Riot Games reveal LoL World Cup plans and decision on double elimination - Dexerto
League of Legends

Riot Games reveal LoL World Cup plans and decision on double elimination

Published: 11/Nov/2019 15:53 Updated: 11/Nov/2019 16:28

by Andy Williams

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Following a record-breaking LoL Worlds 2019 campaign, Riot Games have dropped hints at potentially integrating a World Cup into the competitive calendar, alongside discussing the controversial tournament format after a blowout final between G2 Esports and FunPlus Phoenix.

Worlds 2019 brought an esports-wide spectacle that was lapped up by fans from far and wide, with the Grand Final almost doubling last year’s concurrent viewers and shattering previous esports viewership records. 

Following the Chinese team’s dominant victory over top LEC outfit, G2 Esports, fans around the world were excited to hear that next year’s World Championship series will conclude in Shanghai — seeing a welcomed return of LoL to The Middle Kingdom.

LoL EsportsFunPlus Phoenix swept European outfit, G2 Esports, 3-0.

However, the more topical point of conversation post-Worlds 2019 is not so much about the action on The Rift, but more so in relation to the tournament’s format — more specifically, the impact of introducing a double elimination bracket. 

Although the success of Worlds 2019 has been unprecedented, many felt that the semi-finals between G2 and SK Telecom T1 was the summit that everyone hoped for. Moreover, Reddit user, ‘realjtmoney’, posted a hypothetical example of how the tournament could have panned out should a double-elimination bracket have been implemented from the get-go. 

According to the example, double-elimination would have set-up a clash between the two titans, alongside more action on The Rift — so what’s not to love? One thing to bear in mind is the logistics behind integrating more best-of-three series would prove difficult for Riot. Esports writer, Tyler Erzberger, has disclosed that Riot are sticking with the current format for the near future.

Although the addition of double-elimination would provide a safety net for teams in the Winner’s Bracket, the cutthroat nature of single-elimination series makes for some intense viewing — an element synonymous with all of the more renowned sporting events on the calendar (such as the World Cup in both Football and Rugby).

While Riot won’t be changing pace with their Worlds format, there is hope for a prospective World Cup to be hosted at some point in the future. Erzberger revealed: “It’s a when and not an if there will be a League of Legends World Cup.

Of course, years of planning would be needed to successfully incorporate a tournament of such a scale into the (already jam-packed) competitive schedule. An international competition of this nature would see teams stratified by country – and would separate the current multi-national roster meta of today – which would complement the increased global reach that LoL has gained in recent years. 

Although a rise in talent from LEC and other respective regions has become more apparent of-late, a World Cup would likely settle the ongoing debate of the superior nation between China and South Korea and would likely catapult viewership figures far north of the current standings.

League of Legends

TFT patch 10.24 notes: Lulu nerfs, Warwick changes, more

Published: 24/Nov/2020 4:30 Updated: 24/Nov/2020 6:35

by Isaac McIntyre

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TFT patch 10.24 is here, a day earlier than originally planned due to a host of Riot Games developers going on holiday for Thanksgiving, and we’ve got all the details one of Teamfight Tactics’ last 2020 updates, released Nov. 23.

The early TFT patch 10.24 marks one of the final big 2020 updates for the League-themed auto-battler. While Teamfight Tactics has remained relatively quiet during LoL’s huge Season 11 switch, Riot are now focusing on “breaking up the meta.”

“The way to play TFT over the past few patches has become too rigid,” Riot developer Blake “Beernana” Edwards explained in the auto-battler’s Nov. 23 patch notes.

In particular, the TFT team believes Tier 4 champions are “making a splash too early in the game,” which leaves Tier 2 and 3 picks with a limited amount of time to shine. Several new balance tweaks have been shipped to combat these problems, including rolling odd changes and a player damage update.

“These changes should open up opportunities for different strategies, rather than just rolling down at Level 7 to build endgame compositions,” Edwards said. “We’re looking to do this by pushing Tier 4 champs and chosen roll odds back to Level 8.”

Jhin is one of a host of champions being changed in TFT's huge November update.
Riot Games
Jhin is one of a host of champions being changed in TFT’s huge November update.

18 champions changed in TFT patch 10.24

Key changes in TFT patch 10.24 have come for Warwick, Jinx, Lulu, and Yone. These top picks have seen “significant changes” that Riot Games has warned will change how they play moving forwards. “Be sure to check the changes,” Edwards said.

In total, five champions have been buffed, including Aphelios, Akali, Xin Zhao, Jhin, and Sett, while Diana, Lissandra, Nami, Pyke, and Azir were nerfed. Cultists have been whacked with a patch 10.24 nerf too. Zz’Rot Portal is the only item being changed, receiving a slight attack damage nerf.

Finally, eight TFT units between tiers 1 and 5 have been “adjusted” in the update. These include Jarvan IV, Yasuo, Lulu, Zed, Cassiopeia, Warwick, Yone, and Jinx.

Warwick is being nerfed in TFT patch 10.24.
Riot Games
Warwick continues to throw his shadow over the Teamfight Tactics meta game.

Here’s the full TFT patch 10.24 notes, courtesy of Riot Games. The Nov. 23 update has already been deployed to live servers; get that download started!

TFT patch 10.24: full notes

Systems

  • Base Player Damage Per Stage: 0/0/1/2/5/10/15 ⇒ 0/0/2/3/5/8/15
  • Increased the base odds of rolling a chosen slightly.

Chosen Roll Odds

  • Level 4: 40/60/0/0/0 ⇒ 60/40/0/0/0
  • Level 5: 20/50/30/0/0 ⇒ 40/55/5/0/0
  • Level 6: 10/45/45/0/0 ⇒ 15/45/40/0/0
  • Level 7: 0/30/40/30/0 ⇒ 0/40/55/5/0
  • Level 8: 0/20/40/40/0 ⇒ 0/15/45/40/0
  • Level 9: 0/0/30/40/30 ⇒ 0/0/15/45/40

Normal Roll Odds

  • Level 5: 45/30/20/5/0 ⇒ 45/33/20/2/0
  • Level 6: 30/35/25/10/0 ⇒ 35/35/25/5/0
  • Level 7: 19/35/30/15/1 ⇒ 24/35/30/10/1
  • Level 8: 14/25/35/20/6 ⇒ 15/25/35/20/5

Loot Distribution

  • Lowered the variance in the initial loot drops from Stage 1, leading to a slight increase in total loot overall.
  • Reduced the extreme variance in item distribution by one, which should lead to less extreme cases of similar item drops in a game.
  • Grey Orbs average value increased very slightly, but lowered Neeko drop rates from them.

Traits & Chosen

Chosen

  • Chosen Bonus Attack Damage: 30 ⇒ 20.
  • This affects Yasuo, Aphelios, Zed, Xin Zhao, Ashe, Jhin, Talon, and Warwick.

Traits

  • Cultist: A Chosen Cultist now only provides +1 star level to Galio instead of double the Chosen’s star level.
  • A 2-star Cultist Chosen improves Galio: +4 ⇒ +3
  • A 3-star Cultist Chosen improves Galio: +6 ⇒ +4
  • Fortune: Fixed an issue with one of the 11 loss drops being undervalued.
  • Fortune: Slightly lowered the drop rate of Neeko’s Help from the 6 Fortune loot table.

Champions

Tier 1

  • Diana Pale Cascade Shield: 200/300/450/650 ⇒ 200/300/400/500
  • Lissandra Pale Cascade Damage: 350/450/600/900 ⇒ 350/450/600/800
  • Nami Starting/Total Mana: 40/80 ⇒ 60/100
  • Yasuo Striking Steel Damage: 160/190/225% ⇒ 180/200/225%

Tier 2

  • Aphelios Attack Damage: 45 ⇒ 50
  • Aphelios Starting Mana: 40 ⇒ 50
  • Lulu Wild Growth Knockup Duration: 1.5 ⇒ 1 second
  • Lulu Wild Growth Duration: 6 seconds ⇒ rest of combat
  • Refreshing Wild Growth on an ally now properly heals them for the Bonus Health gain amount and triggers the knockup effect
  • Jarvan IV Dragon Strike Stun Duration: 2 ⇒ 1 second
  • Jarvan IV Starting/Total Mana: 60/120 ⇒ 50/80
  • Pyke Phantom Undertow Damage: 150/250/450 ⇒ 125/200/375
  • Zed Attack Speed: 0.75 ⇒ 0.8

Tier 3

  • Akali Spell Damage: 150/225/350 ⇒ 175/250/400
  • Jinx Chosen Bonus Stat: Spell Power ⇒ Mana
  • Jinx Starting/Total Mana: 0/50 ⇒ 70/120
  • Jinx Fishbones Stun: Jinx’s primary target ⇒ All targets in the 1 hex explosion
  • Jinx Fishbones Stun Duration: 1.5/1.5/1.5 seconds ⇒ 1.5/2/2.5 seconds
  • Jinx Fishbones Damage: 200/325/550 ⇒ 150/250/450
  • Xin Zhao Starting/Total Mana: 40/80 ⇒ 30/60

Tier 4

  • Cassiopeia Starting/Total Mana: 60/120 ⇒ 80/150
  • Cassiopeia Petrifying GazeDamage Amp: 10% ⇒ 20%
  • Jhin Attack Damage: 85 ⇒ 100
  • Talon Truestrike no longer refunds Mana on kill
  • Talon Total Mana: 50 ⇒ 40
  • Fixed a bug where Truestrike’s bonus damage could not critically strike
  • Talon Truestrike Bonus Damage: 125/200/600 ⇒ 85/135/400
  • Talon is no longer invulnerable during his leap (he is still unstoppable and untargetable)
  • Talon’s Leap has been sped up slightly
  • Warwick Attack Damage: 70 ⇒ 85
  • Warwick Attack Speed: 0.9 ⇒ 0.8
  • Warwick’s howl on takedowns no longer fears nearby enemies. Instead, his howl grants himself and all allies who share a Trait with him 60/75/200% Attack Speed for 3 seconds.

Tier 5

  • Azir Starting/Total Mana: 50/125 ⇒ 75/150
  • Lee Sin Primary Stun Duration: 1.5/2/10 ⇒ 2/3/10 seconds
  • Lee Sin Secondary Stun Duration: 1.5 ⇒ 1 second
  • Sett Starting Mana: 70 ⇒ 100
  • Yone: Seal Fate no longer knocks up enemies
  • Yone now becomes untargetable during his cast
  • Yone Seal Fate Armor and MR Shred: 60% ⇒ 90%
  • Yone Total Mana: 80 ⇒ 50
  • Fixed a bug where Yone could become unresponsive after casting Seal Fate
  • Fixed a bug where Yone’s resistances reduced would not update correctly if the target’s Armor or Magic Resist changed while the shred was active.

Items

  • ZZ’Rot Portal Construct Attack Damage: 150 ⇒ 100.

TFT patch 10.24 Bug Fixes

  • Addressed an issue where ghost armies with the Hunter Trait occasionally activated the Hunter attack instantly upon combat starting.
  • The Hunter Trait will no longer fire its first attack one second early.
  • Zilean now correctly de-prioritizes casting his spell on summoned units (ie: Azir’s soldiers).
  • The following Attacks can now correctly Miss (Blind) and be Dodged: Talon’s Truestrike, Yasuo’s Striking Steel, Xin Zhao’s Crescent Guard, Wukong’s Crushing Blow, and Ashe’s Hunter’s Focus.
  • Fiora will no longer sometimes change targets after casting her spell.
  • Fixed various issues around attempting to purchase a Chosen with a full bench.