League of Legends devs reveal how they plan to make jungle “appealing” - Dexerto
League of Legends

League of Legends devs reveal how they plan to make jungle “appealing”

Published: 10/Feb/2020 2:45

by Andrew Amos


Junglers have been the punching bag of the League balance team for quite some time, but they should be getting some love in future patches, with Riot confirming they want to make the role more “appealing” in Season 10.

Every preseason, the League jungle usually gets a major revamp. Season 10 was no different, with the removal of catch-up experience making junglers’ lives a bit more difficult, as well as the addition of the ever-changing Elemental Rift.


Jungle’s constant state of flux makes it the hardest role in the game to learn, but Riot is looking at changing that over the next few patches in Season 10.

Ocean Elemental Rift in League of Legends
Riot Games
Season 10 saw an overhaul of jungle experience and the introduction of Elemental Rifts, making junglers’ lives hell.

Speaking to concerned players on the forums, lead gameplay designer Mark ‘Scruffy’ Yetter said Riot have reworked jungle constantly in an attempt to get more players in the role.


“We were really struck by a problem in the jungle role that we’d never been able to fix,” Scruffy explained.

“Throughout League’s entire history, low elo players have preferred the jungle position least of all five positions, regardless of whether jungle is strong or weak relative to the other four positions.”

“One of the core reasons jungle is disfavored at low elo is that it’s very different than the rest of the game and the learning curve is pretty unforgiving.”

Blood Moon Diana in League of Legends
Riot Games
To get more players in the jungle, Riot are increasing champion diversity in the role, with characters like Diana being the focus of changes.

However, Riot are looking to up the role’s playrate in a new way — move more champions into the jungle to entice non-junglers to try the role out, and give jungle mains more options.

“In 10.4, we’re going to try adding a handful of champions that we (and you) love into the jungle pool. We’d be doing very focused changes that buff these champions’ jungle clears but leave their lanes unchanged.”

The champions on Riot’s hit-list for Patch 10.4 are Garen, Talon, Diana, Zed, and Darius. Diana once upon a time dominated the jungle back, while the other champions have barely seen the light of day in the role.


They’ve also previewed some of the changes on the PBE, namely for Garen. The Demacian juggernaut, more commonly seen in the top lane, currently has buffs to his Q, Decisive Strike, and W, Courage, on the test server to help him with his clear.

Riot Games
Increased shielding and resistances on Garen’s W should help him survive his jungle clears.

The changes are a start to Riot’s quest to make jungle a more enjoyable role once and for all. While the band-aid solution going out in Patch 10.4 is just “short term work” at making the role more appealing, “a variety of changes” are on the way.


Scruffy didn’t open up on the specifics of those other changes, which may include reworks and more XP buffs, though they should be coming during Season 10.

Patch 10.4 is expected to ship on February 19.

League of Legends

TFT Patch 10.20b notes: Spirit nerf, Aphelios & Ashe nerfs, more

Published: 8/Oct/2020 1:07

by Andrew Amos


Ahead of the next update, Riot have slid in a little addendum to TFT Patch 10.20 with a “b-patch” hotfix. The devs are keeping a keen eye on Spirit, Aphelios, Ashe, and more, as they look to tone down the “overperformers” urgently.

While Riot seemingly did away with the b-patches during the latter stages of Galaxies, the mid-update changes are back. In TFT Fates, Riot will be keeping more of a keen eye during the week following a major update to potentially drop even more changes.


They were happy after the set’s launch initially, but there have been a few overperformers in TFT Patch 10.20 Riot want to tone down ahead of the next update. They aren’t doing too much though, as they want the next patch to be a big one.

“[TFT Patch] 10.21 is shaping up to be a big patch, but these changes felt worth getting out a little earlier. B-Patches are limited to number changes, so bigger changes have to wait,” developer Stephen ‘Mortdog’ Mortimer explained after the October 7 update went live.


Spirit 4 nerfed, Brawler-Ashe targeted

The major changes in TFT Patch 10.20b are to Spirit, Ashe, and Aphelios. The two champions, and the trait, have been the crux of many of the meta compositions.

Looking at Spirit, Riot has decided the Patch 10.20 changes weren’t enough originally. Spirit 4 is being nerfed by another 10% bonus attack speed, dropping from 80% of the mana cost to 70%. This should hopefully bring it more in line, although without Ahri nerfs being shipped, that remains to be seen.

Brawler-Ashe has been one of the most consistent compositions of the set so far. With Ashe being able to dish out huge amounts of damage with an in-built attack speed steroid, she’s risen to be one of the best units in the set. Riot will be toning that back though, reducing her ability’s attack speed at one and two-star.

High Noon Ashe in League of Legends
Riot Games
Brawler-Ashe is getting a notable nerf if you don’t manage to find three-star Ashe.

Aphelios carry is also another popular composition. Riot has deemed his ability to generate turrets a bit too efficient though, so he’s losing some of his starting mana so he can’t automatically start firing away.

Janna and Veigar are also being targeted in TFT Patch 10.20b. Janna’s total mana is going up from 50 to 60, while Veigar is losing damage on his Dark Blossom ability at all levels.

You can find the full TFT Patch 10.20b changes below.

Spirit Blossom Ahri in TFT Fates
Riot Games
Spirit is getting nerfed again, but power carry Ahri remains untouched.

TFT Patch 10.20b notes


  • Aphelios starting Mana: 120 ⇒ 90
  • Janna max Mana: 50 ⇒ 60
  • Ashe Hunter’s Focus Bonus Attack Speed: 50/75/300 ⇒ 45/65/300
  • Veigar Dark Blossom Damage: 500/650/1000 ⇒ 450/600/900


  • Spirit Attack Speed: 35/80 ⇒ 35/70