LoL: CG Damonte explains why TSM "f*cked up" ahead of LCS Gauntlet Finals - Dexerto
League of Legends

LoL: CG Damonte explains why TSM “f*cked up” ahead of LCS Gauntlet Finals

Published: 8/Sep/2019 18:47 Updated: 8/Sep/2019 23:45

by Alan Bernal

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League of Legends Championship Series (LCS) Gauntlet Finals opponents Team SoloMid, after a bit of history could make a win “sweeter” for him.

The 21-year-old has been vocal about wanting to destroy TSM in the lead up the Summer Gauntlet. He previously called CG the “favorites” to win in best of five series, and said that it “shouldn’t be too difficult to beat (TSM).”

In an interview with Travis Gafford, the American mid laner explained why people shouldn’t “count out” TSM, but still likes his chances against them since the team might be going into the series amped up.

Clutch have been taking over games in the Gauntlet, but now they face the final boss in TSM.

Damonte gave insight on the “interesting stuff” that happened between his team and TSM, which might be in the back of CG’s minds when they load up into the Rift.

“We scrimmed (TSM) after Detroit, they were our first scrim partner,” he said. “I don’t know exactly if I should share this, but we got pretty dumpstered by TSM in our first scrim set against them. Then we had two more scrims lined up after that, so I would say we practiced two or three days after Detroit.”

TSM went on to cancel their remaining two scrim sets, something that didn’t sit well with Clutch Gaming and their mid laner.

He figured that because they got destroyed in the first set of scrims against TSM that they probably “justified (their absence by thinking) ‘wow, we don’t want to scrim you guys.’”

While true intentions might escape the mid laner, he’s been fired up since the botched scrims and is gunning for the 2017 Summer LCS champs.

(Timestamp at 1:51 for mobile viewers)

“I think they fucked up, because we’re pretty motivated after that,” Damonte said. “I mean, there’s nothing more I want to do than beat a team that tried to deny us practice. It’s pretty ridiculous to me.”

The pro tried to temper himself moments after by cooling off the trash talk saying: “But you know, I’m going to be humble, and not say anything.”

Damonte has been a force to be reckoned with on the Rift during his 2019 campaign. The mid laner had a 3.68 KDA in the Summer Playoffs only to be outdone by his 4.86 KDA while netting over 70% kill-participation during CG’s Regional run.

After a dominating path to the Gauntlet Finals, he’s looking to book his team’s ticket to Worlds when they face off against TSM Sunday, September 8 at 12 pm PST / 3 pm EST / 8 pm BST.

League of Legends

Riot reveal FPS fixes and nerfs coming in League Wild Rift update

Published: 24/Oct/2020 12:17

by Daniel Cleary

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Riot Games has revealed a major set of changes coming to the League of Legends Wild Rift beta, including some FPS fixes, nerfs, and more to be added in future updates.

The hype for League of Legends Wild Rift is continuing to build following the release of the beta, on September 16, and with more events for Riot’s mobile game now taking place, such as the recent Verizon Invitational, players are eager to experience the game for themselves.

While it is yet to be released in all regions, Riot has now confirmed some big changes that they will be hoping to add to the MOBA in the upcoming patches. Here’s what you need to know.

Wild rift gameplayWild Rift’s open beta is now live in select regions.

Riot reveal FPS fixes and nerfs for League Wild Rift

After the first few weeks of action on League’s mobile title, Riot revealed they would be making some “quality-of-life fixes” in-game, which have been heavily requested by players so far.

Among the future changes is an option for players to toggle between 30 and 60 frames per second (FPS) on all devices, to help improve the performance of the game.

In their announcement on October 24, the Wild Rift devs confirmed that the FPS option would be added to the game “in a few days,” meaning that players who are struggling with performance issues won’t have much longer to wait.

Some of the other fixes include nerfs to Xin Zhao, a champion who has quickly risen to the top of the Wild Rift meta, with Riot confirming changes to tone down the jungler in early November.

They also revealed that they would be adding a patch, in December, to help those experiencing issues with joysticks and controllers on Wild Rift.

While some of these changes are still a few weeks away, Wild Rift just released plenty of new content with their first patch on October 23, bringing in new champions such as Kai’Sa, Draven, Darius, and more.

They have also announced the release dates for the European and North American beta, confirming that they will be looking to bring the mobile title to even more regions before the end of 2020.