TFT patch 11.11 notes: Skirmisher nerfs, Karma & Aphelios buffs, more

Andrew Amos
Mordekaiser TFT patch 11.11

If you thought the last update was big, TFT patch 11.11 is definitely set to shake things up. Skirmishers, Nightbringers, items ⁠— nothing is off Riot’s hit-list. Here’s what you need to know.

TFT Reckoning has seen a few wild meta swings across the first two patches. TFT patch 11.11 is likely to swing things yet again.

You can say goodbye to Skirmishers as two new meta carries could re-emerge. Here’s what you need to know.

Riot GamesKarma could be making a renaissance in TFT patch 11.11.

What’s changing in TFT patch 11.11?

Skirmisher nerfs hit meta comp hard

The TFT meta on patch 11.10 has been a little bit like “see Skirmisher, buy Skirmisher.” Jax carry, Trundle, and more have all been player favorites across the latest update. However, that may change after TFT patch 11.11.

Udyr, Trundle, Pantheon, and Jax are all set for nerfs in the update, as well as the trait as a whole.

The trait shield has been changed from a flat value to a max health scaling value, ultimately making it weaker across the board.

Trundle’s stat steal is also being cut, as well as Pantheon’s damage reduction and Jax’s attack speed. Udyr does a little bit less spell damage too.

Outside of Skirms, Forgotten and Knight are being nerfed. So too is Varus, Draven, Vel’Koz, Kayle, LeBlanc, and Garen.

Riot Games
Pantheon is one of the Skirmishers being hit hard in TFT patch 11.11.

Karma & Aphelios buffs could see new meta carries

Karma has been on the precipice of greatness in TFT. She’s a solid carry, especially with Blue Buff. However, other comps have pushed her out of the limelight. That could change in TFT patch 11.11, with a buff to her damage early.

While three-star Karma is being nerfed ⁠— so her overall carry potential is reduced somewhat ⁠— if you only manage two-star, you’ll be able to do a fair bit of work.

The other carry that could rise up after the patch is Aphelios. After being gutted in patch 11.10, Riot are giving him back some power at all levels with more spell damage and attack damage. This, along with buffs to Deathblade and Riskthirster, could make Aphelios great again.

Vladimir, Sejuani, Soraka, Lulu, Morgana, Nidalee, Riven, Ivern, Darius, Heimerdinger, and Volibear are all also getting buffed. Trait-wise, Riot are handing Abomination a leg-up too.

Nightbringer Aphelios skin for League of Legends
Aphelios carry is back on the menu.

You can find the full TFT patch 11.11 early notes below, courtesy of Riot.

TFT patch 11.11 early notes

Champions

Tier 1

Udyr

  • Feral Instinct (Tiger stance) Attack Damage: 130/140/200% ⇒ 120/130/180%

Vladimir

  • Transfusion Damage: 250/350/450 ⇒ 300/420/540

Tier 2

LeBlanc

  • Ethereal Chain Stun Duration: 1.5/2/2.5 ⇒ 2 seconds
  • Ethereal Chain Damage: 200/300/600 ⇒ 200/250/500

Sejuani

  • Fury of the North Bonus Armor and Magic Resist: 60/120/300 ⇒ 100/150/300

Soraka

  • Max Mana Buff: 30/80 ⇒ 30/70

Trundle

  • Subjugate Ability Power Ratio: 100% ⇒ 50%
  • Subjugate Stat Steal Duration: 6 ⇒ 8 seconds

Varus

  • Holy Arrows Blessing On-Hit Bonus Damage: 40/60/100 ⇒ 40/60/90

Tier 3

Lulu

  • Whimsy Attack Speed: 70/80/100% ⇒ 70/80/120%

Morgana

  • Health: 800 ⇒ 850
  • Starting Mana Buff: 60/120 ⇒ 80/120

Nidalee

  • Bonus Damage on next attack after dodging/critting: 100/150/375 ⇒ 120/180/450

Pantheon

  • Aegis Assault Damage Reduction: 75/80/90% ⇒ 65%

Riven

  • Blade of the Dawn Attack Damage Bonus: 90/100/130% ⇒ 90/100/150%

Tier 4

Aphelios

  • Attack Damage: 70 ⇒ 75

Draven

  • Spinning Axes Attack Damage Multiplier: 180/200/260% ⇒ 170/180/340%
  • Spinning Axes Bonus Damage: 150/200/500 ⇒ 150/200/800

Jax

  • Empowered Strike Bonus Attack Speed: 30/35/50% ⇒ 20/25/60%

Ivern

  • Daisy now properly stars up with Ivern
    • Health will remain the same values but she now gains bonus AD while starring up
  • Shockwave Damage and Stun Duration will now apply the proper starred up values rather than always using 1 star values

Karma

  • Soulflare Damage: 180/240/700 ⇒ 200/250/600

Mordekaiser

  • Max Mana Nerf: 0/70 ⇒ 0/80

Vel’Koz

  • Lifeform Disintegration Ray Damage: 1000/1250/4000 ⇒ 900/1150/4000

Tier 5

Darius

  • Starting Mana Buff: 30/100 ⇒ 40/100
  • God-Wolf’s Carnage Armor Shred: 70% ⇒ 50%
  • God-Wolf’s Carnage Armor Shred Duration: 10 sec ⇒ 8 sec
  • God-Wolf’s Carnage Healing per Auto after cast: 10% ⇒ 15/20/50%
  • God-Wolf’s Carnage Healing Autos after cast: 3/4/10 ⇒ 2
  • God-Wolf’s Carnage Attack Damage Scaling: 160/200/2000% ⇒ 180/220/2000%

Garen

  • Starting Mana Buff: 30/100 ⇒ 40/100
  • God-Lion’s Justice Magic Resist Shred: 70% ⇒ 50%
  • God-Lion’s Justice Magic Resist Shred Duration: 10 sec ⇒ 8 sec

Heimerdinger

  • Damage: 400/600/7777 ⇒ 500/650/7777

Kayle

  • Health: 700 ⇒ 500

Volibear

  • Starting Mana Buff: 80/200 ⇒ 100/200

Traits

Abomination

  • Monstrosity Enrage Cast time reduced by 25%
  • Monstrosity Base Health: 1000/1400/1800 ⇒ 1000/1600/2200
  • Monstrosity Bonus Health per Star Level: 100/140/180 ⇒ 100/160/220
  • Monstrosity Attack Damage: 100/150/200 ⇒ 100/160/220
  • Monstrosity Attack Damage Per Star Level: 10/15/20 ⇒ 10/16/22

Forgotten

  • Attack Damage and Ability Power: 30/70/160 ⇒ 30/70/140

Knight

  • Damage Reduction: 15/40/90 ⇒ 15/40/80

Skirmisher

  • Shield: 300/600 ⇒ 20/40% max Health

Spellweaver

  • Ability Power 20/60 ⇒ 20/50
  • Ability Power Per Cast: 2/6 ⇒ 2/5

Items

Archangel Staff

  • Staff Tooltip now specifies that the Ability Power gain applies to the cast that grants the bonus Ability Power
  • Staff Mana Ratio: 35% ⇒ 40%

Archdemon’s Staff of Immortality (Shadow)

  • Mana Ratio: 300% ⇒ 350%

Caustic Deathblade (Shadow)

  • Starting Stacks: 3 ⇒ 4

Deathblade

  • Starting Stacks: 3 ⇒ 4

Hextech Gunblade of Immortality (Shadow)

  • Nearest ally with missing Health ⇒ Ally with lowest percent Health

Final Whisper (Shadow)

  • Armor and magic resist shred: 50% ⇒ 70%

Redemption

  • Missing Health Heal: 25% ⇒ 20%

Riskthirster (Shadow)

  • Bonus Attack Speed Duration: 3 ⇒ 4 seconds

Statikk Shiv

  • Magic Resist Shred: 70% ⇒ 50%

Statikk Stiletto (Shadow)

  • Magic Resist Shred: 70% ⇒ 50%

Vengeful Trap Claw (Shadow)

  • Reworked: When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.

Systems

User interface (UI) and User Experience (UX) Buffs

  • Recipe hints are now extended. When you right-click or tap an item to view recipe hints, you can then hover or tap the completed recipe to see what the full item does!
  • You have no mana! Blue Buff and Very Dark Blue Buff now pop off of Champions with no mana
  • Zz’Rot Portal’s item icon on PC now glows purple instead of green so that it doesn’t look like a Shadow Item

Shop Rates

  • Level 6: 35/35/25/5/0% ⇒ 25/40/30/5/0%
  • Level 7: 19/35/30/15/1% ⇒ 19/30/35/15/1%

Carousel Shadow Item rates

  • 1 Shadow Item: 10% ⇒ 0%
  • 2 Shadow Items: 75% ⇒ 70%
  • 3 Shadow Items: 10% ⇒ 25%
  • 4 Shadow Items: 5% ⇒ 5% (no change)

Loot Orbs

  • Decision Making Buff! All Orbs: Slightly lowered the odds of getting gold and increased the odds of getting champions of equal value.
  • Blue Orb: Neeko + 2g (8% chance) ⇒ Neeko + 1x Two Cost Champ (6% chance) or Neeko + 1x Three Cost champ (2% chance)

Bug fixes

  • Kled will now properly receive start of combat effects before triggering his shield (in order to benefit from effects like Chalice of Power)
  • Redemption’s healing now shows up on the Shields & Healing combat recap
  • Stop hitting yourself. Self damage from Shadow Items no longer provide stacks to Titan’s Resolve
  • Fixed some loading screen tips that weren’t accurate with respect to Hyper Roll
  • The following Champions’ physical abilities no longer still deal their damage despite triggering Trap Claw: Aatrox, Aphelios, Jax, Kalista, Sett, Varus
  • Zz’Rot Voidspawn corrupted by Viego now have the proper stats and effects
  • Fixed a rare issue where units could benefit from the Invoker trait despite it not being active
  • With a Vengeance! Kalista’s Pierce spear can no longer fail to hit if she dies after casting
  • Fixed an issue where a Trundle’s Subjugate buff expiring while under the effect of an enemy Trundle’s Subjugate debuff could result in the Trundle becoming unkillable for the remainder of combat
  • Spawn Camper… Thresh will no longer continue pulling Revenant enemies who are reviving
  • Thresh can now start gaining Mana immediately after he stops pulling his target
  • Extra Trolled: Fixed an issue where Trundle would sometimes not correctly lower his target’s Health when casting

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About The Author

Hailing from Perth, Andrew was formerly Dexerto's Australian Managing Editor. They love telling stories across all games and esports, but they have a soft spot for League of Legends and Rainbow Six. Oh, and they're also fascinated by the rise of VTubers.