League of Legends patch 10.24 to feature Samira, Eclipse nerfs, Kraken Slayer buffs, more - Dexerto
League of Legends

League patch 10.24 to nerf Samira, Eclipse, buff Kraken Slayer, more

Published: 18/Nov/2020 5:23 Updated: 22/Nov/2020 23:31

by Isaac McIntyre

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Riot Games has confirmed the first update of Season 11, League of Legends preseason patch 10.24, is coming at the end of this PBE cycle, and will be headlined by a host of buffs & nerfs for the new Mythic items. Here’s all the early notes for the Nov. 25 update.

The next League of Legends update is expected to be “pretty big,” the LoL balance team has warned, as Riot Games looks to deal with the fallout of the massive Season 11 item overhaul.

A number of the new Mythic items, including Eclipse, Kraken Slayer, Liandry’s Anguish, and plenty more are in the firing line. There’s a few champions being tweaked too, including new release Samira, Tryndamere, and Kayle.

Here’s all the details on League of Legends Patch 10.24, coming next fortnight.

Riot rush out Mythic item changes

LoL patch 10.24’s headline change comes in the item section. Mythics have dominated the early stages of Season 11 ⁠— no surprise there, considering they’re extremely new.

What Riot didn’t plan on, however, is how strong some of the single-slot picks would be when released into Summoner’s Rift. This includes Eclipse, the lethality mythic, as well as Liandry’s Anguish, and a host of other top-class full build items.

These Mythic nerfs will also be paired with a handful of buffs to boost Season 11’s underperforming items. Tear of the Goddess and Kraken Slayer lead the buffs, while ADC items like Essence Reaver and Phantom Dancer are also included.

Samira is one of a handful of champions being nerfed in patch 10.24.
Riot Games
Samira is one of a handful of champions being nerfed in patch 10.24.

“Statistically, Kraken [Slayer] has been underperforming compared to the other two [Galeforce and Shieldbow] so giving it a boost should help it a bit,” Riot dev Ray Williams said on Reddit soon after the patch 10.24 changes were revealed.

He also confirmed Eclipse’s “proc frequency” would be the main target of the Mythic item’s patch 10.24 nerfs.

“It’s the highest win rate on most users, and it’s the most broad [pick] for Assassins, Fighters, and Marksmen,” he said, “so it’s gotta give power somewhere.”

Eclipse has turned AD carries -- assassins and marksman -- into deadly burst champions.
Riot Games
Eclipse has turned AD carries  assassins and marksman  into deadly burst champions.

Season 11 item icons reworked

As well as the balance changes coming for a host of the League of Legends mythics, Riot is also shipping minor changes to some of the Season 11 item icons.

The LoL community has been quite vocal about how “poor” many of the icons have been since release. Some have dubbed them “impossible to understand,” while others have just demanded the League item icons be reverted entirely.

Riot Games won’t be going that far, but they are tweaking them slightly to “improve icon clarity, icon differentiation, [and] rendering polish” in Season 11 preseason.

New “Cosmic” skins coming in patch 10.24

The next League of Legends skin line, “Cosmic,” will be coming in LoL patch 10.24. Nine champions are in line for the new variant cosmetics, including oft-forgotten characters like Illaoi, Vladimir, and crystal jungler Skarner.

Here’s the full list of new ‘Cosmic’ skins:

  • Anivia (Flight)
  • Illaoi (Invoker)
  • Nami (Destiny)
  • Nidalee (Huntress)
  • Hecarim (Charger)
  • Varus (Hunter)
  • Vladimir (Devourer)
  • Skarner (Sting)
  • Dark Cosmic Lissandra

All nine Cosmic skins, including the ‘dark’ Lissandra version, will be available for 1350 RP in the next patch. They will be released alongside the new “Prestige Star Guardian Soraka” skin, which can only be unlocked with prestige points.

League of Legends Patch 10.24 will drop on Wednesday, November 25. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends patch 10.24 early notes

Champions

Amumu

  • W base damage 5-15 ⇒ 4-12; ability power ratio 0.5 ⇒ 0.25% max health per 100 ability power.

Galio

Hecarim

  • Passive attack damage from movement speed 15-30% ⇒ 12-24%.
  • E movement speed 25-85% ⇒ 25-75%.

Kayle

  • Passive attack speed per 100 ability power 10% ⇒ 5%.

Samira

  • Passive melee bonus 2-19 (+10% base attack damage) ⇒ 2-19 (+7.5% base attack damage); dash range for immobilized enemies 800-1000 ⇒ 650-900.

Tryndamere

  • Q passive attack damage 5-25 ⇒ 10-30; attack damage per 1% missing health 0.15-0.35 ⇒ 0.15-0.55. 

Varus

  • W has new passive: “Detonating Blight on champions and epic monsters reduces his basic abilities cooldowns by 12% of their maximum per stack.”
  • R missile speed lowered from 1950 to 1500.

Items

AP Jungle

  • Healing no longer reduced from area of effect abilities against monsters.
  • Healing 12% ⇒ 10%.

Blade of the Ruined King

  • Cost 3100 ⇒ 3200.
  • Attack speed 30% ⇒ 20%.

Cosmic Drive

  • Ability power 70 ⇒ 75.

Demonic Embrace

  • DoT damage 1.5% ⇒ 1.25% max health per second.

Eclipse

  • Cooldown 6 seconds ⇒ 8 seconds.

Essence Reaver

  • Attack damage 40 ⇒ 50.

Hextech Rocketbelt

  • Base rocket damage 200-300 ⇒ 175-250.
  • Movement speed boost 75% ⇒ 50%.

Kraken Slayer

  • Attack damage 60 ⇒ 65.
  • Proc damage 60 (+0.3 base attack damage) ⇒ 60 (+0.45 base attack damage).

Liandry’s Anguish

  • DoT damage 15 (+2.5% ability power) (+1% target health) ⇒ 15 (1.5 ability power) (+1% target health).

Lich Bane

  • Spellblade ability power ratio 50 ⇒ 40%.

Ludens Tempest

  • Damage 100 (+15% ability power) ⇒ 100 (+10% ability power).

Moonstone Renewer

  • Base healing 30-60 ⇒ 60-90.
  • Healing amplifier 0-150% ⇒ 0-100% over 4 seconds (max heal 75-150 ⇒ 120-180).

Nashors Tooth

  • On hit ratio 25% ⇒ 20% ability power.

Night Harvester

  • Damage proc base 175-250 ⇒ 125-200.

Phantom Dancer

  • Cost 2900 ⇒ 2700.
  • Buff duration 2 ⇒ 3 seconds.

Prowlers Claw

  • Attack damage 55 ⇒ 60.

Riftmaker

  • Damage amp 3% per second (max 15) ⇒ 2% per second (max 10).

Serpent’s Fang

  • Shield Reaver 50 (+40% base attack damage) ⇒ 70 (+40% base attack damage).

Tear of the Goddess

  • Base mana 150 ⇒ 240.
  • Max mana from stacks: 450 ⇒ 360.
Apex Legends

Genius Apex Legends idea would greatly improve the badge gallery

Published: 22/Nov/2020 23:15

by Julian Young

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Season 7 of Apex Legends is well underway, and players continue to explore Olympus and perfect their Horizon playstyles. Despite Respawn making many changes in the new season, people still have their own ideas on how the game can be improved – specifically the badge selection screen.

The seventh season of Apex Legends, Ascension, kicked off to an exciting start. With the addition of a new map, Legend, and the game’s first vehicle, Respawn provided players with plenty of content to enjoy.

With EA announcing that Apex Legends is on track to become a billion-dollar franchise, and confirming the launch of Season 7 as the biggest in the game’s history, the battle royale continues to be a major success. However, the success of Apex has not come without issues.

Players recently took to social media and voiced their frustration with slow battle pass progression, and Respawn quickly updated the battle pass system due to the backlash. In addition to feedback on in-game issues, the community has also suggested ways that can improve player experience within the menus.

Apex Legends Season 7 Mirage and Horizon
Respawn Entertainment
Respawn is already working to address bugs, some involving the game’s new Trident vehicles.

Potential changes to the badge selector?

While many issues reported by players directly affect gameplay, other complaints are focused on the menus within Apex Legends. In a Reddit post, user ‘u/Speedy_Von_Gofast’ suggested some ways that Respawn can improve the badge selection process.

In the upload, which at the time of writing has been upvoted more than 13k times, Speedy_Von_Gofast suggests several changes to improve the player experiencing when customizing characters with different badges.

The badges gallery is getting overcrowded and need some facelift. They could be separated by categories, shrunk and give an option to hide locked badges. from apexlegends

The first suggestion is to separate badges by categories. In a mockup of the new format shared in the post, badges have been separated into various categories like account, seasonal, and ranked. The post also suggests the actual badge icons be reduced in size, to allow for viewing more options in the menu at once.

Finally, it recommends a feature that would allow players to filter out any badges they have not unlocked. This would further reduce visual clutter and help players avoid seeing locked items, if they so choose.

This post has seen plenty of support from other community members. With many positive responses, it seems that most players agree with the suggested changes, which could potentially be made to other customization categories if the support from the community is strong enough.

Apex Legends Season 7 Mirage Horizon Pathfinder
Respawn Entertainment
The suggested changes to the game’s menus appear to have strong support from the community.

Will Respawn make changes?

At the time of writing, Respawn has yet to respond to this particular thread. It remains to be seen whether or not the developer will address this feedback from the community.

Although the matter of badge selection does not impact gameplay like audio bugs or Legend balancing, character customization is a key part of the Apex Legends experience. In a game with so many unlockable skins, trackers, and badges for each of the 15 Legends, player feedback on character customization is certainly something the devs will consider.

The developer has made changes to the appearance of the game’s menus in the past, so these suggestions are not out of the question. Players should keep an eye on the thread for any official updates.