League of Legends players demand Riot fix frustrating minion block

Joe O'Brien

League of Legends players are calling for Riot Games to address frustrating inconsistencies with ‘minion block’.

League of Legends isn’t a simple game, and mastering all of the little details is often what separates great players from the rest. In order to do so, however, the outcome of any decision has to be largely predictable, and one area in which this currently doesn’t appear to be the case is the ‘minion block’ mechanic.

Minion block can occur when champions try to move through minions. Rather than simply being able to walk through them directly, or having the minions move out of the way, players are forced to carve a path through them or go around them. This can result in their movement being redirected or slowed if there are minions in the way.

Caster minions attacking each other in League of Legends
Moving through minions can produce inconsistent results.

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The problem is that the degree to which minion block occurs, and the way it will affect the champion trying to pass the minions, can be quite inconsistent. This can make it difficult to predict exactly what will happen when you walk through a minion wave.

The difference between a clean getaway and being momentarily blocked can literally be life and death, especially if you’re within range of a tower, so this unpredictability can be particularly frustrating.

In a Reddit thread with nearly 12,000 upvotes, players are now calling on Riot to address the issue so that minion block will be more consistent.

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It seems unlikely that Riot Games will simply make it so that there are no consequences for walking among minions. They have stated that they want the minions to feel real, and therefore have an impact on the players beyond just being a source of gold.

It’s not impossible, however, that community attention on the subject could result in them taking a look at exactly how minion block works and attempting to make it more predictable, so that playing around it can feel more within the players’ control, and not a random occurrence.

About The Author

Joe O'Brien was a veteran esports and gaming journalist, with a passion and knowledge for almost every esport, ranging from Call of Duty, to League of Legends, to Overwatch. He joined Dexerto in 2015, as the company's first employee, and helped shape the coverage for years to come.