TFT patch 12.8 is here, but it’s nothing too special. With the World Championship being played on the previous update, Riot are just making sure nothing is too gamebreaking as Set 6 reaches its pointy end. Here’s the patch notes.
Finally, after nearly six months live, Gizmos & Gadgets is being sunsetted. TFT Set 6 has taken players by storm with the introduction of Hextech Augments — something that will be continued into the dragon-inspired Set 7.
However, before then, there’s still a couple of updates left. With still a month left in the Set, TFT patch 12.8 is poised to be the penultimate update of Gizmos & Gadgets.
Don’t expect anything wild though — Riot are heads down developing Set 7 and from here on out, with the meta pretty solved, nothing too much will be changing balance-wise.
What’s changing in TFT patch 12.8?
Riot not “fine tuning meta” as Worlds nears
The biggest thing out of TFT patch 12.8 is nothing at all, really. Riot avoided shipping a b-patch in the lead up to Worlds to make sure the best players in the world could get optimal practice.
“We’re not seeing any major balance outliers and with many competitors already prepping for Worlds on this patch, we don’t want to throw off their practice by fine tuning the meta,” developer ‘Kent’ said on April 18.
- Read More: The best TFT Set 6.5 comps
There’s still going to be some updates to try and iron out the tiny kinks.
A handful of four-cost carries have been changed, including Renata Glasc and Kha’Zix. The former has been buffed with a boost to their attack speed slow, while the latter has been nerfed with changes to his spell AD scaling and Mutant as a whole.
Jinx has also been nerfed, with a one and two-star nerf reining in the damage of her rockets.
Syndicate comps were buffed with extra resistances tacked onto the trait, which could see the return of reroll Ashe more prevalently. Gangplank has also been nerfed early, making those Merc cashouts a bit harder.
You can find the full TFT patch 12.8 notes below, courtesy of Riot.
TFT patch 12.8 notes
- Bomb Attack Speed Slow: 25/35/50% ⇒ 30/40/50%
- Parallel Convergence Attack Speed Slow: 25/25/35% ⇒ 20/20/30%
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- Parrrley Damage: 120/160/225 ⇒ 110/150/225
- Void Assault Attack Damage scaling: 195/200/225% ⇒ 180/185/260%
- Toxic Wave Attack Speed Slow: 15% ⇒ 20%
- Toxic Wave Damage: 40/65/220 ⇒ 40/65/240
- Pulverizer Damage: 125/200/450 ⇒ 125/200/500
- Pulverizer Shield: 225/325/750 ⇒ 225/325/850
- Rocket form Attack Damage scaling: 220/230/888% ⇒ 210/220/888%
- Health regen: 4/7/10/18% ⇒ 5/9/13/20%
- Healing and shielding boost: 25/45/70/100% ⇒ 25/50/80/115%
- Shield: 100/135/250/350 ⇒ 100/150/275/375
- Cybernetic Enhancement health: 450/900/1350 ⇒ 450/800/1250
- Voracious Appetite AD & AP: 20/30/40 ⇒ 18/27/36
- Shield per component: 20/40/60 ⇒ 20/30/50
- Armor & MR: 50 ⇒ 55
- 7 Syndicate bonus: 50% ⇒ 55%
- Attack speed slow: 25% ⇒ 30%
- Attack Speed Slow: 35% ⇒ 30%
Quickestsilver (Radiant Quicksilver)
- Attack speed: 45% ⇒ 55%
- Players will now take a minimum of 1 damage upon losing a round in Double Up,
- Shades off: Fixed an issue causing Sunlight Cape (Radiant Sunfire Cape) to only affect enemies within 1-hex range
- Fixed an issue preventing Senna from gaining Mana from Blue Buff and Blue Battery after casting