LoL 10.3 update patch notes: Aphelios, Sett, Senna, Akali nerfed

Alan Bernal

The new League of Legends update is going to be nerfing a ton of champions in the 10.3 patch to bring a bit more balance to the Rift, especially with new and reworked champions.

From pro play to solo queue, there’s been some growing trends in Riot’s MOBA that they might want to tune down, like the reemergence of a mage-centric Sona as a carry or Rumble dominating in the mid lane.

New champs have also been causing some chaos with the support champion Senna being a strong late-game option for ADC, Aphelios’s Calabrum sniping people from infinite range, or Sett just being a menace wherever he goes.

Sona is getting a nerf in the 10.3 patch for League of Legends .

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Riot is lowering the volume on Sona’s tune

Sona has always been a favorite for poke comps, since her E, Song of Celerity, can give her a healthy self-movement speed to let her throw out a Q and quickly retreat.

That’s going to get slightly nerfed with the self-movement speed applied lowering to 20% and +0.03 per 100 ability power from 25% and 0.04.

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Nerfs set for Sett

Meanwhile, Riot’s noticed that Sett has been “breaking some faces with ease” so they’re decreasing his base health regen from 9.25 to a flat 8.

His deadly Haymaker W is getting bigger cooldowns, with rank one increased from 16 seconds to 18, and at rank five from 8 seconds up to 12.

That ability’s base damage is also going to scale a lot slower with a max level W going from 230 base damage to 210.

Senna has been a great option for a marksman, but Riot is lowering her insane scaling ability.

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Senna Marksman adjustments

Since Senna has been making waves in the bot lane, Riot thinks she’s in a good place but some fine-tuning will make it a bit less frustrating to play against her.

Her passive got retooled a bit while increasing the Mist Wraith drop chance from 20% on minions Senna doesn’t kill, 100% on cannon minions that she kills to @5% on minions she doesn’t kill and only 1.67% on cannon minions she kills.

Her E, Curse of the Black Mist, got a bug fix that now reveals ally champions under its effect after Senna has died.

There’s so much to unpack in the massive 10.3 update for the game, so make sure to check out the patch notes below courtesy of Riot Games.

AKALI

Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.

Q – FIVE POINT STRIKE

COST 100/95/90/85/80 energy ⇒ 120/115/110/105/100 energy

W – TWILIGHT SHROUD

MOVEMENT SPEED IN SHROUD 20/25/30/35/40% movement speed ⇒ 30/35/40/45/50% decaying movement speed for 2 seconds on cast

R – PERFECT EXECUTION

R1 TARGETING Target direction ⇒ Targeted enemy champion
NEWR1 TARGET RANGE 675
R1 DASH DISTANCE 675-825 based on distance from enemy

APHELIOS

Q marked enemy attack range no longer infinite.

Q – CALIBRUM, THE SNIPER RIFLE

MARKED ENEMY ATTACK RANGE Infinite ⇒ 1800

AZIR

Base mana increased. R number of soldiers increased.

BASE STATS

MANA 438 ⇒ 480

R – EMPEROR’S DIVIDE

WALL LENGTH 5/6/7 soldiers ⇒ 6/7/8 soldiers

CORKI

W damage per second ratio increased; burn duration increased; now slows.

W – SPECIAL DELIVERY

DAMAGE PER SECOND RATIO 0.375 bonus attack damage, 0.05 ability power ⇒ 0.5 bonus attack damage, 0.06 ability power
BURN DURATION 1 second ⇒ 1.5 seconds
NEW CARRIER PIGEON Now slows champions that are directly hit and knocked aside for 1.5 seconds

DIANA

Base mana decreased. W damage per orb decreased.

BASE STATS

MANA 420 ⇒ 375

W – PALE CASCADE

DAMAGE PER ORB 22/34/46/58/70 ⇒ 18/30/42/54/66

EKKO

Passive monster stack damage decreased.

PASSIVE – Z-DRIVE RESONANCE

RESONANCE STACK DAMAGE 200% against monsters ⇒ 150% against monsters

EZREAL

Base mana growth and AS growth increased.

BASE STATS

MANA GROWTH 42 ⇒ 50
ATTACK SPEED GROWTH 1.5% ⇒ 2.5%

GALIO

Q tornado duration and damage ticks increased.

Q – WINDS OF WAR

TORNADO DURATION 1.5 seconds ⇒ 2 seconds
TORNADO DAMAGE TICKS 3 ⇒ 4

LEONA

W and E damage decreased.

W – ECLIPSE

DAMAGE 60/100/140/180/220 ⇒ 60/95/130/165/200

E – ZENITH BLADE

DAMAGE 60/100/140/180/220 ⇒ 50/90/130/170/210

MISS FORTUNE

Base attack speed growth decreased.

BASE STATS

ATTACK SPEED GROWTH 3% ⇒ 2.25%

RUMBLE

Base stats rounded. W bonus movement speed and shield decreased.

BASE STATS

ARMOR 30.88 ⇒ 31
ATTACK DAMAGE 61.036 ⇒ 61

W – SCRAP SHIELD

BONUS MOVEMENT SPEED 20/25/30/35/40% (30/37.5/45/52.5/60% when enhanced) ⇒ 15/20/25/30/35% (22.5/30/37.5/45/52.5% when enhanced)
SHIELD 80/110/140/170/200 ⇒ 60/95/130/165/200

SEJUANI

Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.

BASE STATS

BONUS ATTACK SPEED 0% at level 1 ⇒ 10% at level 1

PASSIVE – FURY OF THE NORTH

FROST ARMOR REMOVAL Damage from epic monsters and enemy champions ⇒ Damage from all monsters and enemy champions

SENNA

Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.

PASSIVE – ABSOLUTION

MIST WRAITH DROP CHANCE 20% on minions Senna doesn’t kill, 100% on cannon minions Senna kills ⇒ 25% on minions Senna doesn’t kill, 1.67% on cannon minions Senna kills
NEWMIST WRAITH DROP CHANCE (SPOILS OF WAR) Minion kills via Spoils of War (Relic Shield and Steel Shoulderguards UNIQUE) that Senna gets credit for now count as kills by Senna, reducing the drop chance to 1.67%

E – CURSE OF THE BLACK MIST

BUGFIX Allies camouflaged by Curse of the Black Mist no longer become invisible if Senna dies during the ability’s effect

SETT

Base health regen decreased. W cooldown increased; base damage decreased later.

BASE STATS

HEALTH REGEN 9.25 ⇒ 8

W – HAYMAKER

COOLDOWN 16/14/12/10/8 seconds ⇒ 18/16.5/15/13.5/12 seconds
BASE DAMAGE 90/125/160/195/230 ⇒ 90/120/150/180/210

SONA

E self movement speed decreased.

E – SONG OF CELERITY

SELF MOVEMENT SPEED 25% (+0.04 per 100 ability power) ⇒ 20% (+0.03 per 100 ability power)

YUUMI

Q empowered damage decreased and now considers target’s health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased.

Q – PROWLING PROJECTILE

EMPOWERED DAMAGE 50/95/140/185/230/275 (+0.4 ability power) ⇒ 45/80/115/150/185/220 (+0.4 ability power) (+0.02-0.08 of target’s current health)
COST 85/90/95/100/105/110 mana ⇒ 90 mana at all ranks

W – YOU AND ME!

NEW Silence no longer counts as an immobilizing effect that places You and Me! on a 5 second cooldown

E – ZOOMIES

HEAL 70/110/150/190/230 (+0.3 ability power) ⇒ 70/94/118/142/166/190 (+0.4 ability power)

After the 2019 preseason jungle changes, we nerfed junglers through their EXP gain (they’re gaining around 40 EXP less per minute). As a result, we’re giving back around half the EXP we took out and pushing that into the jungler’s item specifically, so laners can’t co-opt it. Additionally, we’re making sure Krugs feel more worthwhile to kill, while still requiring the intended time for the reward trade-off. Finally, we are looking to address “the funnel strategy” by tightening the minion gold restriction further.

UNIQUE – Monster Hunter

LARGE MONSTERS EXP 50 ⇒ 60
FIRST LARGE MONSTER BONUS EXP 165 ⇒ 150
MINION GOLD PENALTY 10 less gold from lane minions if more than half of your farm gold is from minions; removed on item completion ⇒ 13 less gold from lane minions if more than half of your farm gold is from minions; removed at 14 minutes

Krugs

KRUG CAMP TOTAL EXP 160 ⇒ 175
KRUG CAMP TOTAL GOLD 125g ⇒ 135g
LARGE KRUG BASE EXP 55 ⇒ 37
MEDIUM KRUG BASE EXP 15 ⇒ 18
SMALL KRUG BASE EXP 10 ⇒ 14
LARGE KRUG BASE GOLD 65g ⇒ 42g
MEDIUM KRUG BASE GOLD 10g ⇒ 13g
SMALL KRUG BASE GOLD 5g ⇒ 9g

Red Brambleback and Blue Sentinel

BASE EXP 115 ⇒ 110

Monster EXP Level Scaling

LEVEL 4 1.025x ⇒ 1.075x
LEVEL 5-6 1.1x ⇒ 1.15x

ANNIE

  • BASIC ATTACK New missiles and hits
  • PASSIVE – PYROMANIA Cleaned up indicator and added a hit overlay on those stunned by Annie
  • Q – DISINTEGRATE New missiles and hits; now has a small cast effect
  • W – INCINERATE Updated cone AoE and made it match the actual hitbox; added a hit effect; made a new UI QuickCast indicator
  • E – MOLTEN SHIELD Added and modernized the ripple effect often used in damage reduction shields
  • R – SUMMON: TIBBERS New cast effect with better hitbox representation; new idle effects on Tibbers; now has a fire effect all around Tibbers to indicate AoE damage range
  • IDLE EFFECTS Modernized idle fire effect
  • ALL SKINS Cleaned up and matched for base changes
  • GOTH ANNIE Recolored from base
  • ANNIE IN WONDERLAND Added additional VFXs to her kit, dance, and recall
  • FROSTFIRE ANNIE Recolored from base
  • FRANKENTIBBERS Added recolored VFXs to match the skin
  • PANDA ANNIE Cleaned up and matched for base changes
  • HEXTECH ANNIE W hitbox adjusted; cleaned up and matched for base changes
  • SUPER GALAXY ANNIE Cleaned up and matched for base changes
  • ANNIE-VERSARY Matched for base changes

MALPHITE

  • BASIC ATTACK Added heft and size to swings and hits
  • PASSIVE GRANITE SHIELD Added activate and deactivate sound effects
  • Q – SEISMIC SHARD Cleaned up and added a sound for when his haste run activates
  • W – THUNDERCLAP Updated with hooks for cast, loop, and new empowered W hit and auto attack hits
  • E – GROUND SLAM Cleaned up
  • R – UNSTOPPABLE FORCE Updated with new hooks for cast, miss, and hit
  • ALL SKINS Cleaned up and matched for base changes
  • GLACIAL MALPHITE New W cast, W loop, and R miss
  • MECHA MALPHITE Custom Passive active; new W loop and R miss
  • IRONSIDE MALPHITE Custom Passive activate; new W loop
  • ODYSSEY MALPHITE Custom Passive activate; updated W hits

NAUTILUS

  • BASIC ATTACK Now has trails and new impacts
  • PASSIVE – STAGGERING BLOW New root and hit effect
  • Q – DREDGE LINE New missile that represents the actual hitbox; slightly tweaked UI QuickCast arrow to better match the length and width of the new missile
  • W – TITAN’S WRATH Cleaned up with a new shield effect; removed floating anchor from DoT in favor of a more subtle dark ray of light; cleaned up the eyes effect while it’s active; added a new AoE hit effect that reflects its actual size
  • E – RIPTIDE Minorly cleaned up
  • R – DEPTH CHARGE Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox)
  • ALL SKINS Cleaned up and matched for base changes
  • SUBTERRANEAN NAUTILUS Recolored VFXs
  • ABYSSAL NAUTILUS Recolored VFXs
  • ASTRONAUTILUS Cleaned up and matched for base; added new VFXs across the whole kit. More asteroids, stars, and space stuff!

10.3 Nerfs

JANNA +10% Damage Taken, -8% Shielding ⇒ +10% Damage Taken, -10% Shielding, -10% Healing
MAOKAI -12% Damage Dealt & +12% Damage Taken ⇒ -15% Damage Dealt & +12% Damage Taken
NAMI +5% Damage Taken ⇒ +5% Damage Taken & -10% Healing
SINGED Normal ⇒ -5% Damage Dealt
SYLAS +5% Damage Dealt ⇒ Normal
TEEMO -12% Damage Dealt ⇒ -10% Damage Dealt & +5% Damage Taken
TRUNDLE Normal ⇒ -10% Healing
ZIGGS -15% Damage Dealt & +8% Damage Taken ⇒ -15% Damage Dealt & +10% Damage Taken

10.3 Buffs

AATROX Normal ⇒ -5% Damage Taken
AZIR +5% Damage Dealt ⇒ +10% Damage Dealt
BARD +8% Damage Dealt & -10% Damage Taken ⇒ +10% Damage Dealt & -15% Damage Taken
ELISE +5% Damage Dealt & -5% Damage Taken ⇒ +5% Damage Dealt & -10% Damage Taken
EVELYNN +15% Damage Dealt & -10% Damage Taken ⇒ +15% Damage Dealt & -15% Damage Taken
JAX Normal ⇒ -5% Damage Taken
KASSADIN Normal ⇒ -10% Damage Taken
LEBLANC +12% Damage Dealt & -10% Damage Taken ⇒ +15% Damage Dealt & -15% Damage Taken
LEONA +5% Damage Taken ⇒ Normal
POPPY Normal ⇒ -5% Damage Taken
QIYANA +8% Damage Dealt & -8% Damage Taken ⇒ +10% Damage Dealt & -10% Damage Taken
TRYNDAMERE +5% Damage Dealt & -5% Damage Taken ⇒ +10% Damage Dealt & -10% Damage Taken
URGOT -5% Damage Dealt ⇒ Normal
  • Minimized Nightbringer Lee Sin Prestige Edition’s model’s neck stretching during several animations (Idle1, Idle2, and Run)
  • Ornn’s upgraded Might of the Ruined King’s passive no longer stacks with Blade of the Ruined King’s passive
  • Jayce’s R – Mercury Cannon/Mercury Hammer‘s cooldown now properly reduces by 10% when he has the Cloud Drake buff
  • Infernal Soul’s VFX and SFX are no longer seen through Fog of War by the enemy team
  • Braum’s Passive – Concussive Blows‘s stun duration now properly reduces by Tenacity
  • If Sett has no points in W – Haymaker, Illaoi’s E – Test of Spirit will now properly extrude his vessel
  • PROJECT: Jinx’s SFX are no longer louder than her other skins’ SFX
  • Sett’s R – The Show Stopper is no longer able to suppress Mordekaiser as he casts R – Realm of Death
  • Guardian of the Sands Rengar’s Passive – Unseen Predator and R – The Thrill of the Hunt‘s range indicators no longer pulsate in a way that makes their sizes change intermittently
  • Yuumi no longer gets stuck in her ally Mordekaiser’s R – Realm of Death when she casts W – You and Me! towards him as he is reviving via Zilean’s R – Chronoshift
  • Lux’s E – Lucent Singularity is no longer able to reveal areas outside of its area of influence
  • Champions may no longer proc Grasp of Undying from Prototype: Omnistone several times in one rotation
  • Katarina’s Passive – Sinister Steel daggers no longer gain 2 stacks of Conqueror per target hit; now properly gains 2 stacks per cast
  • Katarina no longer attempts to basic attack her last target after E – Shunpo, unless they’re already in attack range
  • Garen’s Q – Decisive Strike no longer cancels mid-attack when the target teleports far away
  • A blind spot close to the northern wall near the entrance to red side’s bottom jungle has been resolved so that traps, pets, champions, etc. are visible to players in the river
  • Champions’ on-hit abilities now properly build up energy stacks from items and Runes with the UNIQUE Passive – Energized ability
  • Champions with double attacks now properly gain the amount of UNIQUE: Passive – Energized stacks they should be receiving for two attacks
  • Dead champions will no longer draw turret aggression
  • Champions blinded by Teemo’s Q – Blinding Dart now properly cannot apply critical or empowered damage to their opponents
  • Mordekaiser’s Passive – Darkness Rise now properly deals damage to enemies only when the ability is active
  • Baron Nashor no longer damages or grants visions around himself for players behind his pit that do not originally have vision on him
  • Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they’re farther away from the turret

About The Author

Alan is a former staff writer for Dexerto based in Southern California who covered esports, internet culture, and the broader games/streaming industry. He is a CSUF Alum with a B.A. in Journalism. He's reported on sports medicine, emerging technology, and local community issues. Got a tip or want to talk?