TFT patch 12.5b notes: Ashe & Talon nerfs target reroll, Sivir & Kai’Sa buffs

Andrew Amos
Ashe in TFT Set 6.5

TFT patch 12.5b has gone live, with the March 8 update trying to fix one thing in particular: the rapid pace of games. Ashe, Talon, and other reroll comps are getting hit hard, while scaling carries like Sivir and Kai’Sa have been buffed. We’ve got the full patch notes here.

TFT patch 12.5b is here to fix some of the flaws left in the aftermath of last week’s mega update.

“Before patch 12.5 shipped, the team was feeling pretty bad about the pace of combat and how quick fights were due to the accelerated damage from champs,” developer Stephen ‘Mortdog’ Mortimer admitted.

“To get it where we want is requiring more numeric changes than we normally do for a B-patch. We think it’s worth the risk though and should improve the amount of viable comps as well as the skill expression in the game.”

The update went live on March 8, so read up on all the TFT patch 12.5b changes below.

Syndra and Talon in TFT Set 6.5
Syndra and Talon are two of four Debonair units being nerfed in TFT patch 12.5b.

What’s changed in TFT patch 12.5b?

Ashe & Talon reroll nerfs as Riot attempts to slow game down

With the pace of the game Riot’s number one concern heading into TFT patch 12.5b, it was obvious reroll comps were going to get hit hard. A number of one, two, and three-cost carries are getting gutted in an attempt to promote a healthier meta.

Ashe and Talon are the two big ones as the Syndicate and Debonair champions respectively topped the tier list after the earlier update. Ashe’s base AD is getting cut significantly, while Talon’s bleed damage is being reduced at three-star.

However, they’re far from the only ones. Brand, Twitch, Corki, Syndra, Zyra, Gnar, Lucian, Morgana, Senna, and Vex are all being nerfed to take the wind out of reroll comps of all types. While they’ll still be viable, they won’t be choking out the more expensive four and five-cost carries.

True Damage Senna Prestige splash art for League of Legends
Senna carry is one of the reroll comps being targeted.

Sivir & Kai’Sa buffs give power to expensive carries

Speaking of those expensive carries, there are still some nerfs coming in that department in TFT patch 12.5b ⁠— specifically to Ahri, Draven, and Irelia.

However, buffs to the hard-hitting Sivir headline the notable changes. Since the Hextech nerfs Sivir has struggled, but with increased spell bounce damage and a buff to the Striker trait, she should be a more flexible ramping carry.

Galio and Kai’Sa are also being buffed to give five-costs a bit more power in this reroll-centric meta, making it worth chasing levels over three-stars.

Kai'Sa in League of Legends
Kai’Sa flashbacks are here.

A number of trait and Augment changes will also be shipped as part of TFT patch 12.5b. You can find the full patch notes below.

TFT patch 12.5b notes

Champions

1-cost

Brand

  • VIP Sear reduced damage for second fireball: 30% ⇒ 45%

Twitch

  • Piercing Bolt Attack Damage scaling: 125/130/140% ⇒ 125%

2-cost

Ashe

  • Attack Damage: 70 ⇒ 60

Corki

  • Bombardment Damage: 220/275/350 ⇒ 200/260/333

Rek’Sai

  • Furious Bite base Heal: 150/200/350 ⇒ 200/225/400
  • Furious Bite bonus Heal: 250/350/500 ⇒ 275/350/600

Syndra

  • Force of Will Damage: 225/325/500 ⇒ 225/300/425

Talon

  • Blade’s End Damage: 450/650/950 ⇒ 450/600/850

Zyra

  • Grasping Spines Damage: 325/450/675 ⇒ 275/375/575

3-cost

Gnar

  • GNAR! Attack Damage scaling: 185% ⇒ 175%

Lucian

  • Relentless Pursuit Damage: 185/295/315 ⇒ 175/275/300

Morgana

  • Max Mana nerf: 60/120 ⇒ 70/130

Senna

  • Attack Speed: 0.75 ⇒ 0.7

Vex

  • Max Mana nerf: 40/80 ⇒ 50/90

4-cost

Ahri

  • Damage per Additional Orb on Same Target: 80% ⇒ 60%

Draven

  • Attack Damage: 80 ⇒ 75

Irelia

  • Attack Damage: 85 ⇒ 80

Sivir

  • Ricochet Bounce Attack Damage scaling: 33% ⇒ 40%

5-cost

Galio

  • Health: 1200 ⇒ 1300

Kai’Sa

  • Icathian Monsoon Damage per missile: 70/90/180 ⇒ 75/100/180

Traits

Clockwork

  • Base Attack Speed: 10/40/80% ⇒ 10/35/80%

Debonair

  • Health: 200/450/800 ⇒ 200/400/700
  • Ability Power: 20/45/80 ⇒ 20/40/70

Innovator

  • Mechanical Bear Armor & Magic Resist: 70 ⇒ 55
  • Mechanical Dragon Armor & Magic Resist: 100 ⇒ 90

Striker

  • Attack Damage: 30/65/110 ⇒ 30/70/120

Syndicate

  • Armor & Magic Resist: 55 ⇒ 50
  • 7 unit bonus: 60% ⇒ 50%

Augments

Built Different I / II / III

  • Attack Speed: 50/60/70% ⇒ 60/70/80%

Hexnova (Silver)

  • Mana reave range: 1 ⇒ 2 Hexes

Irresistible Charm (Silver)

  • Damage reduction: 20% ⇒ 15%

One For All (Silver)

  • Attack Damage & Ability Power per Stack: 20 ⇒ 15

Sharpshooter (Gold)

  • Bounce damage reduction amount: 50% ⇒ 60%

Sniper’s Nest (Silver)

  • Stacking Damage amplification: 10% ⇒ 8% (total: 40% ⇒ 32%)

So Small (Silver)

  • Dodge chance: 35% ⇒ 25%

Three’s Company (Gold)

  • Three’s Company can now only appear on Round 1-4

True Justice (Silver)

  • Health threshold to active true damage: 50% ⇒ 80%

Bug fixes

  • Cutthroat (Assassin Augment) now increases the target’s mana by the intended 50% instead of 65%
  • Fixed an issue preventing Knife’s Edge, Battlemage, Featherweights, and Tri Force from being offered on 3-3 and 4-6
  • Calculated Loss no longer grants 2 gold on wins

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About The Author

Hailing from Perth, Andrew was formerly Dexerto's Australian Managing Editor. They love telling stories across all games and esports, but they have a soft spot for League of Legends and Rainbow Six. Oh, and they're also fascinated by the rise of VTubers.