Riot Games are considering a full ranked reset for League of Legends

Joe O'Brien

Riot Games have revealed that they’re considering a reset for ranked play in League of Legends.

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In League of Legends’ competitive Season 9, Riot have come under fire for the state of the ranked ladder.

Updates to the ranked system for 2019 have seen ranked matches often feature a significant disparity in ranks among the players, with the system failing to match players of equal skill as intended.

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Near the start of the season, players also discovered an exploit with the new positional ranking system that allowed players to get into lower-ranked matches by duo-queueing in off-roles but get rewarded in their main roles.

Riot GamesRiot made a variety of updates to ranked play for 2019.

The result has seen many players criticize the current state of ranked play, with games often seeing a mismatch of abilities, and the turmoil resulting in some players’ ranks being unusually inflated or hampered.

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While many issues have been addressed, with the damage already done some are calling for a reset to the ranks in the competitive ladder.

In response to the latest call by LS for a ranked play reset, Riot developer Ed ‘SapMagic’ Altorfer replied that it is indeed something that Riot are considering, and they’re currently evaluating exactly how big the issue is in different regions.

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For the first time, this season will be separated into three “splits”, so that rewards for people playing ranked can be given out more regularly and players can gauge how they’re doing at intervals throughout the year, rather than grinding out an entire nine-month season before

Riot originally stated they did not intend on resetting ranks after each split, but with the difficulties the ranked system has faced early in the season it’s possible that the end of the first split could make for a clear interval at which to reset in this instance.

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About The Author

Joe O'Brien was a veteran esports and gaming journalist, with a passion and knowledge for almost every esport, ranging from Call of Duty, to League of Legends, to Overwatch. He joined Dexerto in 2015, as the company's first employee, and helped shape the coverage for years to come.