Teamfight Tactics Set 3 to revamp Elemental Hexes with Galaxies system - Dexerto
League of Legends

Teamfight Tactics Set 3 to revamp Elemental Hexes with Galaxies system

Published: 20/Feb/2020 0:39 Updated: 27/Nov/2020 9:07

by Andrew Amos

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Teamfight Tactics Set 3 is set to bring an assortment of space-themed units to the League of Legends-inspired autobattler, as well as a revamped ‘Galaxies’ system ⁠— similar to Elemental Hexes ⁠— giving each game “increased variance.”

Rise of the Elements has been the name of the game for Teamfight Tactics over the last few months, but players will soon be sent to space and beyond with the upcoming Galaxies set.

Riot are looking at making improvements to the dynamic gameplay they brought in with the Elemental Hex system in set 2, as well as making each game easier to understand, and more exciting to play.

Star Guardian Xayah and Rakan skins for League of Legends
Riot Games
TFT is shooting for the stars in the new Galaxies collection for set 3.

In a galaxy far, far away

TFT: Galaxies will be headlined by a new ‘Galaxies’ system that’ll change the battlefield for every game. It won’t be like Elemental Hexes, which gave very minute changes to the board itself, but will rather affect wider aspects of the game.

Riot hasn’t spilled the beans on all the Galaxies coming to TFT, although they did give players a peek into a few working prototypes in a Feb 19 dev post.

“One Galaxy you might travel to is the Neekoverse Galaxy, where everyone starts with two Neeko’s Help items ready to go,” said Stephen ‘Mortdog’ Mortimer, lead gameplay designer for TFT.

Star Guardian Neeko skin for League of Legends
Riot Games
Galaxies will revolve around different mechanics in TFT, not just the board itself.

“With everyone having this advantage, it becomes about making strategic decisions around when and how to use those Neekos.”

The premise of everyone garnering the same “advantage” ⁠— not just change, or variance — seems to be a key principle behind the new Galaxies for TFT.

Another possible galaxy set to hit TFT is the “4-cost-carousel” Galaxy, giving players access to an array of four-cost units right off the bat. Without knowing what galaxy you are loading into, it forces players to adapt straight away and come up with new strategies on the fly.

Riot Games
You might be able to pick up four-cost units from the get-go in a new TFT Galaxy.

Trekking across the universe

Unlike Elemental Hexes, the game will always be refreshed with new Galaxies as the set goes on. The idea of “expandability” was a big draw for the Teamfight Tactics developers, who mentioned that the rigidity of Elemental Hexes made the game stale near the set’s end.

“Elemental Hexes are great, but we were disappointed that we weren’t able to add additional hexes over the course of the set,” said Mort.

“At launch, you’re very likely to have a normal game as only one or two Galaxies will be active, but by the end of the set there may be as many as 10 different Galaxies, and some may go away as well.”

Pulsefire Shen skin in League of Legends
Riot Games
The TFT: Galaxies set will feature units from the Pulsefire skin line in League of Legends like Shen.

The goal of all these reworks is to make Teamfight Tactics a more strategic game, where every round is just a little bit different from the last.

“If we’re seeing different games on different galaxies play out in unique ways, then this will be a success,” said Mort.

TFT: Galaxies will be released some time in March, although an exact date is yet to be confirmed. The new set will feature units from the Pulsefire, Odyssey, Star Guardian, and Project skin lines, as teased back in January.

League of Legends

League patch 10.25 to feature Rell release, Imperial Mandate buffs, more

Published: 2/Dec/2020 3:40 Updated: 2/Dec/2020 3:43

by Isaac McIntyre

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Riot Games has confirmed League of Legends patch 10.25 ⁠— quite likely the last LoL update of 2020 ⁠— is locked and loaded for next week. Here’s all the early notes for the Dec. 9 patch, including the release of Rell, and more.

League is all set to goodbye 2020 and officially move into Season 11 with the release of patch 10.25 next week. The update, which will drop a day early on December 9, is set to be a big one too; there’s a new champion, and two mini-reworks to boot.

There’s also a handful of champions that will be getting tweaks next patch, including Rengar, Talon, Warwick, and Wukong, as well as more set to be announced over the next week.

Here’s all the details on League of Legends Patch 10.25, set to drop on Dec. 9.

League patch 10.25 debuts Rell, the Iron Maiden

Riot are releasing one final champion ahead of Season 11: Rell, the Iron Maiden.

Unveiled recently in a cryptic trailer, Rell is a cross between a mage and a tank, utilizing metalmancy in order to transform her metallic steed into full-blown plate armor to protect herself while battling on Summoner’s Rift.

Rell is a product of the Black Rose Academy, the same establishment set up by the infamous trickster LeBlanc. Inducted to the school at a young age due to her metalmancy skills, Rell thrived in the harsh environment of Noxus’ most terrifying tower of terror, defeating all of the opponents her training threw at her.

Here’s all the details on the Iron Maiden, League’s 152nd champion.

LoL-Rell
Riot Games
Riot are releasing one last League champion, Rell, in Season 10.

Pantheon shifts out of support

Pantheon has been out of control across the Rift since his Season 10 rework; the LoL bruiser was originally planned to stay in the top lane, but spilled out into mid lane and support.

The aim of these new 10.25 nerfs, Riot Phlox revealed, is to curtail Pantheon’s power across the pro scene, and in mid and support, in an effort to give top lane “a place to shine” again. Phlox unveiled the nerfs on Twitter on Nov. 23.

All four of Pantheon’s abilities are coming under the microscope. His Q, “Comet Spear,” will only have its cooldown and mana cost tweaked, while E, “Aegis Assault,” will lose its iconic tower shot blocks. His W, “Shield Vault,” is getting a damage spike too.

Finally, his Q and E’s empowered versions are having bonuses stripped out of them, while “Grand Starfall,” his cross-map ultimate, now deals extra damage too.

Eclipse has turned AD carries -- assassins and marksman -- into deadly burst champions.
Riot Games
Pantheon is running rampant in the bot lane, and has earned himself a “mini-rework.”

27 champions, 28 items set for changes

On top of the champion releases and mini-reworks, Yetter also revealed Riot are planning on delivering a bulk bucket of League of Legends nerfs and buffs ahead of their Christmas break.

As mentioned before, Rengar, Talon, Warwick, and Wukong are all on the target list. Kayle, Kayn, Fizz, Morgana, Annie, Samira, and Jhin (nerfs) will all be in LoL patch 10.25 as well, alongside Lulu, Taliyah, Twitch, Mordekaiser, Qiyana, Karthus, Nidalee, Lee Sin, Gragas, Ivern, Nasus, Seraphine, Yasuo, and Yone (buffs).

Galio was also originally set to be nerfed this patch, but that has been shifted to 11.01.

Champions aren’t the only headliners in League patch 10.25 either. Nearly 20 items are being tweaked for balance in the December update, including Sunfire Aegis and Infinity Edge.

Frostfire Gauntlet, Turbo Chemtank, Seekers Armguard, The Collector, Muramana, Imperial Mandate, Eclipse, Duskblade of Drakthaar, Rapid Firecannon, and more are also set to receive buffs and nerfs in the final League of Legends patch of 2020.

Battle Queen, Elderwood skins coming in LoL patch 10.25

The next League of Legends skin line, “Battle Queen,” will be coming in LoL patch 10.25. Five champs are in line for the new cosmetics, including new champ Rell, and a special Prestige Edition skin for mid lane mage Diana.

Here’s the full list of champs getting ‘Battle Queen’ skins:

  • Rell
  • Janna
  • Katarina
  • Qiyana
  • Diana (Prestige)

There’s actually two skin lines coming next patch too, as League’s balance team finishes on a high. This one is the new variants that have got everyone in a fever; a number of oft-forgotten champs are receiving new variants.

Here’s the full list of champs getting ‘Elderwood’ skins:

  • Azir
  • Ivern
  • Ornn
  • Rakan
  • Xayah

League of Legends Patch 10.25 will drop on Wednesday, December 9. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends patch 10.25 early notes

Champions

Annie

  • E movement speed 30-60 ⇒ 20-50%.

Ekko

  • Passive damage to monsters 150% ⇒ 250%.

Fizz

  • Mana per level 57 ⇒ 37.

Gragas

  • Passive healing 6 ⇒ 8% max health.
  • W cooldown 6 ⇒ 5 seconds.

Irelia

  • Base attack damage 63 ⇒ 65.
  • Q cooldown 12-8s ⇒ 11-7s.

Ivern

  • Q cooldown 14-10 ⇒ 12-8.
  • E shield ability power ratio 80 ⇒ 90%; cooldown 12-8 ⇒ 10-6.
  • Daisy attack speed 0.623 ⇒ 0.7.

Jhin

  • Q bonus attack damage ratio 45-75% ⇒ 35-65%.

Karthus

  • Q mana cost 20-44 ⇒ 20-40; ability power ratio 30 ⇒ 35%.

Kayle

  • Base magic resist 34 ⇒ 30.
  • E passive on-hit ability power ratio 25 ⇒ 20%.

Kayn

  • Base armor 38 ⇒ 35.
  • Q base damage 75-155 ⇒ 65-145; cooldown 6-4 ⇒ 7-5s.

Lee Sin

  • Base armor 33 ⇒ 36.
  • W cooldown 14 ⇒ 12.
  • E damage 80-240 ⇒ 100-260.

Lulu

  • Q damage 80-220 (+50% ability power) ⇒ 70-210 (+40% ability power); [removed] damage no longer reduced on enemies after first; [new] striking an enemy with both missiles will deal 25% bonus damage.

Mordekaiser

  • Q isolation bonus damage 20-40% ⇒ 30-50%.

Morgana

  • W damage per second 12-60 ⇒ 12-52.

Nasus

  • Q cooldown 8-4 ⇒ 7.5-3.5s.

Nidalee

  • Q spear minimum damage 70-130 (+50% ability power) ⇒ 70-150 (+70% ability power), maximum damage 210-390 (+150% ability power) ⇒ 210-450 (+150% ability power); mana cost 50-90 ⇒ 50-70.
  • E mana cost 60-120 ⇒ 50-90.

Rengar

  • W damage healed from monster attacks increased from 50% bonus ⇒ 100%, [new] deals 50-100 (per level) extra damage to monsters.

Samira

  • P knocks up any immobilizing crowd-control ⇒ knocks up only knocked up enemies.
  • Q lifesteal 100% ⇒ 66%.
  • R lifesteal 100% ⇒ 66%.

Seraphine

  • Health points per level 80 ⇒ 90.
  • W [new] now grants herself 90-180 (+45% ability power) shield.

Taliyah

  • Base armor 20 ⇒ 24.
  • Armor per level 3.5 ⇒ 3.25.
  • Q worked ground size 450 ⇒ 375.

Talon

  • W mana cost lowered from 55-75 ⇒ 45-65, return damage increased from 45-125 ⇒ 45-145, slow duration increased from 1s ⇒ 1.25s.

Twitch

  • Q attack speed 30-50%.
  • W slow amount 25-45 ⇒ 30-50%.
  • R bonus attack damage 20-40 ⇒ 25-55.

Warwick

  • Passive damage on-hit increased from 10-44 (based on level) ⇒ 12-46.

Wukong

  • W [new] deals 120-300 + 120% ability power damage to monsters.

Yasuo

  • Attack speed per level 2.5% ⇒ 3.5%.

Yone

  • Attack speed per level 2.5% ⇒ 3.5%.

Reworks

Anivia

  • Attack delay cast offset increased from -0.008 ⇒ -0.1.
  • Basic attack missile speed increased from 1500 ⇒ 1600.
  • Q [new] now chills enemies it passes over; passthrough damage 60 ⇒ 160 (+45% ability power) ⇒ 50-130 (+25% ability power); explosion damage 60-160 (+45% ability power) ⇒ 70-210 (+50% ability power); cooldown 10-8 ⇒ 11-7; mana cost lowered 80-120 ⇒ 80-100; missile speed 800 ⇒ 950.
  • W length 400-800 ⇒ 500-800; cooldown changed from 17 ⇒ 20-16.
  • E mana cost 50-90 ⇒ 40; damage increased 50-150 (+50% ability power) ⇒ 60-180 (+60% ability power).
  • R cooldown 6 ⇒ 4/2.5/1s; damage 40-80 (+12.5% ability power) ⇒ 30-60 (12.5%).
  • Read full details here.

Pantheon

  • Movement speed 355 ⇒ 345.
  • Q cooldown 10-8 ⇒ 8-6, mana cost 40 ⇒ 30; empowered Q no longer slows.
  • W damage 60-140 ⇒ 60-260.
  • E no longer blocks tower shots, retreat movement penalty 50% ⇒ 25%; empowered E no longer extends duration upon empowerment; [new] when Pantheon slams his shield he gains 60% move speed for one second.
  • R [new]: the spear that lands before Pantheon now slows for 50% and applies an unenpowered spear’s worth of damage in a small area around it.
  • Real full details here.

Items

Ardent Censer

  • Blasting Wand replaced with Amplifying Tome (total cost unchanged).

Bami’s Cinder

  • Cost 1000 ⇒ 1100.

Bandleglass Mirror

  • Cost 1050 ⇒ 950.

Duskblade on Drakthaar

  • Proc slow is now melee only.

Eclipse

  • Ranged shield value 100 (+30% base attack damage) ⇒ 75 (+20% base attack damage).

Essence Reaver

  • Attack damage 50 ⇒ 55.

Everfrost

  • Ability haste 10 ⇒ 20.

Frostfire Gauntlet

  • Slow effect ratio 275 ⇒ 250.
  • Mythic passive size increase +7.5% ⇒ +6%.

Galeforce

  • Attack damage 55 ⇒ 60.
  • Active cooldown 90 ⇒ 60s.

Imperial Mandate

  • Cost 2700 ⇒ 2500.
  • Initial proc 60-100 ⇒ 36-60, ally proc 60-100 ⇒ 90-150.

Infinity Edge

  • Grants 8% crit damage for each 20% crit chance ⇒ if you have 60% crit chance, gain 35% crit damage.

Locket of the Iron Solari

  • Cost 2700 ⇒ 2500.
  • Shield 250-450 ⇒ 230-385.

Lord Dominik’s Regards

  • Attack damage 30 ⇒ 35.

Luden’s Tempest

  • Ability haste 10 ⇒ 20.
  • Magic penetration 10 ⇒ 6.

Mercurial Scimitar

  • Cost 2900 ⇒ 3000.
  • Attack damage 30 ⇒ 40.

Moonstone Renewer

  • Cost 2700 ⇒ 2500.
  • Initial heal 60-90 ⇒ 70-100.
  • Heal multiplier in combat 25% per s (up to 100) ⇒ 12.5% per s (up to 50).

Mortal Reminder

  • Cost 2700 ⇒ 2500.

Muramana

  • Procs on all abilities ⇒ procs on physical damage abilities.

Phantom Dancer

  • Cost 2700 ⇒ 2500.

Rapid Firecannon

  • Cost 2700 ⇒ 2500.

Seekers Armguard

  • Ability power 30 ⇒ 20.

Shurelia’s Battlesong

  • Cost 2700 ⇒ 2500.
  • Bonus damage buff 40-60 ⇒ 35-55.

Staff of Flowing Water

  • Blasting Wand replaced with Amplifying Tome (total cost unchanged).

Sunfire Aegis

  • Health 450 ⇒ 350.

The Collector

  • Execute works on all enemies ⇒ execute works on champions only.

Turbo Chemtank

  • Supercharged slow duration 2 ⇒ 1.5s.

Zeal

  • Cost 1200 ⇒ 1050.

Zeke’s Convergence

  • Health 300 ⇒ 250.
  • Armor 30 ⇒ 25.
  • Mark duration 4 ⇒ 8s.
  • Damage against marked enemies 25-50 ⇒ 35-70.