TFT patch 11.18 is now live. With Riot gearing up for Set 5 Worlds, they’re being light on the changes. However, that doesn’t mean they’ve stopped, with Revenant being the big target of the patch.
Much like how League is approaching its end-of-year World Championship, TFT Set 5 is about to celebrate its massive global event. Riot are tinkering with the meta somewhat, but not hard enough that it completely throws it off-balance during the major qualifiers.
TFT patch 11.18 is dropping during the middle of these big events, so the balance changes are lighter compared to the reworks we’ve seen recently.
What’s coming in TFT patch 11.18?
TFT patch 11.18b update: “Chug Bug” Kha’Zix, Vayne, Yasuo nerfed
Sorry Chug Bug enthusiasts, but your time has come. Riot is putting a stop to the popular Dawnbringer reroll comp with some significant Kha’Zix nerfs — not only targeting the unit but also the Assassin trait.
Vayne and Yasuo also received hefty nerfs, with the latter getting a massive true damage reduction on his stacking ability.
You can find the full TFT patch 11.18b notes below, which are now live as of September 15.
TFT patch 11.18b notes
- Bonus Crit Damage: 30/50/70% ⇒ 30/40/50%
- Taste Their Fear Damage: 250/350/550 ⇒ 250/350/500
- Taste Their Fear Isolation Damage:750/1050/1650 ⇒ 750/1050/1500
- Silver Bolts True Damage: 70/95/120 ⇒ 70/90/110
- Burning Blade stacking True Damage: 25/35/55 ⇒ 20/25/40
Revenant nerf “opens up more endgame builds”, promises Mortdog
Revenant has been arguably the most dominant trait of Set 5.5 — yes, even more so than Abomination.
It got a major buff in Dawn of Heroes due to the introduction of Fiddlesticks, with Revenant making up the core frontline in almost every late-game comp. However, Riot is angling for more diversity.
“As we approach the end of the set, [we’re] trying to stabilize and open up as many comps as possible before the finals,” developer Stephen ‘Mortdog’ Mortimer said on Twitter.
- Read More: TFT Reckoning II pass details
Riot are tackling the Revenant problem by adjusting individual units rather than the trait.
Volibear’s ability no longer removes all shields, instead dealing double damage to them. Ivern has also been nerfed with Daisy, his trusty companion, now stunning for less time.
Fiddlesticks is getting a slight buff however, and there’s other compensation changes to keep Revenant relevant. However, its durability as a frontline is definitely taking a hit.
Last tweet of the day, time to talk about 11.18 goals. As we approach the end of the set, trying to stabilize and open up as many comps as possible before the finals. pic.twitter.com/5aQXC7SP8w
— Riot Mort (@Mortdog) August 31, 2021
Four-cost carries caught up in sweeping changes
Four-cost carries like Draven, Aphelios, Lucian, and Karma have fleeted in and out of the Set 5 meta. Recently, it’s been Aphelios and Jax as the two power picks, with Lucian also rearing his head.
However, the disparity between some four-cost units and their counterparts have been a problem.
Riot are aiming at tightening up the power imbalance within the high-cost units, buffing underpowered picks while nerfing strong meta carries. This includes another set of buffs to Aphelios, Karma, Galio, Fiddlesticks, Diana, and Draven.
- Read More: TFT patch 11.17b notes
Jax and Lucian, however, will be facing some nerfs.
Most of these changes only impact four-cost champions at three-star — so they won’t be too revolutionary — but the Jax, Lucian and Draven changes will be felt a bit earlier at one and two-star as well.
Outside of the aforementioned changes, Nunu, Nidalee, Kayle, and Viego are getting nerfed, while Gragas, Pyke, and the Hellion trait are being buffed.
You can read the full TFT patch 11.18 notes below.
TFT patch 11.18 notes
- Drunken Rage Damage: 175/250/400 ⇒ 175/250/475
- Pyke will now always choose a new combat target after his dash. This improves his consistency at stunning units in the corner, especially when dashing short distances.
- Health: 800 ⇒ 750
- Consume Damage: 500/750/1800 ⇒ 450/700/1750
- Burning Blade cast time reduced
- Dark Vigil Attack Damage scaling: 350/375/425% ⇒ 350/375/450%
- Dark Vigil Base Damage: 150/200/400 ⇒ 150/200/500
- Moonfall Damage: 300/450/2000 ⇒ 300/450/3000
- Attack Damage: 90 ⇒ 95
- Spinning Axes Flat Damage: 150/200/800 ⇒ 150/225/900
- Spinning Axes Attack Damage scaling: 170/180/340% ⇒ 170/180/400%
- Crowstorm Damage: 150/200/600 ⇒ 150/200/750
- Shield of Durand Damage: 200/300/1200 ⇒ 200/300/1500
- Shield of Durand Damage Reduction: 60/70/90% ⇒ 55/60/95%
- Daisy Knockup Duration: 1.5/2/6 ⇒ 0.5/0.5/6 seconds
- Daisy Health: 1500/2400/10000 ⇒ 1600/2600/10000
- Daisy Attack Damage: 80 ⇒ 90
- Health: 1000 ⇒ 950
- Empowered Strike Attack Speed Bonus: 30/35/100% ⇒ 20/30/100%
- Empowered Strike slam Attack Damage scaling: 200/220/300% ⇒ 200/220/400%
- The Culling magic Damage per shot: 50/90/400 ⇒ 40/70/400
- Soulflare Damage: 230/290/750 ⇒ 230/290/850
- Soulflare Mana Reduction: 15/15/30 ⇒ 15/15/40
- Attack Damage: 75 ⇒ 80
- First Ascension Attack Damage Scaling: 80/90/1000% ⇒ 50/60/1000%
- Sovereign’s Domination Damage: 180/360/2000 ⇒ 150/400/2000
- Doombringer no longer destroys shields. Instead it will deal double damage to shields.
- Doombringer damage: 150/300/5000 ⇒ 125/250/5000
- Attack Speed: 10/30/70/130% ⇒ 10/30/80/140%
- Armor and Magic Resist per Enemy: 20 ⇒ 18
- Damage Amplification when over threshold: 70% ⇒ 60%
Radiant Bloodthirster (Blessed Bloodthirster)
- Health Shield Percent: 60% ⇒ 40%
Radiant Frozen Heart (Frozen Heart of Gold)
- Starting Mana: 60 ⇒ 45
Radiant Gargoyle Stoneplate (Dvarapala Stoneplate)
- Armor and Magic Resist per Enemy: 40 ⇒ 30
Radiant Locket of the Iron Solari (Locket of Targon Prime)
- Radiant Bonus grants 200 Health for all allies at the start of combat
- Shield: 600/700/800 ⇒ 400/500/600
Radiant Rapid Firecannon (Rapid Lightcannon)
- Radiant Bonus Attack Speed: 40% ⇒ 30%
Radiant Statikk Shiv (Statikk Favor)
- Magic Resist Shred: 50% ⇒ 70%
- Players who miss AFK checks will no longer be unintentionally forced to serve a Queue Dodge penalty like their League of Legends Rift pals would face.
- Bramble Vest no longer blocks more critical strike damage than intended
- Teemo’s Ability now specifies that its Attack Speed slow lasts 3 seconds
- Kennen’s and Riven’s stuns now properly cause Lucian to stop firing his Ability
- Cannoneers holding Deathblade will no longer fire a nonfunctional Deathblade-related visual in rare and odd scenarios