League of Legends

League of Legends Fiddlesticks guide: best runes, build, tips and tricks

Published: 30/Mar/2020 6:57

by Andrew Amos


The nightmare-inducing Fiddlesticks rework is finally here, with a whole new kit and visual update to boot. If you want to pick him up, we’ve got a guide to the best runes, items, and general tips and tricks to get started.

After 11 years of minimal changes, Fiddlesticks has been brought up to speed for the modern League meta. The champion struggled with identity issues throughout the early years of the game, before being left by the wayside as new champions replaced him.

Now, though, he’s back with vengeance, and he’s ready to become your worst nightmare. His new kit has made him a decently strong champion, with defined strengths and weaknesses.

If you want to pick up the Harbinger of Doom when he hits live servers on Patch 10.8, follow our guide for all the tips, tricks, build paths, and runes you need to know to master him.

What are Fiddlesticks’ new abilities?

Fiddlestick’s kit has been reworked to give him a clearer identity on the Rift generally. While he was used in jungle, support, and even solo lanes pre-rework, the Scarecrow now has firm footing in the jungle.

With a lot of AoE camp clear, a strong ganking mechanism intertwined into his ultimate, and trinkets to deceive enemies across the map, Fiddlesticks should find a way into the meta. Here’s a rundown on what his new kit actually does.

Passive: A Harmless Scarecrow

Fiddlesticks’ passive replaces his trinket slot with a Scarecrow Effigy. Fiddle can place clones of himself around the map that last for three minutes, and can act as wards and sweepers. They fake an action, then fall apart once seen.

They are good for keeping vision on jungle entrances, and trying to bait out summoner spells or other key abilities.

Fiddlesticks effigy trinket clearing ward
YouTube: Riot Games
Fiddlesticks doesn’t get regular trinket wards and sweepers, instead getting effigies that look exactly like him.

Q: Terrify

Fiddlesticks’ first basic ability has both a passive and an active effect. Terrify’s passive allows Fiddlesticks to fear enemies when he’s unseen and out of combat. This then ties into his active, which fear them further, and then deals increased when targets were recently terrified.

It does current health damage, making it very strong against tanks, and can help Fiddle clear his buffs very quickly. It does cap out at 400 damage against monsters, but this won’t really be a factor until it comes to Dragons and Barons.

W: Bountiful Harvest

Fiddle’s old W, Drain, has been reworked into an AoE ability in Bountiful Harvest. The ability does damage over time, healing Fiddlesticks back, and the final tick deals missing health damage.

If Fiddlesticks gets a full channel of the ability off, 60% of the cooldown will be refunded, making it absolutely essential to complete it during your clears.

Riot Games
Fiddlesticks’ W can now target multiple targets.

E: Reap

Reap replaces Dark Wind as Fiddlesticks’ E. Fiddle cleaves an area in front of him, dealing damage and slowing enemies, and silencing those in the sweet spot. It’s a good follow-up to his engage, with the slow making it easier to land a full channel of your W.

Ultimate: Crowstorm

Fiddlesticks’ ultimate, Crowstorm, has barely changed. It’s a good way of activating his Terrify passive to decimate teams in fights due its large AoE, and it still does a lot of damage if you stand in it, but there hasn’t been anything special added.

Best runes for Fiddlesticks

Fiddlesticks has a few choices for what he wants to run in jungle. There’s a couple of solid options to run, depending on if your team needs instant burst damage, or someone a bit tankier to live longer in fights.

Dark Harvest is the ultimate burst damage rune on Fiddlesticks. He can farm heaps of stacks easier in the jungle and in teamfights thanks to his ultimate. On top of that, his whole combo can nuke carries before they have a chance to escape the crowd control.

Riot Games
Dark Harvest or Electrocute are the two best aggressive keystones on Fiddle.

With Cheap Shot, Ghost Poro, Ingenious Hunter, and Ravenous Hunter all proving to be really strong options depending on your game plan, there’s plenty of good utility in Domination. Electrocute and Predator can also be super strong as a keystone, with Triumph / Coup De Grace to round it out.

Aftershock is the more defensive option if you feel the need to get in the fight and survive for longer. The issue with Aftershock is that there’s only a couple of runes in Resolve Fiddle benefits from, like Revitalize and Second Wind.

Riot Games
If you need to be a bit tanky, Aftershock is your best bet.

If you want to run a bit more of a poke-focused build, Arcane Comet is your friend. Nimbus Cloak also synergizes with his kit nicely, giving Fiddle a speed boost when he flashes in with Crowstorm.

In secondary, you can run either Ghost Poro / Ravenous Hunter in Domination. If you need to play even more defensively, Second Wind / Revitalize in Resolve should do the trick.

Riot Games
Arcane Comet is good for poking enemies out of lane.

For support, it’s still probably your best bet to run Aftershock, even after the rework. He is too squishy otherwise on engages, and because he now has an even easier way of activating it, it makes it remarkably strong.

Best build for Fiddlesticks

Fiddlesticks is best built like your traditional AP jungler, like Elise or Gragas. He benefits a lot from Runic Echoes as his jungle item, and blue smite can help keep enemies in range for longer to drain.

After that, items like Zhonya’s Hourglass, Luden’s Echo, Liandry’s Torment, and Oblivion Orb are incredibly strong. Zhonya’s gives Fiddlesticks the protection he needs when he launches into a team, while Liandry’s Torment and Oblivion Orb synergise well with his percent health damage.

The extra boost of magic penetration helps take down enemies who itemize very tanky, and the damage increase in combat on Liandry’s makes it one of the best items in the game. If you need Grievous Wounds, you can upgrade your Oblivion Orb into Morellonomicon. But, the 1400 gold upgrade isn’t always worth it until later into the game.

Riot Games
Fiddlesticks still plays out like an AP mage, so it shouldn’t be a big change for Fiddle mains.

To round off a build like this, Rabadon’s Deathcap and Void Staff are smart choices, depending on how much magic resist the enemy itemizes. If key targets have more than 90 magic resist, it’s more efficient to go Void Staff. Otherwise, Deathcap is your best bet.

Situationally, there are some quirky items that can help Fiddlesticks survive longer in fights. If you need some magic resist, Abyssal Mask and Spirit Visage go a long way. They both synergize well with his kit ⁠— one doing more magic damage to nearby enemies, one boosting healing.

If you decide to run support Fiddle ⁠— which is still possible with his rework ⁠— getting Spellthiefs or Relic Shield, and then branching out into more AP items is the play. Not many support items really suit his playstyle, so just play like you’d play Zyra, Brand, Vel’Koz, or Xerath.

How to play Fiddlesticks


The new Fiddlesticks is the ultimate full clear jungler. His clear is one of the fastest in the game, second to only Karthus. However, in saying that, he is incredibly fragile early. If you get invaded a couple of camps in, you won’t have any way of fighting back.

If you get left untouched though, it’s easy to build an experience lead. Be sure to drag out as many camps as you can to maximise your W. Fiddle can actually leash red buff and chickens at the same time, as well as blue buff and gromp, and not die, so his clear is remarkably fast.

Dark Candy Fiddlesticks splash art for League of Legends
Riot Games
Fiddlesticks is going to be a terror to deal with in jungle and support primarily.

Maxing W is a must in jungle, but your second ability depends. If you want the longer fear, go Q second. However, if you need the extra slow and consistent damage, E is better.

When it comes to combat and ganking, if you are not yet level 6, you’ll just want to lead with your Q ⁠— preferably from out of vision ⁠— before moving into your E and W. This will maximise your DPS, as the slow from your E will keep them in your W for longer.

Once you get your ultimate, that’s where the fun starts. Jumping in from out of vision and landing a massive Crowstorm can turn the tides of the fight. Then, if you layer crowd control with your Q and E straight afterwards, enemy carries stand no chance.

This style of play also works for solo lane Fiddle. Top lane Fiddle is better than mid lane, just because of how he can utilize bushes. Putting some points into W is good for wave clear, and focusing on E second will help that too.


If you are playing Fiddlesticks support, then harassing the enemy from range with E is the way to go. Using your W in lane is a nice way to shove it in, but try and avoid doing it randomly so as to not mess up your wave control.

Surprise Party Fiddlesticks splash art for League of Legends
Riot Games
Fiddlesticks will be making his grand entrance on Patch 10.7.

Fiddle’s all-in from the alcove is very strong, and dashing in and out of bushes to activate your Q passive can make the lives of the enemy carry hell when they are trying to CS. It’s also a great way of setting up ganks.

You’ll also want to focus on putting points in Q and E when playing support Fiddle, almost flatly ignoring W. One point is good enough for sustain, but you won’t need it until level 4 or possibly even later.

Fiddlesticks’ rework will be released during League of Legends Patch 10.7, which goes live on April 1.

League of Legends

League patch 10.25 to feature Rell release, Imperial Mandate buffs, more

Published: 2/Dec/2020 3:40 Updated: 2/Dec/2020 3:43

by Isaac McIntyre


Riot Games has confirmed League of Legends patch 10.25 ⁠— quite likely the last LoL update of 2020 ⁠— is locked and loaded for next week. Here’s all the early notes for the Dec. 9 patch, including the release of Rell, and more.

League is all set to goodbye 2020 and officially move into Season 11 with the release of patch 10.25 next week. The update, which will drop a day early on December 9, is set to be a big one too; there’s a new champion, and two mini-reworks to boot.

There’s also a handful of champions that will be getting tweaks next patch, including Rengar, Talon, Warwick, and Wukong, as well as more set to be announced over the next week.

Here’s all the details on League of Legends Patch 10.25, set to drop on Dec. 9.

League patch 10.25 debuts Rell, the Iron Maiden

Riot are releasing one final champion ahead of Season 11: Rell, the Iron Maiden.

Unveiled recently in a cryptic trailer, Rell is a cross between a mage and a tank, utilizing metalmancy in order to transform her metallic steed into full-blown plate armor to protect herself while battling on Summoner’s Rift.

Rell is a product of the Black Rose Academy, the same establishment set up by the infamous trickster LeBlanc. Inducted to the school at a young age due to her metalmancy skills, Rell thrived in the harsh environment of Noxus’ most terrifying tower of terror, defeating all of the opponents her training threw at her.

Here’s all the details on the Iron Maiden, League’s 152nd champion.

Riot Games
Riot are releasing one last League champion, Rell, in Season 10.

Pantheon shifts out of support

Pantheon has been out of control across the Rift since his Season 10 rework; the LoL bruiser was originally planned to stay in the top lane, but spilled out into mid lane and support.

The aim of these new 10.25 nerfs, Riot Phlox revealed, is to curtail Pantheon’s power across the pro scene, and in mid and support, in an effort to give top lane “a place to shine” again. Phlox unveiled the nerfs on Twitter on Nov. 23.

All four of Pantheon’s abilities are coming under the microscope. His Q, “Comet Spear,” will only have its cooldown and mana cost tweaked, while E, “Aegis Assault,” will lose its iconic tower shot blocks. His W, “Shield Vault,” is getting a damage spike too.

Finally, his Q and E’s empowered versions are having bonuses stripped out of them, while “Grand Starfall,” his cross-map ultimate, now deals extra damage too.

Eclipse has turned AD carries -- assassins and marksman -- into deadly burst champions.
Riot Games
Pantheon is running rampant in the bot lane, and has earned himself a “mini-rework.”

27 champions, 28 items set for changes

On top of the champion releases and mini-reworks, Yetter also revealed Riot are planning on delivering a bulk bucket of League of Legends nerfs and buffs ahead of their Christmas break.

As mentioned before, Rengar, Talon, Warwick, and Wukong are all on the target list. Kayle, Kayn, Fizz, Morgana, Annie, Samira, and Jhin (nerfs) will all be in LoL patch 10.25 as well, alongside Lulu, Taliyah, Twitch, Mordekaiser, Qiyana, Karthus, Nidalee, Lee Sin, Gragas, Ivern, Nasus, Seraphine, Yasuo, and Yone (buffs).

Galio was also originally set to be nerfed this patch, but that has been shifted to 11.01.

Champions aren’t the only headliners in League patch 10.25 either. Nearly 20 items are being tweaked for balance in the December update, including Sunfire Aegis and Infinity Edge.

Frostfire Gauntlet, Turbo Chemtank, Seekers Armguard, The Collector, Muramana, Imperial Mandate, Eclipse, Duskblade of Drakthaar, Rapid Firecannon, and more are also set to receive buffs and nerfs in the final League of Legends patch of 2020.

Battle Queen, Elderwood skins coming in LoL patch 10.25

The next League of Legends skin line, “Battle Queen,” will be coming in LoL patch 10.25. Five champs are in line for the new cosmetics, including new champ Rell, and a special Prestige Edition skin for mid lane mage Diana.

Here’s the full list of champs getting ‘Battle Queen’ skins:

  • Rell
  • Janna
  • Katarina
  • Qiyana
  • Diana (Prestige)

There’s actually two skin lines coming next patch too, as League’s balance team finishes on a high. This one is the new variants that have got everyone in a fever; a number of oft-forgotten champs are receiving new variants.

Here’s the full list of champs getting ‘Elderwood’ skins:

  • Azir
  • Ivern
  • Ornn
  • Rakan
  • Xayah

League of Legends Patch 10.25 will drop on Wednesday, December 9. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends patch 10.25 early notes



  • E movement speed 30-60 ⇒ 20-50%.


  • Passive damage to monsters 150% ⇒ 250%.


  • Mana per level 57 ⇒ 37.


  • Passive healing 6 ⇒ 8% max health.
  • W cooldown 6 ⇒ 5 seconds.


  • Base attack damage 63 ⇒ 65.
  • Q cooldown 12-8s ⇒ 11-7s.


  • Q cooldown 14-10 ⇒ 12-8.
  • E shield ability power ratio 80 ⇒ 90%; cooldown 12-8 ⇒ 10-6.
  • Daisy attack speed 0.623 ⇒ 0.7.


  • Q bonus attack damage ratio 45-75% ⇒ 35-65%.


  • Q mana cost 20-44 ⇒ 20-40; ability power ratio 30 ⇒ 35%.


  • Base magic resist 34 ⇒ 30.
  • E passive on-hit ability power ratio 25 ⇒ 20%.


  • Base armor 38 ⇒ 35.
  • Q base damage 75-155 ⇒ 65-145; cooldown 6-4 ⇒ 7-5s.

Lee Sin

  • Base armor 33 ⇒ 36.
  • W cooldown 14 ⇒ 12.
  • E damage 80-240 ⇒ 100-260.


  • Q damage 80-220 (+50% ability power) ⇒ 70-210 (+40% ability power); [removed] damage no longer reduced on enemies after first; [new] striking an enemy with both missiles will deal 25% bonus damage.


  • Q isolation bonus damage 20-40% ⇒ 30-50%.


  • W damage per second 12-60 ⇒ 12-52.


  • Q cooldown 8-4 ⇒ 7.5-3.5s.


  • Q spear minimum damage 70-130 (+50% ability power) ⇒ 70-150 (+70% ability power), maximum damage 210-390 (+150% ability power) ⇒ 210-450 (+150% ability power); mana cost 50-90 ⇒ 50-70.
  • E mana cost 60-120 ⇒ 50-90.


  • W damage healed from monster attacks increased from 50% bonus ⇒ 100%, [new] deals 50-100 (per level) extra damage to monsters.


  • P knocks up any immobilizing crowd-control ⇒ knocks up only knocked up enemies.
  • Q lifesteal 100% ⇒ 66%.
  • R lifesteal 100% ⇒ 66%.


  • Health points per level 80 ⇒ 90.
  • W [new] now grants herself 90-180 (+45% ability power) shield.


  • Base armor 20 ⇒ 24.
  • Armor per level 3.5 ⇒ 3.25.
  • Q worked ground size 450 ⇒ 375.


  • W mana cost lowered from 55-75 ⇒ 45-65, return damage increased from 45-125 ⇒ 45-145, slow duration increased from 1s ⇒ 1.25s.


  • Q attack speed 30-50%.
  • W slow amount 25-45 ⇒ 30-50%.
  • R bonus attack damage 20-40 ⇒ 25-55.


  • Passive damage on-hit increased from 10-44 (based on level) ⇒ 12-46.


  • W [new] deals 120-300 + 120% ability power damage to monsters.


  • Attack speed per level 2.5% ⇒ 3.5%.


  • Attack speed per level 2.5% ⇒ 3.5%.



  • Attack delay cast offset increased from -0.008 ⇒ -0.1.
  • Basic attack missile speed increased from 1500 ⇒ 1600.
  • Q [new] now chills enemies it passes over; passthrough damage 60 ⇒ 160 (+45% ability power) ⇒ 50-130 (+25% ability power); explosion damage 60-160 (+45% ability power) ⇒ 70-210 (+50% ability power); cooldown 10-8 ⇒ 11-7; mana cost lowered 80-120 ⇒ 80-100; missile speed 800 ⇒ 950.
  • W length 400-800 ⇒ 500-800; cooldown changed from 17 ⇒ 20-16.
  • E mana cost 50-90 ⇒ 40; damage increased 50-150 (+50% ability power) ⇒ 60-180 (+60% ability power).
  • R cooldown 6 ⇒ 4/2.5/1s; damage 40-80 (+12.5% ability power) ⇒ 30-60 (12.5%).
  • Read full details here.


  • Movement speed 355 ⇒ 345.
  • Q cooldown 10-8 ⇒ 8-6, mana cost 40 ⇒ 30; empowered Q no longer slows.
  • W damage 60-140 ⇒ 60-260.
  • E no longer blocks tower shots, retreat movement penalty 50% ⇒ 25%; empowered E no longer extends duration upon empowerment; [new] when Pantheon slams his shield he gains 60% move speed for one second.
  • R [new]: the spear that lands before Pantheon now slows for 50% and applies an unenpowered spear’s worth of damage in a small area around it.
  • Real full details here.


Ardent Censer

  • Blasting Wand replaced with Amplifying Tome (total cost unchanged).

Bami’s Cinder

  • Cost 1000 ⇒ 1100.

Bandleglass Mirror

  • Cost 1050 ⇒ 950.

Duskblade on Drakthaar

  • Proc slow is now melee only.


  • Ranged shield value 100 (+30% base attack damage) ⇒ 75 (+20% base attack damage).

Essence Reaver

  • Attack damage 50 ⇒ 55.


  • Ability haste 10 ⇒ 20.

Frostfire Gauntlet

  • Slow effect ratio 275 ⇒ 250.
  • Mythic passive size increase +7.5% ⇒ +6%.


  • Attack damage 55 ⇒ 60.
  • Active cooldown 90 ⇒ 60s.

Imperial Mandate

  • Cost 2700 ⇒ 2500.
  • Initial proc 60-100 ⇒ 36-60, ally proc 60-100 ⇒ 90-150.

Infinity Edge

  • Grants 8% crit damage for each 20% crit chance ⇒ if you have 60% crit chance, gain 35% crit damage.

Locket of the Iron Solari

  • Cost 2700 ⇒ 2500.
  • Shield 250-450 ⇒ 230-385.

Lord Dominik’s Regards

  • Attack damage 30 ⇒ 35.

Luden’s Tempest

  • Ability haste 10 ⇒ 20.
  • Magic penetration 10 ⇒ 6.

Mercurial Scimitar

  • Cost 2900 ⇒ 3000.
  • Attack damage 30 ⇒ 40.

Moonstone Renewer

  • Cost 2700 ⇒ 2500.
  • Initial heal 60-90 ⇒ 70-100.
  • Heal multiplier in combat 25% per s (up to 100) ⇒ 12.5% per s (up to 50).

Mortal Reminder

  • Cost 2700 ⇒ 2500.


  • Procs on all abilities ⇒ procs on physical damage abilities.

Phantom Dancer

  • Cost 2700 ⇒ 2500.

Rapid Firecannon

  • Cost 2700 ⇒ 2500.

Seekers Armguard

  • Ability power 30 ⇒ 20.

Shurelia’s Battlesong

  • Cost 2700 ⇒ 2500.
  • Bonus damage buff 40-60 ⇒ 35-55.

Staff of Flowing Water

  • Blasting Wand replaced with Amplifying Tome (total cost unchanged).

Sunfire Aegis

  • Health 450 ⇒ 350.

The Collector

  • Execute works on all enemies ⇒ execute works on champions only.

Turbo Chemtank

  • Supercharged slow duration 2 ⇒ 1.5s.


  • Cost 1200 ⇒ 1050.

Zeke’s Convergence

  • Health 300 ⇒ 250.
  • Armor 30 ⇒ 25.
  • Mark duration 4 ⇒ 8s.
  • Damage against marked enemies 25-50 ⇒ 35-70.