Nasus changes on League Patch 10.7 PBE turn him into unstoppable giant - Dexerto
League of Legends

Nasus changes on League Patch 10.7 PBE turn him into unstoppable giant

Published: 19/Mar/2020 7:03

by Andrew Amos


Nasus is set to receive some love in League of Legends Patch 10.7, but don’t feed him too many treats (see: stacks) if you want him to be a timid dog, as once he hits the late game, he will be an unstoppable giant on the Rift.

Nasus has been struggling in League of Legends. All the top laner wants to do is farm stacks in the top lane and run into teamfights, terrorizing enemy carries with his obnoxious Wither slow.

The Egyptian powerhouse has fallen further and further out of favor as new champions have come out though, leaving mains of the champion feeling a bit neglected. In Patch 10.7, however, Nasus mains might be able to fight back with some pretty insane buffs on the way for the Curator of the Sands.

Infernal Nasus splash art for League of Legends
Riot Games
Nasus is going to turn into one big boy if his Patch 10.7 changes go through.

The buffs, which are currently active on the PBE, look to tie in more synergy between Nasus’ Q, Syphoning Strike, and the rest of his kit. Instead of just gaining extra Q damage every time he gets a stack, he will also get new bonuses across his other abilities.

His W, Wither, will now get a cast range increase for every 35 stacks of Siphoning Strike. With a base range of 600, and a bonus of 200 capped at 700 stacks, Nasus can cast Wither up to 800 units away during the late game.

This is long enough to reach every single AD carry in the game in a teamfight ⁠— except for a Twitch with ultimate active, who has a range of 850 ⁠— which will force more champions to pay the QSS tax if they have to play against Nasus.

Riot Games
The changes to Nasus’ W on Patch 10.7 are an AD carry’s worst nightmare.

On top of that, a buff to his R, Fury of the Sands, will increase his model and AoE size by 5% every 100 stacks of Q. With Nasus players averaging upwards of 400 stacks a game, the Curator of the Sands will become one big boy in the late game.

Just to show off how crazy these changes can be, Redditor ‘BobTheWhaler’ tried to get as many stacks as possible. After getting 8.1k stacks and popping an Elixir of Iron, he showed off Nasus’ ultimate form, complete with excessive damage.

It was impossible to fit the entire champion in frame, growing to become something Cho’Gath’s around Runeterra could only aspire to be. While this is a bit overkill compared to what Nasus players should expect in the late game, it’s funny to see how these changes work.

8100 stack Nasus with elixir of iron on the PBE from r/leagueoflegends

If nothing changes on the Patch 10.7 PBE cycle, these changes will be shipped to the live League of Legends servers on April 1.

It might seem like an April Fool’s joke, but for Nasus, who has been out of favor for some time, these changes might make him a bit more viable in the top lane.

League of Legends

Riot reveal FPS fixes and nerfs coming in League Wild Rift update

Published: 24/Oct/2020 12:17

by Daniel Cleary


Riot Games has revealed a major set of changes coming to the League of Legends Wild Rift beta, including some FPS fixes, nerfs, and more to be added in future updates.

The hype for League of Legends Wild Rift is continuing to build following the release of the beta, on September 16, and with more events for Riot’s mobile game now taking place, such as the recent Verizon Invitational, players are eager to experience the game for themselves.

While it is yet to be released in all regions, Riot has now confirmed some big changes that they will be hoping to add to the MOBA in the upcoming patches. Here’s what you need to know.

Wild rift gameplayWild Rift’s open beta is now live in select regions.

Riot reveal FPS fixes and nerfs for League Wild Rift

After the first few weeks of action on League’s mobile title, Riot revealed they would be making some “quality-of-life fixes” in-game, which have been heavily requested by players so far.

Among the future changes is an option for players to toggle between 30 and 60 frames per second (FPS) on all devices, to help improve the performance of the game.

In their announcement on October 24, the Wild Rift devs confirmed that the FPS option would be added to the game “in a few days,” meaning that players who are struggling with performance issues won’t have much longer to wait.

Some of the other fixes include nerfs to Xin Zhao, a champion who has quickly risen to the top of the Wild Rift meta, with Riot confirming changes to tone down the jungler in early November.

They also revealed that they would be adding a patch, in December, to help those experiencing issues with joysticks and controllers on Wild Rift.

While some of these changes are still a few weeks away, Wild Rift just released plenty of new content with their first patch on October 23, bringing in new champions such as Kai’Sa, Draven, Darius, and more.

They have also announced the release dates for the European and North American beta, confirming that they will be looking to bring the mobile title to even more regions before the end of 2020.