League patch 10.18 VFX changes revealed: Nocturne, Ignite, more - Dexerto
League of Legends

League patch 10.18 VFX changes revealed: Nocturne, Ignite, more

Published: 21/Aug/2020 16:03

by Daniel Cleary

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Riot Games has revealed an early look at visual effect updates coming in League of Legends patch 10.18 for champions like Nocturne and Malzahar, the Ignite summoner spell, and more.

With League of Legends having 150 playable champions in the current roster, there are still some old champions that have not received major reworks or visual updates in quite some time.

Riot developers have been going back to some of the classic characters in recent months, even releasing full visual and gameplay reworks for champions like Volibear and Fiddlesticks.

nocturne skin in league of legends
Riot Games
League of Legends champions such as Nocturne will be getting a new look on Summoner’s Rift.

Full ability reworks are not necessarily needed for every champ, however, and the League of Legends design team revealed that visual effect updates for three characters and a summoner spell will be coming next.

Visual Effects Lead, Riot Beardilocks, shared a Reddit post featuring many of upcoming changes, on August 20, revealing that they would soon be added to League’s Public Beta Environment (PBE) ahead of their release in patch 10.18.

League patch 10.18 VFX updates

Complete visual updates for Nocturne, Viktor, and Malzahar have been confirmed, with character model and ability updates for their base style, as well as for each of their skins. You can find an early look at these changes below.

While the League design team did not stray too far from how these champions originally looked, this visual update gives them a fresher look than the current iterations in-game.

As explained by Riot dev, Sirhaian, who worked on Malzahar’s rework, the reason behind some of these updates was to bring them up to “today’s quality standards” and to “improve gameplay clarity.”

Along with the champion updates, the Ignite summoner spell will also look different in patch 10.18. Riot shared an early look at this spell’s new VFX, which makes it much more noticeable than the current version.

League of Legends players will be able to try each of these changes out for themselves, with the updates set to arrive on League’s PBE before their full release on September 2, for patch 10.18.

League of Legends

Riot dev responds to broken League damage bug with Ravenous Hydra

Published: 28/Nov/2020 18:15

by Daniel Cleary

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A Riot Games developer has responded to a bizarre bug in League of Legends, which is preventing the Ravenous Hydra from working with certain champions’ abilities in-game.

Riot Games introduced plenty of changes in the 2021 preseason patch such as completely revamping the League Item Shop and items to improve the game’s experience before Season 11 kicks off.

Ravenous Hydra is one of the items that has remained in League, but it received some updated stats amid the changes. The item still provides players with lifesteal, in the form of Omnivamp, but Riot has now removed the Crescent Active and added 20 Ability Haste in its place.

However, one thing that has not changed much is the item’s passive ability Cleave, which allows basic attacks and abilities to trigger extra damage, which varies based on the distance between targets.

Urgot's splash artLeague players called for a Ravenous Hydra fix after a glitch was found with champions like Urgot.

There are some champions with abilities that had unique interactions with this item, such as Aphelios’ Severum Q, but players have now noticed a bug, which stops it from working correctly with certain champions.

The issue was raised with League dev Riot Phlox, with one Redditor explaining that champions with multi-hit abilities, like Urgots W, Renekton W, and Warwick’s Ult seem to be where the problem lies.

Riot Phlox responded to the bug, revealing that they are now aware of the unusual damage glitch with Ravenous Hydra and that it would be passed on to the League Dev team.

“I’ll pass this along so we can make sure there are eyes on it, thanks!” the League dev responded, confirming they would soon be working on it.

However, he also revealed that he was unsure just when a fix might be issued for this broken damage bug, adding that they “can’t give a timeframe.”

While it is unclear when the patch will arrive in League of Legends, this will still come as good news to Urgot mains, and those who play similar champs, after they were quite vocal on this issue, as it will soon allow them to have more build options in-game.