The League of Legends 9.18 update on September 10 will again try to solve Akali and Aatrox problems being seen in pro play while implementing strong changes for Champs like Teemo, Miss Fortune and more.
As players tinker with the game’s state, problems with balancing, bugs, or the like routinely sprout up in League of Legends. That makes Riot’s update a godsend for when some characters start to lose their allure or disappear completely from the meta.
Riot Games are continuing their troubleshooting with particular champs that have been running rampant in the esport scene, which they’ll want to figure out before the Worlds Championship 9.19 patch.
Pro players have been flocking to Aatrox and Akali for good measure. The champions either have incredible amounts of sustain or can pick off an opponent incredibly fast with ease.
Aatrox is going to be getting his passive Deathbringer Stance nerfed so that common minions only “heals (Aatrox) for 25% of the damage dealt (to them.)”
Meanwhile, damage to minions with Aatrox’s Q will now be 40% flat across all levels, the change to his wave clear is to address “his flexibility in lane matchups and his ability to flex into multiple roles.”
The Riot devs want to focus on limiting Akali’s power spikes before she gets to level 11, which has been making her a pain to deal with in the early going of a match.
To do that the devs are “removing the stun on her R1 too to increase counterplay and open up the number of champions that can play against her.”
Along with her ultimate’s stun being removed, the damage from Perfect Execution’s reactivation has been considerably lowered.
In the 9.18 update, Riot wants to “round out some of Teemo’s rougher edges,” leading to buffs and a crucial change to his Noxious Trap mushrooms.
The Swift Scout will now be able to skip his toxic shrooms “infinitely off each” other, while increasing the amount of charges he gets with every level.
(Timestamp at 0:18 for mobile viewers)
Along with other quality life changes, Teemo players should have even more ways to tilt players in the 9.18 update.
There are a ton more changes in 9.18, such as Miss Fortune causing more headaches in the early game, so check out the full patch notes below.
Passive now heals for less against minions. Q damage to minions reduced and flattened.
Aatrox is still highly valued in pro play, so we're taking another swing at him. We're nerfing his sustain and waveclear at the late laning phase points (around level 7-11) to hit his flexibility in lane matchups and his ability to flex into multiple roles.
Passive - Deathbringer Stance
HEALHeals for bonus physical damage dealt to anything ⇒ Heals for 25% of the damage dealt when stabbing a minion (healing vs. other targets unchanged)
Q - The Darkin Blade
DAMAGE TO MINIONS50-100% (levels 1-18) ⇒ 40% at all levels
R cooldown increased early. R1 stun removed. R2 base maximum damage decreased early.
Similar to Aatrox, we're focusing our changes on Akali's pro presence, specifically in limiting her power before her level 11 spike. We're removing the stun on her R1 too to increase counterplay and open up the number of champions that can play against her. Ultimately, we think it's a good change for her in the long term.
R - Perfect Execution
REMOVEDR1 STUNAkali no longer stuns her enemies for 0.5 secondsR2 MAXIMUM DAMAGE255/450/645 (+0.9 ability power) ⇒ 195/420/645 (+0.9 ability power)COOLDOWN120/110/100 seconds ⇒ 160/130/100 seconds
E now grants decaying movement speed; damage reduction decreased; cooldown increased.
Giving Annie more pep in her step in lane with an additional benefit on her E so she can make more plays when on her own.
E - Molten Shield
NEWMOVEMENT SPEEDAnnie gains 25% + 1.5% per level decaying bonus movement speed over a 1.5 second durationDAMAGE REDUCTION16/22/28/34/40% ⇒ 10/13/16/19/22%COOLDOWN10 seconds at all ranks ⇒ 15 seconds at all ranks
Base health increased.
Following up on the 9.17 changes and calibrating with a minor tweak now that his early lane phase has more counterplay.
HEALTH510 ⇒ 575
Base attack damage increased.
Bumping Caitlyn's early laning power so she can punish those who rely more on scaling.
ATTACK DAMAGE60 ⇒ 62
W cost decreased; stun duration increased.
Our previous buffs to Ekko in 9.16 didn't go as far as we wanted. Nudging him towards a more aggressive playstyle with a higher payout and lower cost.
W - Parallel Convergence
COST50/55/60/65/70 mana ⇒ 30/35/40/45/50 manaSTUN DURATION1.75 seconds ⇒ 2.25 seconds
R empowered damage amplifier and max empowered damage increased.
Evelynn isn't overly weak at the moment, but we want her to more reliably take down her targets if she manages to get them under the execute threshold.
R - Last Caress
EMPOWERED DAMAGE AMPLIFIER100% against enemies below 30% of their maximum health ⇒ 140% against enemies below 30% of their maximum healthEMPOWERED DAMAGE250/500/750 (+1.5 ability power) ⇒ 300/600/900 (+1.8 ability power)
Base attack damage increased.
We're giving Jhin a bit more oomph to better bully out greedy lanes.
ATTACK DAMAGE57 ⇒ 59
E bonus attack speed decreased later.
We're reducing Kai'Sa's consistent damage so she'll be more inclined to assassinate prime targets as opposed to mowing down the enemy charge one at a time.
E - Supercharge
BONUS ATTACK SPEED40/50/60/70/80% ⇒ 40/45/50/55/60%
E base passive damage increased.
We feel good about the Kayle changes we made in 9.17, but she ended up slightly weaker than intended. We're buffing her E passive damage to make her basic attacks feel stronger throughout the game.
E - Starfire Spellblade
BASE PASSIVE DAMAGE10/15/20/25/30 ⇒ 15/20/25/30/35
Base health and attack damage increased. R damage increased.
Letting Lee Sin capitalize on early game successes with more powerful ultimates so he can have more of an impact.
HEALTH570.8 ⇒ 575ATTACK DAMAGE69.2 ⇒ 70
R - Dragon's Rage
DAMAGE150/375/600 ⇒ 175/400/625
E slow increased early.
Miss Fortune's E is barely worth casting at its first rank when considering the trade-off in mana, so we're buffing it at the early ranks.
E - Make It Rain
SLOW28/36/44/52/60% ⇒ 40/45/50/55/60%
Base stats decreased. E slow now scales.
Who knew Nunu & Willump would be so good at snowballing? Reducing some of their early gank potential as well as their scaling defenses, so they're not completely impenetrable once they get to a certain point.
HEALTH GROWTH90 ⇒ 82ARMOR GROWTH3.5 ⇒ 3MANA283.56 ⇒ 280MANA REGEN7.44 ⇒ 7
E - Snowball Barrage
SLOW50% ⇒ 30/35/40/45/50%
Q and W quality-of-life changes. R mushroom adjustments with more charges and infinite bounce.
These changes should round out some of Teemo’s rougher edges. We're also making his shrooms more functional as the game progresses.
Q - Blinding Dart
THAT GREEN LIGHT, I WANT ITBlinded targets will now see a green light around their screen when they are affected by Teemo's Q
W - Move Quick
DID YOU SCREENSHOT?Move Quick's ability icon will now have a bar above it to show its active duration
R - Noxious Trap
EAT MEMushrooms will now trigger more responsively, especially on enemies dashing through them quicklySCUTTLE AWAYRift Scuttler no longer triggers mushrooms when it's not in combatLEAP FROGMushrooms can now bounce once off of each other ⇒ infinitely off of eachMAX CHARGES3 mushrooms at once at all ranks ⇒ 3/4/5 mushrooms at once
W now properly grants bonus attack speed against Blood Hunted enemies.
Noting a bugfix in this section instead of the Bugfixes due to the change being a major buff to Warwick.
W - Blood Hunt
BUGFIXWarwick now properly gains bonus attack speed against all Blood Hunted enemies
Base armor decreased. R cooldown increased.
At the highest levels of play, Xayah is an extremely safe and reliable choice due to her damage and safety in the early game. We're reducing the latter so that there's some tangible risk to picking her over other ADCs.
ARMOR28 ⇒ 25
R - Featherstorm
COOLDOWN140/125/110 seconds ⇒ 160/145/130 seconds
Passive damage increased.
Zoe's early lane phase is weaker than intended right now, so we're propping that up without increasing her one-shot burst.
Passive - More Sparkles!
52/60/68/76/84/94/104/114/124 ⇒ 16/20/24/28/32/36/42/48/54/
A few new options are now available under Video in the in-game settings. For players who need them, these options can be vital in making their gaming experience more comfortable or even possible! Please let us know what you think and what else you'd like to have options for since we're definitely interested in adding more accessibility features in the future.
ENABLE SCREEN SHAKEOn by default, but turning it off will remove the screen shake caused by things like Pulsefire Ezreal's recall or Ornn's ultimate.VISUAL SLIDERSAllows players to control the Color Level, Gamma, Brightness, and Contrast of games. These options will change the overall appearance of the game except for the UI, allowing you to either diminish or highlight visual differences in-game quickly
Here's something new from Dexerto: Why only Fallen can save Brazilian CSGO