Riot resumed LCS Spring Split despite majority of pros voting against it - Dexerto
League of Legends

Riot resumed LCS Spring Split despite majority of pros voting against it

Published: 23/Mar/2020 18:57

by Alan Bernal

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The League of Legends Championship Series resumed its 2020 Spring Split after adopting an online structure despite a majority of pros voting against continuing the league.

Before revitalizing the league in its new format, Riot Games contacted the LCS Players Association (PA) to get the general sentiment about reopening the league after its lengthy hiatus, reported by Travis Gafford.

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Gafford was made aware that “close to two-thirds” of the players surveyed voted by the PA were in favor of canceling the Spring Split citing safety reasons, among others.

The assessment talking to the PA executive committee decided the league should be closed since “Spring Split doesn’t matter, the [player] break wouldn’t be long enough before Summer Split, and general safety concerns,” they told Gafford.

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Nearly 100 pro players from the Players Association, which encompasses LCS and Academy teams, were asked whether they prefer the Spring Split be canceled or go fully remote?

Of the players who responded, over half reportedly were against the league starting back up again. Though the vote was never meant to be a final decision, Riot wanted to know the mindset of players before making the final call.

But the company’s decision to start the LCS back up despite the survey made some within the PA feel “disappointed,” according to Gafford.

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Further discussions with the PA revealed that there were a lot of players who come from abroad that just wanted to be home amid the escalating concerns worldwide.

In recent LCS history, teams rely on their incredible talent sourced from overseas to make their teams competitive. Due to the recent developments happening worldwide, some players could realistically be barred from going back home, if they aren’t already.

Oshin Tudayan / Riot Games
Riot surveyed the players if they would prefer to cancel the LCS Spring Split or move it online.

The situation gets even murkier when considering how much is at stake this split. LCS orgs in low standing and Academy teams might not feel they have much to risk if the league were to cancel the spring competitions, while others could argue the opposite.

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Riot Games, the LCS, and its teams/players find themselves in a unique predicament that will likely come up again soon, as the current ongoing global situation continues to have direct implications for leagues worldwide.

Business

Esports provides staggering boost to UK economy

Published: 20/Oct/2020 13:00

by Adam Fitch

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A report commissioned by UK video game trade body Ukie reveals surprising statistics about the nation’s esports performance, both domestically and globally.

The report from Olsberg•SPI with Nordicity, named “The Value of Esports in the UK,” looks at the economic impact of esports in the United Kingdom, offering an overview of the ever-growing industry and how it affects trade regionally.

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One of the most promising takeaways from the research is that esports has grown in the UK at an average annual rate of 8.5% between 2016 and 2019. This will be some attributed to the rise of esports on a global basis, with UK organizations such as Fnatic and Excel witnessing dramatic growth over the time period.

It’s also that the sector supported over 1,200 jobs in 2019, even though it’s estimated that the UK represents under 8% of the entire global esports market. North America and Asian countries such as China and Korea are undoubtedly the largest players in the market. Nonetheless, findings suggest that esports contributed £111.5 million ($144.4 million) in gross value to the UK economy throughout the last year.

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Fnatic competing in the LEC
Michal Konkol/Riot Games
Fnatic have expanded in the past year but are still based in the UK.

Based on the results of the study, Ukie believes that governmental inclusion will be a catalyst — and necessary component — of growth in UK esports. The trade body recommends that regular engagement should be established by industry players and the Department for Digital, Culture, Media & Sport; this has already been an increasing reality in 2019 and 2020.

It’s worth noting that the United Kingdom found itself represented regularly in major leagues through long-term partnerships and franchising. This includes Fnatic and Excel Esports’ inclusion in Riot Games’ LEC, Cloud9’s London Spitfire franchise in the Overwatch League, and Rogue’s parent company’s London Royal Ravens in the Call of Duty League. These cemented positions serve as constant promotion for UK esports.

“Esports is a global sector at the intersection of technology, creativity, broadcast and entertainment – all areas of real national strength for the UK,” said Ukie’s CEO, Dr Jo Twist. “This report shows us that the UK has a strong and growing esports industry, but that there is more to do to capture the full potential of this exciting, high-growth sector.”

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London Royal Ravens Home Series Event
CDL
London Royal Ravens hosted their own event in the UK earlier this year.

Another major suggestion based on the report is that the immigration system needs to be clearer as far as esports players and talent are concerned. While countries such as Germany have made huge advancements on this front, things are still foggy in the UK.

The main takeaway should perhaps be that while the nation is still not quite the force many would love for it to be, it’s on a promising trajectory.