit that no longer allows him to gain mana while his shield is up, and reductions to Nami and Varus’s damage outputs. According to Mortdog, one of the key issues with the Astral composition was that Nami was too good at both healing and damage – with the nerfs designed to push her towards purely healing.

TFT Set 7, Dragonlands, launches with new roster of champions and traits

Be gone Hextech, it’s time to venture into the Dragonlands. TFT Set 7 is taking the Convergence back in time with a new roster of champions and traits ⁠— and obviously dragons.

The 58 units that make up the roster in TFT Set 7 comprise 51 champions and seven Dragons, each representing one region of the Dragonlands. Dragons are ultra-powerful units that take up two board slots but have turbo-charged abilities and grant triple trait value.

If you want a full rundown on all the Dragonlands changes, be sure to check out our hubs.

league of legends lol aurelion sol base skin
Dragons are incredibly powerful units, but they can be slain by the rest of the TFT Set 7 roster.

Draconic Augments replaces Hextech Augments

The Dragonic Augments launching as part of TFT Set 7 are worth their own individual section breaking down the patch notes because of the sheer number of changes. While a handful have survived the Convergence time travel, there’s more than 100 new Augments to choose from.

Riot has switched up the Augment armory timing too to 2-1, 3-2, and 4-2, meaning you won’t have to decide on your first Augment before Stage 1 neutrals finish, and you’ll have an earlier comeback change in Stage 4.

You can read up on all the new Augments launching in TFT Set 7 here.

The art for Gizmos and Gadgets TFT Set 6.
Augments are staying even as Gizmos & Gadgets departs.

Check out all of the changes coming in the TFT patch 12.11 below, courtesy of Riot.

TFT 12.11 update patch notes

Augments

Removed Augments

  • Archangel’s Embrace
  • Backfoot I
  • Backfoot II
  • Backfoot III
  • Battlemage I
  • Battlemage II
  • Battlemage III
  • Disintegrator I
  • Disintegrator II
  • Disintegrator III
  • Dominance
  • Four Score
  • Golden Gifts I
  • Golden Gifts II
  • Golden Ticket
  • High Five
  • Keepers I
  • Keepers II
  • Knife’s Edge I
  • Knife’s Edge II
  • Knife’s Edge III
  • Phalanx I
  • Phalanx II
  • Phalanx III
  • Titanic Force
  • Treasure Trove I
  • Treasure Trove II
  • Treasure Trove III
  • Weakspot II
  • Weakspot III
  • Woodland Charm
  • Underdogs

Augments

Ancient Archives I

  • Tier: Silver ⇒ Gold

Binary Airdrop

  • Tier: Gold ⇒ Prismatic

Blue Battery

  • Only 1 tier at Gold tier
  • Mana after casting: 20

Built Different

  • Health: 300/350/400 ⇒ 300/400/500
  • Attack Speed: 45/50/65% ⇒ 50/60/70%
  • Health: 300/400/500 ⇒ 300/350/400

Calculated Loss

  • Tier: Silver ⇒ Gold

Component Grab Bag

  • Now only shows up on 3-2 or 4-2

Cybernetic Shell

  • Armor: 25/35/50 ⇒ 20/30/40

Double Trouble

  • Attack Damage & Ability Power: 25/35/45 ⇒ 30/40/55

Exiles

  • Max Health Shield: 35/45/70% ⇒ 25/35/50%
  • Shield Duration: 8 ⇒ 10 seconds

First Aid Kit

  • Now has 2 tiers
  • Heal & Shield Boost: 35% ⇒ 25/35/50%

High End Shopping

  • Gold: 8 ⇒ 10

Hyper Roll

  • Renamed to Hustler
  • Tier: Silver ⇒ Gold
  • Gold required to gain gold: Under 10 ⇒ 20

Item Grab Bag II

  • 1 Reforger ⇒ 2 Reforgers

Jeweled Lotus

  • Crit chance: 25% ⇒ 20%

Makeshift Armor

  • Armor and Magic Resist: 35/55/75 ⇒ 30/45/60

March of Progress

  • XP: 5 ⇒ 4

Phony Frontline

  • Tier: Silver ⇒ Gold
  • Phony Frontline target dummy Health: 500 ⇒ 700

Rich Get Richer

  • (Only shows up on 1-4) gold: 14 ⇒ 10
  • NEW: Richer Get Richer+ (Only shows up on 3-2) gold: 15

Stand United III

  • Attack Damage & Ability Power: 5 ⇒ 4

Sunfire Board

  • Max Health percentage burn: 2% ⇒ 1%
  • Sunfire Board burn duration: 10 ⇒ 15

Tiny Titans Tactician

  • Health: 35 ⇒ 30

The Golden Egg

  • Hatch timer: 7 ⇒ 10 Rounds
  • NEW: Victorious player combats accelerate the hatch timer by an additional turn
  • Reduced value of loot tables by ~10g. Updated loot tables for Set 7
  • Eeplaced the 3x Infinity Force loot option with 1x Infinity Force, 1x Anima Visage, 1x Zhonya’s Paradox

Three’s Company

  • 3-Cost Units: 4 ⇒ 3

True Twos

  • Rework: Gain 2 random 2-star Tier 1 champions and 2 gold.

Windfall

  • (Only shows up on 1-4) gold: 20/35/55 ⇒ 20
  • Windfall+ NEW (Only shows up on 3-2) gold: 30
  • Windfall++ NEW (Only shows up on 4-2) gold: 40

Wise Spending

  • No longer grants 4 gold

Augment System Changes

  • First Augment: 1-4 ⇒ 2-1
  • Second Augment: 3-3 ⇒ 3-2
  • Third Augment: 4-6 ⇒ 4-2
  • You can now reroll the currently presented augment choices once per game.
  • Gold (T2) Augments are now the standard and the most common augment you can expect to see. Silver (T1) will now be seen much less, and Prismatic (T3) about the same as before.
  • You can no longer be shown 3 trait-related augment choices within the same augment armory
  • Crown and Soul Augments have been reworked. Instead of granting 2 Emblems or 2 towards the trait, they will now grant 1 Emblem or 1 towards the trait, an item, and a unit

Items

Anima Visage (Portable Forge Item)

  • Max Health percentage heal: 6% ⇒ 5%
  • Health: 200 ⇒ 150

Archangel’s Staff

  • Starting Ability Power: 10 ⇒ 30
  • Ability Power per 5 seconds: 25 ⇒ 20
  • Urf-Angel’s Staff (Radiant) starting Ability Power: 10 ⇒ 30
  • Urf-Angel’s Staff (Radiant) Ability Power per 5 seconds: 30 ⇒ 25

Bloodthirster

  • Lifesteal (Physical damage heal) ⇒ Omnivamp (all damage heal)
  • Omnivamp: 33% ⇒ 25%
  • Max Health shield percentage: 30% ⇒ 25%
  • Blessed Bloodthirster (Radiant) Lifesteal ⇒ Omnivamp
  • Blessed Bloodthirster (Radiant) Omnivamp: 60% ⇒ 35%

Bramble Vest

  • Armor: 70 ⇒ 60

Brink of Dawn (Radiant)

  • Attack Speed on activation: 55% ⇒ 40%

Rosethorn Vest (Radiant)

  • Armor: 70 ⇒ 100
  • Thorn Damage: 200/250/300 ⇒ 125/175/225
  • REMOVED: Max Health Regen

Chalice of Charity (Radiant)

  • Healing on spells ⇒ Omnivamp

Deathblade

  • Attack Damage: 50/75/100 ⇒ 40/70/100

Death’s Defiance (Portable Forge Item)

  • Attack Damage: 20 ⇒ 10

Demon Slayer (Radiant)

  • Bonus damage amplification: 40/80% ⇒ 35/70%
  • Bonus damage Health threshold: 1400 ⇒ 2200

Dragon’s Claw

  • REWORKED Magic Resist: 200 ⇒ 120
  • REMOVED: max Health percentage damage on enemy spell cast
  • NEW: Every 2 seconds, the holder regenerates 1.2% of their maximum Health for each enemy targeting them.
  • NEW: If the holder is a Dragon, these effects are increased by 20% (144 MR, 1.8% max Health regen)

Dragon’s Will (Radiant)

  • Magic Resist: 300 ⇒ 180
  • REMOVED: max Health percentage damage on enemy spell cast
  • REMOVED: Radiant max Health regen
  • NEW: Every 1.5 seconds, the holder regenerates 2.5% of their maximum health for each enemy targeting them
  • NEW: If the holder is a Dragon, these effects are increased by 20% (216 MR, 3% max health regen)

Dvarapala Stoneplate (Radiant)

  • Max Health regen: 3% ⇒ 1%

Eternal Whisper (Radiant)

  • Armor reduction procs on: Crits ⇒ Physical damage

Eternal Winter (Portable Forge Item)

  • Freeze Cooldown: 10 ⇒ 15 seconds
  • Health: 200 ⇒ 150

Giant Slayer

  • Bonus damage amplification: 20/60% ⇒ 25/50%
  • Bonus damage Health threshold: 1800 ⇒ 2200

Gold Collector (Portable Forge Item)

  • Gold Chance: 60% ⇒ 50%

Guinsoo’s Reckoning (Radiant)

  • Attack Speed: 40% ⇒ 25%

Hand of Justice

  • Baseline AP/AD/Omnivamp stats: 10 ⇒ 15
  • Increase for either AD/AP or Omnivampe: 33 ⇒ 30

Hextech Gunblade

  • Healing on spells ⇒ Omnivamp
  • Omnivamp: 33% ⇒ 25%

Hextech Lifeblade (Radiant)

  • Healing on spells ⇒ Omnivamp
  • REMOVED: Overheal Shield

Covalent Spark (Radiant)

  • Range for MR shred and spell zap: 4 ⇒ 3
  • Spell zap max Mana percent damage: 275% ⇒ 250%

Last Whisper

  • Armor reduction: 70% ⇒ 50%
  • Armor reduction procs on: Crits ⇒ Physical damage

Luminous Deathblade (Radiant)

  • Attack Damage: 80/120/160 ⇒ 60/100/140

Manazane (Portable Forge Item)

  • Starting Mana: 40 ⇒ 30

Morellonomicon

  • Ability Power: 10 ⇒ 30

More More-ellonomicon (Radiant)

  • Ability Power: 10 ⇒ 50

More More-ellonomicon

  • REMOVED: 30 starting Mana
  • Max Health percentage burn: 4% per second ⇒ 2% per second

Obsidian Cleaver (Portable Forge Item)

  • Health: 200 ⇒ 150
  • Resist shred duration: 5 sec ⇒ 4 sec

Quickestsilver (Radiant)

  • Attack Speed: 55% ⇒ 50%

Randuin’s Sanctum (Portable Forge Item)

  • Health: 200 ⇒ 150

Rapid Firecannon

  • Attack Speed: 55% ⇒ 50%

Rapid Lightcannon (Radiant)

  • Attack Speed: 85% ⇒ 75%

Redemption

  • Missing Health heal: 18% ⇒ 12%

Radiant Redemption

  • RENAMED to Absolution

Absolution (Radiant)

  • Health: 500 ⇒ 300
  • Missing Health heal: 25% ⇒ 18%

Rocket Propelled Fist (Portable Forge Item)

  • Health: 750 ⇒ 500

Spear of Hirana (Radiant)

  • Mana restore on attack: 15 ⇒ 12

Statikk’s Favor (Radiant)

  • Magic Damage proc: 115 ⇒ 110
  • Magic Resist Shred: 70% ⇒ 50%

Sunfire Cape

  • Health: 150 ⇒ 400
  • Max Health Burn per second: 2% ⇒ 1%
  • Max Health Burn Duration: 8 sec ⇒ 10 sec
  • Now refreshes the burn if no new targets are in range

Sunlight Cape (Radiant)

  • Health: 150 ⇒ 800
  • Max Health Burn per second: 3% ⇒ 2%
  • REMOVED: Max Health Regen
  • Now refreshes the burn if no new targets are in range

Titan’s Vow (Radiant)

  • Attack Damage & Ability Power per stack: 4 ⇒ 3

Warmog’s Pride (Radiant)

  • Health: 1800 ⇒ 1600

Zeke’s Harmony (Radiant)

  • Lifesteal ⇒ Omnivamp

Death’s Defiance (Portable Forge Item)

  • Damage reduction: 70% ⇒ 50%
  • Omnivamp: 20% ⇒ 25%

Zhonya’s Paradox (Portable Forge Item)

  • Armor & Magic Resist: 50 ⇒ 40

Ranked

  • Now uses metallic ranks
  • Players will start at Iron II and climb as far as they can!
  • Double Up matchmaking will be based on the senior (higher ranked) partner in the pair
  • In Double Up, players will now get streak bonuses!
  • 3 consecutive top 4 finishes count as a win streak and will start awarding bonus LP; the bonus will increase until a 6 win streak is reached, at which point it will stop increasing (but will still be awarded if a player keeps winning!)
  • Streak bonuses get smaller as players climb in tier, and are phased out entirely in Diamond and higher ranks

Reinforcements

  • Reinforcements: Units now retain their Health, Mana, item and positive buff statuses when reinforcing
  • Reinforcements: All positive buffs are retained
  • Reinforcements: All negative buffs are removed
  • Reinforcements: All buffs/items that manipulate unit stats do not apply their benefits when they trigger during the time between combat resolving and reinforcements being deployed

Rune of Allegiance

  • Rune of Allegiance: There are now 2 types of Rune of Allegiance, Lesser Rune of Allegiance and Rune of Allegiance (unchanged)
  • Lesser Rune of Allegiance: Has the same functionality as Rune of Allegiance but can only be used to send Tier 1, 2 or 3 champions
  • Rune of Allegiance: The two types now have separate (and completely new!) icons
  • Rune of Allegiance: drop cadence is different
  • Stage 1-3: Lesser Rune of Allegiance
  • Stage 4-1: Rune of Allegiance
  • Stage 5-1: Rune of Allegiance
  • Attempting to open an orb containing a champion given via any Rune of Allegiance when your bench is full will now always result in the orb not opening instead of placing the unit on the board. This should help cases where a unit was sent at the last minute and accidentally gets sold due to a full bench and combat starting.

Carousel

  • The order that players are released during Shared Draft is different.
  • Players are still released in pairs, but the pairs released now have members of different teams. The partner who is positioned lower on the scoreboard is the first one released on a team.
  • The release order of players is as follows, with one member of each listed team being released at a time: first to release are 4th and 3rd, followed by 2nd and 1st, then 4th and 3rd, and finally 2nd and 1st
  • During the Shared Draft phase there is a new countdown visual indicator under a player’s barrier when they are next in turn to be released.

System Changes

  • Neeko’s Help has been renamed to Champion Duplicator, with a brand new (still green) icon
  • Tome of Traits & Champion Duplicators will drop slightly less often from PVE rounds
  • Every item tooltip has been updated, including stat icons when appropriate, and consistent language.
  • The Stage 5-6 PVE round will now only drop emblems if the trait is active.
  • The Stage 5-6 PVE round can now drop uncraftable emblems.
  • The minimum number of component items dropped from Minions, Krugs, and Wolves is now 5. Including carousel items, this now means each player will have a minimum of 9 component items before the Treasure Dragon
  • The Treasure Dragon replaces Raptors on stage 4-7. Read more about it here.
  • Gold coins earned from PVE rounds are now automatically collected at the end of combat. Get that money gamer.

Hyper Roll

System Changes

  • Income: Passive gold income has been increased starting at round 5-2 to account for the increased Dragon costs.
  • Player Damage: Health loss during Stage 5 has been decreased from 4 to 2.
  • Round Changes: The Treasure Dragon occurs at Round 7-2, and the third Augment choice has moved from 7-2 to 7-1 to accommodate this.

Hyper Roll Balance Changes

  • Augment Adjustments: Removed several XP-based and Econ-based Augments, and adjusted many other Augments to better fit Hyper Roll’s game pacing.
  • Trainer: Trainers throw twice as many Snax.
  • Bard: Bard doots count double.
  • Starcaller: Heal value adjusted slightly for Hyper Roll.
  • Olaf: Gains twice as much Attack Damage per death.
  • Shimmerscale: Pacing and income adjustments were made to nearly every item. Additionally, items that care about your gold amount max out at 15 gold, down from 80 in Standard and Double Up.

About The Author

Hailing from Perth, Andrew was formerly Dexerto's Australian Managing Editor. They love telling stories across all games and esports, but they have a soft spot for League of Legends and Rainbow Six. Oh, and they're also fascinated by the rise of VTubers.