The Teamfight Tactics 10.16 patch notes have landed and is making changes to underpowered traits like Chrono and Battlecast while boosting the profile of champions like Zed, Fiora and Jinx.
The Galaxies set is just about to wrap up, but it’s not going out without a bang. Riot are still tinkering with the meta to try and bring some undervalued traits like Chrono and Battlecast to the forefront. While the changes aren’t massive, they could certainly tip the balance of power.
It’s not just numerous small buffs to traits either. Over 20 champions are getting buffed at their three-star power spike, leading to player concerns about a potential new hyper roll meta on the horizon.
Chrono attack speed buffs coupled with Riven, Ezreal buffs
Chrono looks to be the trait Riot are targeting in Patch 10.16. It received a slight rework just a couple of patches into the Set, but the developers are really looking to drive power into it in the next update.
The trait will now activate more regularly at four, six, and eight-units. There will be a half-second shaved off at four and six (down to three and one second respectively), and 0.25 seconds at eight (down to 0.5 seconds). This may seem insignificant, but it means Chrono will now stack way more regularly during fights.
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On top of the Chrono trait buff, Riven, Ezreal, and Blitzcrank are receiving a leg-up too. Most of their power will be activated at three-stars, with extra ability damage, duration, and shielding across the board generally. However, in tandem with the trait buff, it could lead to more Chrono compositions entering the meta.
Major three-star champ buffs sparks hyper rolling concern
The Chronos aren’t the only champions receiving huge buffs to their power at three-stars. 22 champions in total are getting buffs to their power when maxed out, all the way from one-cost to five-cost.
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Most of the buffs are insignificant — an extra 100 damage to abilities, or a little bit more shielding — but some are massive. Nautilus will have an extra second added on to his five-second stun at three-star, Vayne will get even more extra attack damage, Illaoi is getting even more resistance steal — the list goes on.
It has led to widespread concern from players though, who fear the game might be falling back into a hyper-roll meta like it did back in Sets 1 and 2. Riot have stated publicly that the meta "is in a good spot", although these changes could swing the balance of power drastically.
New Salvage World galaxy replaces Star Cluster
As with every patch since the Mid-Set update, one new “Galaxy” has been introduced to replace an older one from earlier in the set. This time, the new Salvage World galaxy will be coming in to replace Star Cluster.
The new Galaxy allows you to sell a unit and break their finished items into their individual components. This will allow players to pivot more easily in the mid-game if they need to, or potentially rebuild their carry from the ground up if they find better items later on.
You can find the TFT Patch 10.16 below, courtesy of Riot Games.
TFT Patch 10.16 notes
- New Galaxy: Salvage World - When you sell a champion, any completed items they were holding are broken down into their components.
- Removed Galaxy: Star Cluster
Quality of Life
- In-game item recipes are here!
- Right-click any item component to see what it can build into. (If you’re playing on mobile, simply tap it.)
- Full items you can currently build are highlighted.
- Recipes now appear in the tooltips for completed items.
Hand of Justice
- Heal 50 health on hit ⇒ Grants 50% healing from damage done by both abilities and basic attacks.
- Overhealing with this item now generates a shield (max 400 Health).
Locket of the Iron Solari
- Shield Value: 250/275/350 ⇒ 250/300/375
- Attack Damage Multiplier: 70% ⇒ 75%
- Primary Damage: 90 ⇒ 85
- now does an additional 85 True Damage if the target has a shield or is CC’d.
- Chance to Disarm: 25% ⇒ 33%
While not technically just a trait, the mana reave effect (cost increase of target's next spell cast) from Ezreal, Shroud of Stillness, and Mana-Reaver reduced from 40% to 30%.
- Attack Speed Gains: 8/3.5/1.5/0.75 ⇒ 8/3/1/0.5 seconds
- Jump time is now fixed at 0.6 seconds (this means putting Infiltrators on the front line will no longer get them to the back line faster)
- Mecha Justice damage: 700/750/800/850/900/1200/5000 ⇒ 650/700/750/850/900/1200/5000
- Shield Amount: 150/210/330 ⇒ 150/225/400
- Chance to Drop an Item: 25% ⇒ 33%
- Bonus Armor: 125/300/1000 ⇒ 125/300/900
- Health: 450 ⇒ 500
- Chosen One bonus true damage: 75/100/175 ⇒ 75/100/150
- Attack Damage Steal: 20/25/40% ⇒ 20/33/50%
- Passive Mana: 8/20/90 ⇒ 5/20/90
- Chum the Waters damage: 400/550/4000 ⇒ 350/550/4000
- Attack Damage: 70 ⇒ 75
- Attack Speed: 0.9/0.95/1.2 ⇒ 0.85/0.9/1.2
- Attack Speed: 1.0 ⇒ 0.95
- Orbital Strike Damage: 450/600/9001 ⇒ 550/700/9001
- Damage/Healing (8): 880 ⇒ 1000
- Attack Damage & Spell Power (8): 38 ⇒ 48
- Attack Speed (6): 120% ⇒ 150%
- Health & Damage buff (9): 330 & 15% ⇒ 400 & 20%
- Mana (9): 45 ⇒ 60
3-Star Champion Balance
- Cyber Barrier Damage Reduction: 200 ⇒ 400
- Energy Shield: 60% ⇒ 70%
- Buckler Toss Damage: 200 ⇒ 225
- Buckler Toss Shield: 400 ⇒ 450
- Bomb! Damage: 550 ⇒ 600
- Orb of Deception Damage: 375 ⇒ 425
- Galaxy Shield-blast Damage: 600 ⇒ 700
- Galaxy Shield-blast Shield: 700 ⇒ 800
- Rocket Grab Damage: 850 ⇒ 1337
- Dreadnova Guillotine Damage: 800 ⇒ 888
- Relentless Pursuit Damage: 550 ⇒ 600
- Indestructible Shield: 800 ⇒ 850
- Impact Crater Damage: 400 ⇒ 500
- Base Stun Duration: 5 ⇒ 6sec
- E.M.P Damage: 400 ⇒ 800
- Flamespitter Damage: 1500 ⇒ 1650
- Spell Damage: 1100 ⇒ 1350
- Spell Secondary Damage: 500 ⇒ 600
- Final Hour Attack Damage: 225% ⇒ 275%
- Transform Health: 4000 ⇒ 5000
- Base Energy Slash Damage: 450 ⇒ 600
- Energy Slash Shield: 1000 ⇒ 1200
- Final Energy Slash Damage: 1000 ⇒ 1500
- Howling Gale Stun Duration: 1.5 ⇒ 8sec