The Teamfight Tactics 9.18 patch update on September 10 is going to introduce a major rework to item distributions with Mystery Boxes, higher XP thresholds for leveling and a ton more.
Riot Games launched their autobattle in late July 2019 and took the genre by storm since the game featured deep mechanics involving popular League of Legends characters. This gave a lot of players a completely new way to interact with the Champs they know and love.
As the devs evolve their game, the devs are ironing out prominent issues in the way a match progress to make sure that RNG doesn’t completely ruin the allure for people trying to learn.
To combat the RNG of item drops in PvE rounds, the devs are implementing Common, Uncommon, and Rare boxes to the game.
“We’ve changed how items are distributed in PVE rounds,” the devs said. “The goal is to keep a variety of experiences across many games, but also to make the game more fair over the course of a single game.”
Every player will be getting about the same number of boxes and item components in the game now, as opposed to the previous system that had players questioning the drop rates.
The devs are including a godsend for every player that has missed out on that last piece to get a three-star champ.
With the new Neeko’s Help item, players will be able to reproduce a 1-star copy of any champion they have, and add it to their bench.
Whether its used to get a quick 2-star champ in the early game, or to help out when players just can’t find that last piece to their fourth 3-star character, Neeko’s Help is a dynamic component in the 9.18 update.
Apparently there’s going to be a lot more gold in player’s pockets with the new loot system. To combat the influx of power that could arise, Riot is going to bump up XP requirements for some levels.
“Due to the slightly inflated gold from the new loot system,” Riot said. “We’ve made some adjustments to how much XP it takes to level.”
Players will now need 12xp to jump up to level five instead of 10xp. The same 2xp bump can be seen in level six and seven. But for levels eight and nine, it's going to take 50 xp and 70, before players can advance.
As always the devs included a ton of balances throughout their traits and champs, so check out the full patch notes below.
We’ve changed how items are distributed in PVE rounds. The goal is to keep a variety of experiences across many games, but also to make the game more fair over the course of a single game.
Due to the slightly inflated gold from the new loot system, we’ve made some adjustments to how much XP it takes to level.
We’ve made some minor adjustments to how likely which tier champions will appear at a few different levels. We’re hoping these make clearer early, mid, and late game phases.
It’s proven a bit too consistent to get 2 star tier 3 champions, so we’re shrinking the bag size to reward players who build the path less taken.
We took a pass at all the items to ensure that they stack in a sensible way, and that we’re informing you when they don’t. Adding copies of items that do not stack will now cause them to bounce off any champion they are placed on. Unique items will be labelled as such in their tooltips. All items listed below are not intended to stack.
We’re adding new nine piece chase options for some of the traits that can be completed with Spatula items. These are not teasers for new champs this time! But we like the high end chase options so we wanted to explore a few more.
We’ve added some extra power to four piece wild so that the four wild units actually get a benefit from four wild. We think it’s going to be wild.
Teamfight Tactic's new music will change based on what phase of the game you're in. For instance, during shopping phase the music is calmer and less busy, but as battle phase starts the music transitions into a more energetic combat driven style. There are also 3 different “chapters” of music: the first chapter goes from the beginning of the game to when first player is knocked out. The second is from that point until there are only 3 players left. Then the final chapter brings us home.
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