League of Legends

League Patch 10.10 notes: Soraka buffed again, Diana nerfs, more

Published: 13/May/2020 3:08

by Andrew Amos

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League of Legends Patch 10.10 is here, but there’s not much to be worried about. Most of the balance changes are minor, but some new champions could be rising to the top of solo queue.

League’s latest patch isn’t headlined by balance changes ⁠— but new content. Four skins ⁠— including a Prestige edition one ⁠⁠— are being introduced for Lucian, Ekko, Fiora, and Pantheon as part of the Pulsefire 2020 event. Astronaut skins for Bard, Poppy, and Gnar are on their way too.

However, in the balance department, a handful of champions are still getting updated. Some mid lane powerhouses are being toned down, while struggling underperformers will be given a leg-up.

Soraka buffed yet again

Soraka has been given a lot of concessions since being kicked out of the top lane. League’s Starchild has been buffed once again on Patch 10.10 despite her 51.66% win rate.

Her Q damage is up by 10 at all ranks, while the health refund on her W when rejuvenated has been increased to 80% at rank 1. With these changes, Soraka should have no issues staying healthy in lane, and her damage.

Annie, Irelia, Nidalee, Sivir, Twisted Fate, and Udyr all received buffs on this patch. Given all of these champions were underperforming across the board, they should come as no surprise.

Celestine Soraka splash art for League of Legends
Riot Games
If you weren’t playing Soraka, now’s the time to start picking her again.

Dominant mid laners Diana, Katarina nerfed

While the proposed mid lane balance changes aren’t being shipped on Patch 10.10, some more specific nerfs are. Diana and Katarina are two of the best performing mids in solo queue, and they are having some of their power stripped away.

Diana is losing some health and AD in her base stats to cull her sustainability. On the other hand, Katarina is losing some of her passive damage to reduce her burst and give opponents a chance to outplay her Sinister Blade.

Kayn, Kled, Miss Fortune, Maokai, and Taric are also being nerfed in the May 12 update.

Warring Kingdoms Katarina splash art for League of Legendss
Riot Games
Katarina’s solo queue menace status might be left in Patch 10.9 with these nerfs.

On top of these changes to Summoner’s Rift, with the return of URF for the Pulsefire 2020 event, a number of champions had their stats adjusted to balance the game mode. You will be able to launch into URF starting on May 14.

Changes for the bot lane planned for this update were also shifted to Patch 10.11. AD carries will be given more power to hold their own across the game, and not be so reliant on supports. Those changes will be arriving at the end of the month.

You can read the full League of Legends Patch 10.10 notes below:

League of Legends Patch 10.10 notes

Champions

Annie

E: Molten Shield

  • Damage reduction: 10/13/16/19/22% ⇒ 13/17/21/25/29%

R: Summon Tibbers

  • Tibbers aura damage: 10/15/20 (+0.1 ability power) ⇒ 20/30/40 (+0.12 ability power)

Diana

Base stats

  • Health: 594 ⇒ 570
  • Attack damage: 57.04 ⇒ 57

Irelia

E: Flawless Duet

  • Base damage: 70/110/150/190/230 ⇒ 80/125/170/215/260

Katarina

Passive: Voracity

  • Dagger damage ratio: 0.55/0.70/0.85/1.0 ability power ⇒ 0.55/0.66/0.77/0.88 ability power

Kayn

Passive: The Darkin Scythe

  • Rhaast heal: 34.5-43% of damage dealt (levels 1-18) ⇒ 30-40% of damage dealt (levels 1-18)

Kled

Q: Beartrap on a Rope

  • Cooldown: 9/8.5/8/7.5/7 seconds ⇒ 11/10/9/8/7 seconds

Miss Fortune

W: Strut

  • Maximum bonus movement speed: 60/70/80/90/100 ⇒ 50/60/70/80/90

Maokai

Base stats

  • Mana: 377.28 ⇒ 375

Q: Bramble Smash

  • Cost: 50 mana ⇒ 60 mana

Nidalee

Q: Javelin Toss

  • Damage ratio: 0.4 ability power (1.2 ability power maximum) ⇒ 0.5 ability power (1.5 ability power maximum)

Sivir

E: Spell Shield

  • Mana restore: 80/95/110/125/140 ⇒ 110/120/130/140/150

Soraka

Q: Starcall

  • Base damage: 75/110/145/180/215 ⇒ 85/120/155/190/225

W: Astral Infusion

  • Health cost reduction: 60/70/80/90/100% ⇒ 80/85/90/95/100%

Taric

Base stats

  • Health growth: 90 ⇒ 85

W: Bastion

  • Bonus armor: 10/12.5/15/17.5/20% of Taric’s armor ⇒ 10/11/12/13/14% of Taric’s armor

Twisted Fate

Base stats

  • Attack damage: 49.954 ⇒ 52
  • Armor: 20.542 ⇒ 21

R: Destiny

  • Cost: 150 mana ⇒ 100 mana

Udyr

Base stats

  • Movement speed: 345 ⇒ 350
  • Health: 593.32 ⇒ 594
  • Mana: 270.4 ⇒ 271
  • Mana regen: 7.506 ⇒ 7.5

Player Behavior

Last week, we told players about our short and long term plans to address deliberate game-ruining behavior. Our proposed plans aren’t meant to target those who are genuinely having a bad game, but those who decide that the game is over on their own and then spend their time trolling others instead of trying to play their best. The first of our short term plans is to adjust our Reporting and Punishment system. In 10.10, you should start to see more frequent “Instant Feedback” reports for disruptive behavior as we work on tweaking our behavioral systems.

Bugfixes

  • Galio’s W – Shield of Durand’s passive now has new visual and sound effects
  • Dodge Penalties now accurately track penalty time between dodges (the lockout timer should now properly reset after 23 hours)
  • Zed’s W – Living Shadow and R – Death Mark’s shadows are no longer placed on top of each other when cast on a target in quick succession
  • Sett now properly completes the slam in his R – The Show Stopper on champion clones even as they’re about to expire
  • Soraka is no longer able to permanently silence an enemy champion with E – Equinox until they die and respawn
  • Lissandra now properly creates a Frozen Thrall of Master Yi when he is killed during Q – Alpha Strike
  • Kalista is no longer able to basic attack while channeling Teleport by repeatedly inputting attack commands
  • Fiddlesticks is no longer able to walk while channeling W – Bountiful Harvest if his target goes into an Untargetable state
  • Elise is now properly able to cast E – Rappel onto targets like wards, Blast Cones, Scryer’s Bloom, etc.
  • Casting Wukong’s W – Warrior Trickster as the enemy champion is winding up an empowered basic attack does not cause them to lose control of their character
  • Shaco’s R – Hallucinate’s clone now properly does 60% of Shaco’s damage from items with on-hit effects
League of Legends

Riot “very open” to releasing Wild Rift champions that aren’t in League of Legends

Published: 6/Jan/2021 7:45

by Andrew Amos

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Wild Rift is currently host to over 50 League of Legends champions. Riot’s mobile MOBA clone of their hit PC title is slowly filling out its catalogue with old favorites, but exclusive champions to Wild Rift itself could be on the way with the developers being “very open” to the idea.

League of Legends: Wild Rift has hit it off in the mobile market in South East Asia, Europe, and beyond.

While it hasn’t hit American shores yet, the game has already peaked at number one on both the iOS App Store and the Google Play Store, with over 10 million downloads on the latter alone. The U.S. and Latin America release, penned for later in 2021, could see it spike again.

It’s basically just League of Legends on mobile for now ⁠— with a limited selection of champions and different gameplay mechanics to make it friendly for new players. However, there’s a chance that Wild Rift could deviate drastically from its predecessor.

Seraphine in League of Legends
Riot Games
League’s diverse cast is making their way into Wild Rift, but Riot aren’t afraid of experimenting outside of the traditional universe.

Much like how Legends of Runeterra has deviated from the set of 153 champions currently in League of Legends, as well as Valorant being spawned in an entirely different universe, Riot are making sure Wild Rift can stand alone ⁠— not in the shadow of League of Legends.

One way of doing that is with exclusive champion releases and events. They’ve already fulfilled the latter through in-game promotions like Noxian Brotherhood. However, they’re working on the former, bringing unique experiences to Wild Rift.

“We’re very open to releasing new exclusive Wild Rift champions. It is something that has always been on the table,” lead developer Brian ‘FeralPony’ Feeney said in an interview with Areajugones.

“There’s a lot to the world of Runeterra, it’s not just the champions you see on PC. There are different places, stories to tell, there are many characters almost anywhere that the [League of Legends] universe could expand with.”

Riot Games
Wild Rift is a clean slate for Riot to build off and bring innovation to the MOBA genre.

However, there’s a catch. Riot want to release more of the old favorites before they look towards developing entirely new champions exclusive to Wild Rift.

“The little trick here is that we know we don’t have enough League of Legends champions right now so our first priority is to make sure we offer a lot of champions that we think are missing ⁠— in particular those that cover certain styles of play,” he added.

They’re not slacking through the 100-odd backlog either. Riot have just dropped five new champions in patch 2.0, and are looking at keeping them coming throughout the beta. There’s a sense of urgency, but not a rush to try and fill out the roster.

“It’s not going to be as fast as a champion per week because that would be crazy. It’s not going to be the cadence of a champion every few months either. We are a bit in the middle there.

“Our plan is to release champions for years and years and years so in a sense we want to release more champions but on the other hand we have a lot of time.”