Riot has released a massive new League of Legends patch ahead of the 2019 Worlds Championship.
Just like last year, Riot has been making steady changes in the last few LoL patches and have capped it off with one final, massive patch ahead of the 2019 Worlds.
The latest patch includes buffs and nerfs for a wide range of heroes and "more pro-focused changes" that Riot hopes will even out the playing field ahead of Worlds.
The Worlds 2019 patch introduces a ton of hero changes, most notably to Sylas, in an effort to make him less of a must-pick in pro play ahead of the tournament.
All of the heroes in the patch notes receive pretty substantial changes though, and it will be interesting to see how pros adjust to them as we head into Worlds.
The patch also includes several bug fixes for heroes, including a nice quality of life upgrade for Pantheon that increases the recast lockout time for Aegis Assault, so spamming the key doesn't accidentally cancel the ability.
Riot has also removed "the" from the front of a number of item names, apparently to make them easier to find quickly.
You can read the full list of updates in the 9.19 League of Legends patch below:
GOOD GRIEF, WE'RE FINALLY HERE. It's the Worlds patch!!
Similar to our philosophy for last year's Worlds patch, we've been making steady changes throughout the last few patches as to not completely throw everything in flux and have the pros invalidate whatever playbooks they've been developing for the most exciting event of the year. More than completely neutralizing top priority picks, we've been working on elevating more champions to competitive viability and are continuing that work in 9.19.
This change process has resulted in smaller buffs or a couple of impactful nerfs across a slew of champions and more pro-focused changes that should even out the scales and create fun, diverse, and impactful picks for the next few weeks of Worlds games.
Championship Ryze, Valiant Sword Riven, Majestic Empress Morgana, and Splendid Staff Nami will be available on September 26, 2019.
"We overnerfed Aatrox in 9.18 and are giving back some of the waveclear he lost."
Minion damage reduction increased from 40 to 55%
"We also overnerfed Akali in 9.18. With her ultimate now sufficiently gated, we're returning some of the damage."
R2 maximum damage increased from 195/420/645 to 225/450/645
"Following up on the 9.18 changes since we ended up going with a more conservative approach than necessary."
Movement speed increased from 25-50.5% at levels 1-18 to 30-60% at levels 1-18
Cooldown decreased from 15 seconds to 14/13/12/11/10 seconds
"Increasing Ashe's utility so she can be considered a good pick when a player wants to run down opponents in the early game. In addition, we're returning the full auto attack reset to her Q. We've decided that the minimal gameplay gains weren't worth the adverse effect on the satisfaction of playing Ashe."
Slow increased from 15-30% at levels 1-18 to 20-30% at levels 1-18
J>PQ GOT AC - Now is an auto attack reset
"Blitzcrank is the Hook and should always be even as we release other champions who just happen to have hooks in their abilities alongside other things."
Range increased from 1050 to 1150
Passive max stacks increased from 2 marks to 3 marks
"Fiora's in an acceptable place when it comes to matchups in lane, but she struggles to convert her lane victories into game victories."
TOWER DEFENSE - Can now hit turrets and wards (will prioritize champion vitals, ultimate targets, champs, dying minions, turrets, and wards, respectively)
STONEHENGE - The second basic attack can now deal bonus damage to turrets
"Gragas has been dominating the pro meta for a while, so we're nerfing his clear speed."
Cooldown increased from 5 seconds to 6 seconds
Damage Ratio decreased from 8% of target's maximum health to 7% of target's maximum health
"We're giving Graves some more reliable power via his base attack damage so he feels generally stronger at all points of a game. Also rounding out some other stats since we're here!"
Attack damage increased from 66 to 68
Health increased from 551.1 to 555
Mana increased from 322.2 to 325
Mana Regen increased from 7.9 to 8
"Buffing Heimerdinger all-around since he's on the weaker side."
Basic attack ratio increased from 30% ability power to 35% ability power
Stun duration increased from 1.25 seconds to 1.5 seconds
Basic attack ratio increased from 30% ability power to 35% ability power
"Nerfing Karma's non-support damage so she isn't so strong as a blind pick generalist. Teams will now have to consider losing a considerable amount of damage if they want to pick her."
Q1 damage ratio decreased from 60% ability power to 40% ability power
"Lightly buffing Mordekaiser in a way that might be most felt in pro games."
Damage dealt potential shield increased from 30% of the damage he deals to 35% of the damage he deals.
Are you ready to rumble? Spectators now see the combatants in the Spooky Realm as appropriately spooky.
"Orianna is feeling generally weak right now so we're powering up her ultimate for the sweet wombo combos."
Damage increased from 150/225/300 (+0.7 ability power) to 200/275/350 (+0.8 ability power)
"Making Ornn's unique attributes happen earlier in the game."
Masterwork upgrade - Masterworks upgrade for free when Ornn reaches level 12 instead of 13.
"More follow-up post release on the stronk man."
Magic resist decreased from 32.1 to 28
Empowered Damage - Deals 150% total attack damage over three hits changed to Deal 135-165% (levels 1-18) total attack damage over three hits
"We're making Rek'Sai's auto attacks work the way players expect them along with some more durability."
Armor increased from 33 to 36
Face my wrath - Rek'Sai's Unburrowed Q now works on turrets
"Our last few Riven changes didn't hit the results we were looking for, disproportionately weakening the players who are newer to her and don't have the same level of familiarity. We're trying again by reverting back to her pre-9.9 state and adding a simpler nerf to her E instead."
Cooldown increased from 12 seconds to 13 seconds
Cooldown decreased from 14/13/12/11/10 seconds to 12/11/10/9/8 seconds
"Sejuani's damage is very high when considering all of the utility she has, especially in pro play. We're nerfing her dueling power and mid-game damage."
Icebreaker damage ratio - decreased from 10/15/20% of target's maximum health (levels 1, 7, 14) to 10% of target's maximum health
"Sion is unusually weak in skilled play. We're buffing his on-demand shielding, since this is more helpful in higher-level play."
Base Shield increased from 30/55/80/105/130 to 50/75/100/125/150
"One of Sylas' main strengths lies in his generalist kit and high AoE power from his very reliable passive. This combination created no-fail situations which led to Sylas' 3-role, omnipresent, pro flex status.
So basically, we're nerfing him so he's not 100% pick-ban at Worlds."
Armor decreased from 32 to 28
Armor growth decreased from 3 to 2.5
Damage Ratio - 9-60 (levels 1-18) ||| (+1.0 total attack damage)(+0.2 ability power), reduced by 50% for minions that aren't the primary target >>> (+1.1 total attack damage)(+0.2 ability power) to the primary target, (+0.4 total attack damage)(+0.2 ability power) to everyone else
"Tahm Kench is one of the best champs for protecting teammates from being picked off by enemies, and he should therefore be more vulnerable to poke."
Grey Health Heal decreased from 75% of Grey Health at all ranks to 30-100% of Grey Health (levels 1-18)
"Buffing TF in a way so he's better in the match-ups that favor him, but that preserve his existing vulnerabilities to ranged champions."
Attack Speed increased from 10/15/20/25/30% to 20/25/30/35/40%
Base Damage increased from 55/80/105/130/155 to 65/90/115/140/165
"Vayne is still a tad weak after the last round of buffs, so we’re giving her more late-game power."
Bonus Attack Damage increased from 20/30/40 to 25/40/55
"Despite Veigar's scaling nature, his contributions to teamfights struggle to keep pace with what's necessary in the late game, so we're buffing the ability that helps out the most in those situations."
Cooldown decreased from 18/17/16/15/14 seconds to 18/16.5/15/13.5/12 seconds
"Xin could use some love after the Scuttler changes decreased his early game power value so we're helping out."
Base Heal increased from 8-59 (levels 1-18) to 10-78 (levels 1-18)
Base Damage increased from 20/25/30/35/40 to 20/28/36/44/52
"Yuumi has been a fuzzy menace in the pro scene, so we're nerfing one of the more pro-impacting elements of her kit."
Slow decreased from 20/32/44/56/68/80% to 20% at all ranks
Slow Duration decreased from 1.5 seconds to 1 seconds
Cat Nap - Slow no longer decays over time
"With more value on his bloblets, Zac should be able to scale better into late game and feel more satisfaction in this unique part of his kit."
[NEW] Green Potion - Bloblets restore an additional 1/2/3% maximum health
"We've removed "The" from some item names and descriptions!"
"The following skins will be released this patch. Grab the League Displays app for full-res splash art!"
The following chromas will be released this patch:
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