League patch 10.12 to buff Predator & Guardian, add Rift changes, more - Dexerto
League of Legends

League patch 10.12 to buff Predator & Guardian, add Rift changes, more

Published: 16/May/2020 12:30 Updated: 17/May/2020 2:42

by Daniel Cleary


Riot has revealed an early look at some of the major changes planned for Patch 10.12 – including changes to runes & Elemental Rifts, defensive ADC buffs, and more.

With the long-awaited bot-lane changes finally scheduled for the 10.11 patch, Mark ‘Scruffy’ Yetter, lead gameplay designer for League of Legends revealed that they still had some more tweaks in mind for the ADC role.

Along with even more buffs to marksman champions, Riot previewed many other changes that fans can expect to see in patch 10.12 such as tweaks to the Runes, Elemental Rift, and Summoner Spells.

Riot Games
The Infernal and Cloud Rift changes in 10.12 will get players around the map quicker.

Elemental Rift, Rune & Summoner Spell changes in Patch 10.12

In the latest ‘Quick Gameplay Thoughts’ blog on May 15, Riot revealed that Elemental Rifts would be receiving some significant changes in the upcoming patch to “enhance their gameplay possibilities.”

They added that, while they were cautious to make major changes to the new feature, both the Infernal and Cloud Rift would be improved, including new pathing possibilities and speed buffs in the jungle, which could increase the mid/late game tempo.

It was also shared that some of the weaker runes would be receiving buffs in the next patch, with massive improvements to Predator and Guardian planned as well as minor runes like Unflinching and Approach Velocity.

There is only one summoner spell that is being looked at for the 10.12 patch; Ghost, and while it is not often seen in-game, Riot is still looking at different ways to make it more viable against the usual choices, with an idea to remove the “ramp up” being considered.

Predator’s reduced cooldown and cast time will likely make it a solid choice for ganking junglers after the 10.12 patch.

Defensive ADC buffs in Patch 10.12

Zeal items for ADCs will be receiving significant attack speed buffs in the next update, however, LoL devs feel as if there is a little more needed to help balance the bot lane role and have more buffs in store for the following 10.12 patch.

While ADCs are known for dealing high damage, their lack of survivability can be troubling for many bot lane mains, and Riot has shared some of the defensive buffs planned to make the role a little bit easier.

The 10.12 buffs will see a slight increase in movement speed on ADC items and for base HP overall, however, Scruffy later added that many of the marksman champs that can already be flexed into solo lanes would not be receiving these buffs, with Lucian, Vayne, Kalista and possibly Tristana, who is also being considered, all missing out.

As many of these defensive changes are already in the testing phase, Riot also revealed that they could possibly be seen in the 10.11 patch if they can be balanced in time.

League of Legends Patch 10.12 is expected to arrive on Wednesday, June 10. You can find the full patch preview below.

League of Legends Patch 10.12 preview notes

Elemental Rift Changes

Infernal Rift – Destruction of walls opens new pathing, doubling down on this idea.

  • Additional Blast Cones spawn in the jungle and alcoves

Cloud Rift – Whirlwinds in the jungle enhance speed and rotations

  • Additional Scryers Blooms spawn in the jungle
  • Wind speed areas now have increased effect for champions out of combat

Runes and Summoner Spells for 10.12

Keystone Runes

  • Guardian – the goal here is to ease up the usability of this rune significantly by making the area that you can protect allies much larger. Additionally, we’re changing the trigger from “any damage” to a significant burst of damage so that you have fewer cases where it triggers on tiny chip damage.
  • Predator – Overall we’re simplifying and removing some restrictions like the long channel time, reducing the cooldown significantly and lowering the damage. The end result we hope is that this remains a strong option for ganking junglers, but also can find use with top fighters and supports.

Minor Runes – We’re looking to tune and tweak a handful of minor runes.

  • Unflinching – Simplifying to a more available tenacity option. 10% tenacity increased to 30% at low health.
  • Approach Velocity – Removing the ally element which hasn’t delivered on the intended core idea for CC heavy champs to capitalize on their picks. New direction – movement speed towards CCed enemies, doubled when the CC is applied by yourself.

Ghost – Ghost overall seems like a weak summoner, so we’re taking the opportunity to buff it but also look for ways to improve its satisfaction and differentiation from other summoners. We’re still iterating on this, but currently changes like removing the “ramp up” are on the table.

Defensive ADC Buffs

  • Base HP +30 (across bot lane marksmen)
  • HP per level +2
  • Zeal MS: 5% >>> 7%
  • PD MS: 5% >>> 7%
  • RFC MS: 5% >>> 7%
  • Shiv MS: 5% >>> 7%
  • Hurricane MS: 7% >>> 9%
League of Legends

Tahm Kench rework coming in LoL Season 11: everything we know

Published: 26/Nov/2020 6:17

by Isaac McIntyre


Tahm Kench is set to have his ‘acquired taste’ adjusted slightly in early 2021. The River King will be receiving a mini-rework targeting Devour and Abyssal Voyage during the Season 11 preseason, Riot devs have revealed — and it looks like it will soon be time to unbench the Kench again.

Riot unveiled their plans for the notorious support in a dev blog in late June. Their idea to “carefully balance” the River King, game designer Kevin ‘Captain’ Huang said, was to target his two most iconic abilities: his deep-diving ultimate, and his ‘Devour’ mechanic.

“It’s no secret [Tahm Kench] is one of the champions most famous for being weak for a vast majority of players because his kit is strong for pros,” Huang said. “Tahm has a lot of power that specifically requires the highest degree of coordinated play.”

The main issue with these kinds of champions ⁠— a category other famous picks like Kalista and Ryze also fall into ⁠— is “if they ever rise about 44-45% win rate [in their roles], they simply take over the professional scene,” Huang explained.

Riot’s aim, then, is to tweak his two “high skill cap” moves in the Season 11 mini-rework. TK’s ultimate, Abyssal Voyage, will be switched to his ‘W’ ability, while Devour/Regurgitate will be the River King’s ultimate heading into Season 11.

Tahm Kench could see his iconic kit shuffled around slightly in a Season 10 mini-rework.
Riot Games
Tahm Kench is set to see his iconic kit shuffled around slightly in a Season 11 rework.

Abyssal Voyage, Devour being reworked

There’s a few smaller tweaks the devs have already tabled for these two abilities too. Kench’s Abyssal Voyage would become the support’s “new engage tool,” would be “faster” and have a “shorter range”. It would also deal damage, and knock up enemies on arrival.

His Devour ability, which would be headed to the premiere “R” slot, would come with damage (for enemies) or a shield (for allies) depending on targets. On top of that, its cooldown would be stretched, and obviously it would be locked behind a level 6 experience barrier.

“We have moved Devour to his ult slot, where it gets to be significantly more powerful as a spell cast, and therefore less dependent on allies,” Huang said.

“With a longer cooldown and no access to the ability before [level] 6, opponents should also be able to capitalize on its downtimes [in better ways.]”

River King gets more self-healing

Finally, Tahm Kench may be getting a bit more self-healing in his reworked kit, with his Q ability Tongue Lash currently giving the River King a little HP top-up on-hit.

The last time Tahm Kench was handed a balance update outside of minor bug fixes was in League Patch 9.19, last season. His Thick Skin passive had its ‘Grey Health’ bonus changed from 30-100% (based on levels) to 75% at all levels.

Most of Tahm Kench's kit will be changed in Season 11.
Riot Games
Most of Tahm Kench’s kit will be changed in Season 11.

When will Tahm Kench be updated?

These new changes have been in Riot’s testing chambers for more than half a year now, but it looks like we may have to wait just a little bit longer before the new Tahm Kench actually arrives.

Originally, Riot said the River King’s ability update would arrive “after the Worlds patch [10.19].” That expected release date has rolled up in the distance, arrived, and now is weeks in the rearview mirror; Season 11’s preseason has begun.

The Tahm Kench rework will land after that, Riot Phlox confirmed on Nov. 25.

He said, “The TK rework is coming once preseason is more settled, and we have time to finish up the work and allocate the resources. Really would prefer to have it out before pro starts again, but I sadly can’t just slap a timeline here.”

The plan was originally to “avoid upheaval” around the pro scene, but that appears to have fallen by the wayside, at least for the time being.

Riot admits the River King is hard to balance around solo queue and pro play at the same time.
Riot Games
Riot admits the River King is hard to balance around solo queue and pro play at the same time.

Tahm Kench “thicc” changes, as Phlox called them, aren’t the only ones planned champion-wise in League of Legends’ huge Season 11 shakeup either.

Support Pantheon is being targeted in patch 10.25, in an attempt to shift the Artisan of War top lane again, while Amumu has just been whacked with a hefty chunk of nerfs after the new item reworks fired his win rate into the clouds.