League of Legends Patch 9.14 arrived on July 17, and it’s a massive one for champion balance.
At the half-way point of the year, Riot Games have introduced one of their biggest patches of Season 9, with a huge variety of significant balance changes as well as some new game features.
Patch 9.14 will include the last “significant pattern-level or mechanic updates” before the end of the season, so aside from smaller balance adjustments for anything that’s getting too out of hand, this patch should give a good idea of how the game will look all the way through the World Championship.
New counter mechanics
One of the major changes in Patch 9.14 is the introduction of a variety of new counter mechanics designed to open up more counter-picks in the draft, even against champions that have typically been “safer” options.
A variety of champions have received updates to their abilities that include the following counters:
- Flat damage reduction
- Improvements to true sight mechanics
For instance, Blitzcrank’s ultimate ability, Static Field, now removes enemy shields before applying its other effects, making him a stronger pick against teams that lean heavily on shields. Meanwhile, Fizz’s passive now reduces all sources of damage, making him a stronger counter to on-hit or damage-over-time champions that can output sustained damage rather than larger bursts.
Major balance changes
These direct counters aren’t the only major changes happening in Patch 9.14, however, with a variety of other balance updates coming in as well.
Ranged top-laners Jayce, Kennen, and Neeko have been staples of pro play recently, and all three are getting adjustments designed to lower their harass power in the early levels in return for increased scaling as the game progresses.
Meanwhile, Galio players are in mourning after another round of changes to the champion that seem set to knock him out the meta entirely, with several nerfs including the removal of his passive cooldown reduction, and his W ability, Shield of Durand, no longer usable with Flash and now able to be interrupted.
New game features
As well as making a huge number of champion changes, Patch 9.14 also introduces two much-requested game features – an updated Death Recap to finally replace the version that has been in the game since its launch, and the ability to permanently mute allied chat.
Full League of Legends 9.14 patch notes
Blitzcrank's and Renekton's new anti-shielding effect specifically break damage-absorbing shields.
R now destroys shields on enemies before dealing damage and silencing.
R - Static Field
NEW: E.M.P. - Static Field now removes shields on enemies before its other effects (damage and silence)
Empowered W now breaks shields on targets before dealing damage and stunning.
W - Ruthless Predator
NEW: BREAKING GLASS ANGRILY - Destroys existing shields on targets when empowered with 50 Fury before its existing effects (damage and stun)
While all other current healing reduction sources in the game cap out at 40%, Katarina's and Kled's will be at 60%, making them uniquely powerful and better than items like Executioner's Calling against specific healing team comps.
R healing reduction increased.
R - Death Lotus
I NEED MORE BANDAGES - 40% healing reduction ⇒ 60% healing reduction
Q pull now applies healing reduction.
Q - Bear Trap on a Rope
NEW: BEETS ARE FOR BEARS - Pulling in an enemy reduces all healing on them by 60% for 5 seconds
Flat Damage Reduction Champions
Leona and Fizz will now be a little stronger against opponents with "death by a thousand cuts" types of damage patterns, like on-hit and DoT champions.
Passive reduces all sources of damage.
Passive - Nimble Fighter
DAMAGE REDUCTION - 4/6/8/10/12/14 (levels 1/4/7/10/13/16) against basic attacks ⇒ 4 (+0.01 ability power) against all sources of damage(maximum of 50% reduction)
W reduces damage by a flat amount; armor decreased; magic resist decreased. R no longer empowers basic attacks.
W - Eclipse
NEW: FLAT DAMAGE REDUCTION - Eclipse now grants 8/12/16/20/24 pre-mitigation damage reduction (maximum of 50% reduction)
ARMOR - 25/35/45/55/65 ⇒ 20/25/30/35/40
MAGIC RESIST - 20/30/40/50/60 ⇒ 20/25/30/35/40
R - Solar Flare
REMOVED: INCANDESCENCE - Leona no longer gains empowered basic attacks after casting Solar Flare
True Sight Champions
While these abilities already provide true sight, we're taking them a step further and extending the true sight effect beyond these champions' abilities' tethers and into the complete CC
W now provides true sight on rooted targets.
W - Focused Resolve/Renewal
NEW: I SEE YOU - Focused Resolve/Renewal now reveals successfully rooted targets for the duration of the root as well
E now provides true sight on rooted targets.
E - Ethereal Chains
NEW: NOW I SEE YOU - Ethereal Chains now reveals successfully rooted targets for the duration of the root as well
R now provides true sight on stunned targets.
R - Soul Shackles
NEW: ALL-SEEING EYE - Soul Shackles now reveals successfully stunned targets for the duration of the root as well
Because mobility is such a prominent feature on many mainstay champions, we're increasing the power and number of anti-mobility options players have against them. This should open up more opportunities for Ahri, Cassiopeia, and Poppy to outplay their slippier opponents without increasing their overall power.
E now cancels in-progress dashes; bonus damage duration decreased.
E - Charm
NEW: STOP IN THE NAME OF LOVE - Charm now cancels in-progress dashes
BONUS DAMAGE DURATION - 5 seconds ⇒ 3 seconds
W minimum cast range removed; maximum cast range decreased; cooldown increased early and decreased late. E healing increased; now reduced when poisoning minions and small monsters; cost flattened. Ability casts now buffer.
Outside of the flexibility in mobility, Cassio is getting too much out of just a few (or one!) points in her E, so we're amping up the value at later ranks to encourage a full rank-up.
NEW: BUFFERING - Cassiopeia can now buffer her ability casts
HEALTH - 537 ⇒ 575
HEALTH GROWTH - 87 ⇒ 90
MANA - 418 ⇒ 350
MANA GROWTH - 31.5 ⇒ 40
ARMOR - 25 ⇒ 20
W - Miasma
REMOVED: MINIMUM CAST RANGE - Cassiopeia no longer has a minimum cast range on Miasma
MAXIMUM CAST RANGE - 800 ⇒ 700
COOLDOWN - 18/17.5/17/16.5/16 seconds ⇒ 24/21/18/15/12 seconds
E - Twin Fang
NEW: BASICALLY RAT POISON - Cassiopeia heals for 75% less when she poisons minions and small monsters
HEAL - 5-22 (based on level) (+0.1 ability power) ⇒ 13/16/19/22/25% of her ability power
COST - 40/45/50/55/60 mana ⇒ 50 mana at all ranks
W bonus movement speed increased; bonus movement speed duration decreased; grounds and slows dashing enemies.
W - Steadfast Presence
NEW: CRASH-INTO HELLO - If Poppy stops an enemy from dashing or casting a movement ability, she grounds and slows them by 25% for 2 seconds
MOVEMENT SPEED DURATION - 2.5 seconds ⇒ 2 seconds
BONUS MOVEMENT SPEED - 30% ⇒ 35%
Base health regen growth increased. R no longer revives Aatrox; amplified self-healing increased; cooldown decreased.
Despite the adjustments we've made over the past couple of patches, Aatrox has remained a stalwart presence in pro play. We're making him less reliable as a blind pick with the removal of revives from his ultimate.
HEALTH REGEN GROWTH - 0.75 ⇒ 1
R - World Ender
REMOVED: MORTAL - Aatrox no longer earns a Revive through kills
AMPLIFIED SELF-HEALING - 40/55/70% ⇒ 50/60/70%
COOLDOWN - 140/120/100 seconds ⇒ 120/100/80 seconds
W cooldown flattened; energy restore flattened; duration extension removed; stealth type changed. Q AP ratio increased. E damage increased. R cooldown increased.
We're taking some steps to make Akali a little less slippery while buffing her in other areas. By changing her stealth type to Invisibility, she'll now be revealed by true sight, giving more enemies a way to find her when she's in her shroud. Additionally, there will be a higher cost when she chooses to use her ultimate as a means of escape. But on the plus side, the buffs to her energy restore and damage on her E will help her stay lethal against any unfortunate, caught-out enemy.
MAGIC RESIST - 32.1 ⇒ 37
HEALTH GROWTH - 85 ⇒ 95
Q - Five Point Strike
RATIO - 0.5 ability power ⇒ 0.6 ability power
W - Twilight Shroud
STEALTH TYPE - Obscurity ⇒ Invisibility (Akali is now fully revealed by True Sight effects, rather than only her outline)
COOLDOWN - 25/22/19/16/13 seconds ⇒ 20 seconds at all ranks
ENERGY RESTORE - 40/50/60/70/80 ⇒ 80 at all ranks
REMOVED: DURATION EXTENSION - Twilight Shroud's duration no longer extends if Akali breaks invisibility by basic attacking or using abilities
E - Shuriken Flip
SHURIKEN DAMAG - 70/105/140/175/210 (+0.7 bonus attack damage) ⇒40/70/100/130/160 (+0.35 total attack damage)
NEW: SHURIKEN AP RATIO - 0.5 ability power
DASH DAMAGE - 50/80/110/140/170 (+0.7 bonus attack damage) ⇒40/70/100/130/160 (+0.35 total attack damage)
NEW: DASH AP RATIO - 0.5 ability power
R - Perfect Execution
COOLDOWN - 100/85/70 seconds ⇒ 120/110/100 seconds
Base mana and mana growth increased.
Giving Alistar a boost in average play without making him overbearing in pro. The increase in mana helps those who may struggle with managing their resources in lane.
MANA - 278.84 ⇒ 350
MANA GROWTH - 38 ⇒ 40
Q max stun duration and radius growth per second increased. E max movement speed now scales with level.
Making larger-than-lane Q stars is so bad that it's just considered trolling. But it's definitely one of the cooler parts of Aurelion Sol's kit and should actually be considered a viable ability, especially in coordinated play. These changes should help encourage more dummy thicc Q stars.
Q - Starsurge
MAXIMUM STUN DURATION - 1.65/1.8/1.95/2.1/2.25 seconds after traveling for 5 seconds ⇒ 2.2/2.4/2.6/2.8/3 seconds after traveling for 5 seconds (minimum stun duration still 0.55/0.6/0.65/0.7/0.75/0.8 seconds))
STAR RADIUS GROWTH - Increased by 33%
E - Comet of Legend
MAXIMUM BONUS MOVEMENT SPEED - 25/30/35/40/45% ⇒ 25-45% (levels 1-18)
Base health increased; health regen decreased. E travel speed increased; ally bonus speed flattened.
We're shifting some of Bard's durability around to help him survive all-ins with his team, and speeding up his tunnel mobility for stronger early-game ganks.
HEALTH - 535 ⇒ 575
HEALTH REGEN - 7.5 ⇒ 5.5
E - Magical Journey
TRAVEL SPEED - 800 ⇒ 900
ALLY BONUS SPEED - 10/20/30/40/50% ⇒ 33% at all ranks
Passive and R bugfixes. Q arc speed decreased. W cost bugfixed.
Diana's 9.13 changes had unintended power consequences. We're adjusting accordingly.
Passive - Moonsilver Blade
BUGFIX - Will no longer occasionally do unintended additional damage to turrets
Q - Crescent Strike
INNER ARC SPEED - 2100 ⇒ 1900
OUTER ARC SPEED - 2300 ⇒ 2100
W - Pale Cascade
COST - 40/55/60/65/70 mana ⇒ 40/55/70/85/100 mana
R - Lunar Rush
BUGFIX - Lunar Rush can no longer be reset twice when a reset was timed with a new application of Moonlight
Passive cooldown reduction removed; cooldown decreased; damage increased. Q cooldown and damage increased; cost decreased late. W now interruptible by CC and restricts Flash during channel; self-slow decreased.
Galio has long been pro play regular, mainly due to his ability to safely clear waves at a range and threaten instant engages with his taunt+Flash combo. Both of these things are exceptionally powerful in pro, but have led to a low solo queue winrate for the gargoyle. This patch we're looking to diminish these pro strengths while moving that power to places that won't just lead to a different flavor of pro dominance. Overall, Galio should be worse at clearing minions from range, but have fewer mana constraints, which should encourage him to build more durability.
MANA GROWTH - 20 ⇒ 40
Passive - Colossal Smash
REMOVED: COOLDOWN REDUCTION - Colossal Smash's cooldown is no longer reduced every time Galio hits a unique enemy champion with an ability
COOLDOWN - 8 seconds ⇒ 5 seconds
DAMAGE - 12-80 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.4 bonus magic resist) ⇒ 15-160 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.6 bonus magic resist)
Q - Winds of War
COOLDOWN - 10/9.5/9/8.5/8 seconds ⇒ 14/13/12/11/10 seconds
GUST DAMAGE - 70/105/140/175/210 ⇒ 80/115/150/185/220
COST - 80/90/100/110/120 mana ⇒ 80/85/90/95/100 mana
W - Shield of Durand
NEW: GROUNDED - Galio cannot Flash while channeling Shield of Durand
NEW: WHY'D YOU STOP ME - Shield of Durand can now be interrupted by all the usual CC effects that interrupt channels
SELF-SLOW - 30% ⇒ 15%
W cooldown decreased; root duration increased.
Adding some power into the part of Jhin's kit that rewards timing and coordination.
W - Deadly Flourish
COOLDOWN - 14 seconds ⇒ 12 seconds
ROOT DURATION - 0.75/1/1.25/1.5/1.75 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
Q cooldown increased early, decreased late; cost flattened. W double shield on return removed; shield ratio increased; shield duration decreased. R cooldown reset removed; cooldown decreased late; ratio increased.
Builds centered around the safety provided by Lux's W have risen in prominence over the last month or two. Because Lux's Prismatic Barrier dodged some of the adjustment treatment given to other shields, we're making some changes to adjust the power between her offense- and defense-oriented builds.
We're also removing Final Spark's cooldown refund since we never pushed the mechanic far enough to feel really meaningful and the effect can just be replicated with adjustments to its base cooldown.
Q - Light Binding
COOLDOWN - 10 seconds ⇒ 13/12/11/10/9 seconds
COST - 40/45/50/55/60 mana ⇒ 50 mana at all ranks
W - Prismatic Barrier
RETURNING SHIELD - Double outgoing shield ⇒ Same as outgoing shield (returning shield still stacks with the outgoing shield)SHIELD RATIO0.2 ability power ⇒ 0.3 ability power
MAXIMUM SHIELD - 150/195/240/285/330 (+0.6 ability power) ⇒100/130/160/190/220 (+0.6 ability power)
SHIELD DURATION - 3 seconds ⇒ 2.5 seconds
R - Final Spark
REMOVED: COOLDOWN REFUND - No longer refunds a percentage of its maximum cooldown when hitting at least one enemy champion that dies within 1.75 seconds
COOLDOWN - 80/65/50 seconds ⇒ 80/60/40 seconds
RATIO - 0.75 ability power ⇒ 1.0 ability power
Q slow increased, slow duration decreased. W empowers basic attacks on cast and cleaves in a cone; cost increased and scales with rank. VFX and QoL updates.
Malphite is one of the League's oldest champions, and we all know that rolling stones gather no moss. To that end, we're giving the Shard of the Monolith a giant quality-of-life update that should make his abilities feel more satisfying to use. Specifically, his Q should look and feel more responsive, and his W now resets his attack swing animation and cleaves in a longer-reaching cone rather than a circle.
We're also enhancing the fantasy of playing a literal mountain by scaling Malphite's size as he stacks armor throughout the match. Finally, a suite of new ability visual effects ties the whole update together and should help Malphite feel more rock solid than ever.
SHINE AND POLISH - New VFX for all abilities and skins
MOUNTAIN OUT OF A MOLEHILL - Malphite is slightly smaller at the start of the game
NEW: MOUNTAIN MAN - Malphite's size now increases with his armor, capping around 850 armor
Passive - Granite Shield
NEW: MOHS SCALE - Shield regeneration VFX added
Q - Seismic Shard
ROLLING STONES - Improved cast animation for most skins
THE ROCK IS COOKING - Malphite now spawns his rock ~100 units in front of him rather than at his center point
SLOW - 14/17/20/23/26% ⇒ 15/20/25/30/35%
SLOW DURATION - 4 seconds ⇒ 3 seconds
NEW: W - Thunderclap
EMPOWERED BASIC ATTACK - Malphite's next basic attack within 6 seconds gains 50 increased range and deals 20/35/50/65/80 (+0.2 ability power) (+0.15 armor) bonus physical damage
ROCKY ROAD CONE - For the next 5 seconds after casting, Malphite's basic attacks cleave enemies in a cone in front of him, dealing 10/20/30/40/50 (+0.2 ability power) (+0.1 armor) physical damage to enemies hit
COST - 25 mana at all ranks ⇒ 30/35/40/45/50 mana
Passive base damage decreased. E magic penetration decreased late.
Even after 9.12's hotfixes, Mordekaiser is too strong. We're following up with some additional adjustments, pulling some power out of his damage amplification in the mid-game and his passive damage overall.
Passive - Darkness Rise
BASE DAMAGE - 8-25 (levels 1-18) ⇒ 5-15 (levels 1-18)
BUGFIX - No longer activates on Mordekaiser's corpse if it procs via Death's Grasp hitting 3 enemies after Mordekaiser dies
E - Death's Grasp
MAGIC PENETRATION - 5/10/15/20/25% ⇒ 5/7.5/10/12.5/15%
Cougar E base magic damage increased.
Giving Nidalee a tiny bit of all-in help and jungle clear speed without impacting her already strong ranged abilities.
E - Swipe
BASE DAMAGE - 70/130/190/250 ⇒ 80/140/200/260
E now stuns non-champions. R deals reduced damage to surviving enemies; now grants Pyke additional "Your Cut" gold as well.
Pyke's 9.13 changes had the intended outcome of equalizing performance between support Pyke and solo Pyke, but left Pyke with some room for buffs.
E - Phantom Undertow
NEW: DANNY PHANTOM - Phantom Undertow now stuns non-champions, but deals no damage to them
R - Death From Below
NEW: SURVIVOR - Deals 50% reduced damage to enemies that survive Death from Below
SPLIT BOUNTY - When Pyke kills an enemy with Death from Below, the last assisting ally ⇒ the last assisting ally and Pyke are granted "Your Cut"
FIRST MATE - When Pyke assists on a kill following Death from Below, he receives 1 "Your Cut" ⇒ 2 "Your Cut"
NEW: ICON - Death from Below's icon now shows next to Pyke's health bar when it can be cast for free
Base health regen and health regen growth increased. Q and E bugfixes.
While the dart didn't land on "REWORK" this patch, it did land on "BUGFIX" and slightly grazed "BUFF" (we're giving him more forgiveness in lane while players acclimate to his new ability patterns).
HEALTH REGEN - 7 ⇒ 8
HEALTH REGEN GROWTH - 0.55 ⇒ 0.8
Q - Overload
BUGFIX 1 - Overload no longer cancels Ryze's movement when spammed during its cast time
BUGFIX 2 - Overload no longer bounces back to its original target if Spell Flux is applied to it during other bounces
E - Spell Flux
BUGFIX 3 - Now correctly triggers Manaflow Band when it bounces to a champion
BUGFIX 4 - Spell Flux no longer bounces back to its original target off of other targets that have Flux on them
Q recast timer increased; brighter ability icon when toggled on in the spell bar.
Making our toggle spells more consistent in timing so they get cancelled less.
Q - Poison Trail
RECAST TIMER - 0 seconds ⇒ 0.5 seconds
INDICATOR - When toggled on, Poison Trail's icon will be highlighted more brightly
Soul Fragments restore mana and permanently increase Swain's max HP. Q pierces through minions; no longer pierces through champions killed. R1 drains all nearby enemies. R2 damage tied to R1 health drained; no longer modified by Soul Fragments; now castable immediately.
Swain's Soul Fragment mechanic gated players from simply accessing his ultimate, making it a whole lot less satisfying when they're finally able to trigger it. We're cutting out the decision-making around when Swain should cast Demonflare, while also pushing the scaling fantasy that's appropriate to his thematics.
HEALTH GROWTH - 90 ⇒ 85
ATTACK RANGE - 550 ⇒ 525
Passive - Ravenous Flock
REMOVED: STORING SOUL FRAGMENTS - Swain can no longer store up to 5 Soul Fragments in reserve, empowering Demonflare
NEW: SOUL EATER - Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment
NEW: SOUL DRINKER - Collecting a Soul Fragment restores 4/5.5/7% of Swain's mana
Q - Death's Hand
REMOVED: MEGA DRAIN - Killing a target no longer restores 3% of Swain's maximum mana
NEW: THUNDERBOLT - Bolts now always continues through minions, but stop on impact with enemy champions
COOLDOWN - 7.5/6.25/5/3.75/2.5 seconds ⇒ 10/8.5/7/5.5/4 seconds
RANGE - 725 ⇒ 625
ANGLE BETWEEN BOLTS - 8 ⇒ 10
R - Demonic Ascension
COST - 0 mana ⇒ 100 mana
BONUS HEALTH - 150/275/400 ⇒ 125/200/275 (+5 per Soul Fragment)
MINION AND MONSTER HEALING REDUCTION - 80% ⇒ 90%
NEW: GIGA DRAIN - Swain drains all enemy units within range, including invisible units
R - Demonflare
REMOVED: SECOND CAST HEALTH THRESHOLD - Swain no longer needs to restore 125/300/450 health to cast Demonflare and can cast it immediately
DEMONFLARE DAMAGE - 45/60/75 (+0.21 ability power) magic damage per Soul Fragment to all nearby enemies ⇒ 75% of the health Swain has drained during Demonic Ascension in magic damage, up to a cap
NEW: DEMONFLARE MINIMUM DAMAGE - 100/150/200 (+0.5 ability power)
NEW: DEMONFLARE MAXIMUM DAMAGE - 200/300/400 (+1.0 ability power)
Passive damage vs minions less reduced. Q detonation damage increased. E shield granted on first cast; no longer blocks non-magic damage but blocks all magic damage for a duration; cooldown flattened; second cast stun duration decreased. R cast range decreased, recast window decreased, cooldown increased, AD->AP ratio conversion decreased.
Sylas has been a high priority pick in pro play due to his versatility and late-game power. We're putting in some changes focused around reducing the fallback power of his ultimate, and changing his pick conditions.
Passive - Petricite Burst
DAMAGE REDUCTION ON MINIONS - 70% ⇒ 50%
Q - Chain Lash
DETONATION DAMAGE - 40/60/80/100/120 (+0.4 ability power) ⇒45/70/95/120/145 (+0.6 ability power)
E - Abscond/Abduct
NEW: ABSCOND SHIELD - Now shields himself against all magic damage for 2 seconds on first cast
COOLDOWN - 18/17/16/15/14 seconds ⇒ 14 seconds at all ranks
ABDUCT STUN DURATION - 0.5 seconds ⇒ 0.35 seconds
R - Hijack
CAST RANGE - 1050 ⇒ 950
HIJACKED ULTIMATE HOLD DURATION - 120 seconds ⇒ 90 seconds
COOLDOWN - 85/50/15 seconds ⇒ 100/80/60 seconds
AP RATIO CONVERSION - 0.5 ability power to 1.0 bonus attack damage, 0.7 ability power to 1.0 total attack damage ⇒ 0.4 ability power to 1.0 bonus attack damage, 0.6 ability power to 1.0 total attack damage
Passive damage health scaling increased; stacks no longer increase ability damage; abilities no longer apply stacks. Q no longer has a melee-range arc; stun now consumes all stacks. W1 Nearsight on enemies removed. W2 stun on enemies removed. E stores less Grey Health but heals for a higher percent; cooldown reduced but starts on shield expiration.
We're taking a sweeping pass at some of the things that make Tahm Kench unnecessarily frustrating to play against, notably the constant CC that plagues opponents in lane and his Q's large melee hitbox.
And he can now Devour Blue and Red Buffs, because that seems like it could be fun.
Passive - An Acquired Taste
REMOVED: FILET O' FISH - Abilities no longer deal bonus magic damage based on passive stacks
REMOVED: NO FOOD - Abilities no longer apply An Acquired Taste stacks
ON-HIT DAMAGE - 1.5% Tahn Kench's maximum health per stack ⇒ 2.5% Tahm Kench's maximum health at any number of stacks
Q - Tongue Lash
COOLDOWN - 8/7/6/5/4 seconds ⇒ 8/7.5/7/6.5/6 seconds
REMOVED: MELEE HITBOX - No longer hits enemies in a wide arc in front of Tahm Kench on cast
NEW: FISHING WITH ELECTRICITY - Stunning an enemy with Tongue Lash consumes all stacks of An Acquired TasteSLOW50/55/60/65/70% ⇒ 30/35/40/45/50%
SLOW DURATION - 2 seconds ⇒ 3 seconds
STUN DURATION - 1.5 seconds ⇒ 2 seconds
W - Devour/Regurgitate
REMOVED: ANGLERFISH'S LIGHT - Enemies are no longer nearsighted while Devoured
REMOVED: GROSS - Enemies are no longer stunned for 0.25 seconds after they're Regurgitated
DAMAGE RATIO - 9/10/11/12/13% of target's maximum health ⇒ 11% of target's maximum health
MAXIMUM MONSTER DAMAGE - 400/450/500/550/600 ⇒ 500
NEW: FISH ARE FRIENDS AND FOOD - Tahm Kench can now Devour and Regurgitate Blue Sentinel and Red Brambleback
E - Thick Skin
GREY HEALTH - 80/85/90/95/100% of the damage Tahm Kench takes ⇒45/50/55/60/65% of the damage Tahm Kench takes
GREY HEALTH HEAL - 20/25/30/35/40% of Grey Health ⇒ 75% of Grey Health at all ranks
COOLDOWN - 6 seconds starting on cast ⇒ 3 seconds when Thick Skin's shield expires or is broken
W recast timer decreased.
Making our toggle spells more consistent in timing so they get cancelled less.
W - Purge
RECAST TIMER - 1 seconds ⇒ 0.5 seconds
Passive shield decreased; mana restore removed. Q empowered damage decreased; cost increased. E missing HP scaling increased; cost decreased.
We're opening Yuumi's early game weakness to reduce her presence in pro play. These changes cut her very early lane poke dominance, while buffing her later lane scrapping.
Passive - Bop 'n' Block
SHIELD - 80-300 (levels 1-18) ⇒ 50-300 (levels 1-18)
REMOVED: MANA RESTORE - Yuumi no longer restores mana when she hits an enemy with an empowered basic attack
Q - Prowling Projectile
EMPOWERED DAMAGE - 60/105/150/195/240/285 (+0.6 ability power) ⇒50/95/140/185/230/275 (+0.65 ability power)
COST - 60/65/70/75/80/85 mana ⇒ 75/80/85/90/95/100 mana
E - Zoomies!
BASE HEAL SCALING - Up to +100% ⇒ +130% based on target's missing health(healing from AP ratio still scales up to +300% based on target's missing health)COST60/70/80/90/100 mana ⇒ 30/40/50/60/70 mana
Ranged Top Laners
A handful of ranged top laners are the dominant picks in professional play because of a combination of their status as a safe early pick in the draft order and their potential to heavily punish unfavorable match-ups in the early game.
Kennen, Neeko, and Jayce all have the following attributes that give them this flexibility and dominance: exceptional (normally enhanced) basic attacks and powerful (and often low cooldown) disengage abilities. With these changes, we're attempting to push these champions' harass power down for the first few levels in exchange for scaling. The expectation is this will lower frustration for the average player, as well as lower pro pick priority.
Attack damage decreased; attack damage growth increased. Q base damage decreased early, increased late; damage ratio increased.
ATTACK DAMAGE - 58 ⇒ 54
ATTACK DAMAGE GROWTH - 3.5 ⇒ 4.25
Q - Shock Blast
DAMAGE - 70/115/160/205/250/295 (+1.0 bonus attack damage) ⇒55/105/155/205/255/305 (+1.2 bonus attack damage)
Attack damage and attack speed decreased; attack damage growth increased. E bonus attack speed increased.
ATTACK DAMAGE - 50.544 ⇒ 48
ATTACK DAMAGE GROWTH - 3.3 ⇒ 3.75
ATTACK SPEED - 0.69 ⇒ 0.625
E - Lightning Rush
BONUS ATTACK SPEED - 30/40/50/60/70% ⇒ 40/50/60/70/80%
Attack damage and attack speed decreased; attack damage growth and attack speed growth increased. Passive no longer breaks when Neeko basic attacks enemy champions. W passive movement speed decreased.
ATTACK DAMAGE - 52 ⇒ 48
ATTACK DAMAGE GROWTH - 2 ⇒ 2.5
ATTACK SPEED - 0.645 ⇒ 0.625
ATTACK SPEED GROWTH - 2.5% ⇒ 3%
Passive - Inherent Glamour
GUESS WHO? - Neeko no longer loses her disguise when basic attacking enemy champions
W - Shapesplitter
PASSIVE BONUS MOVEMENT SPEED - 20/25/30/35/40% ⇒10/15/20/25/30%
The new Death Recap is now live! This new and improved version includes damage type breakdowns, fight duration, and CC duration. Clicking the Recap will allow you to expand and see additional details on damage sources. We still have some more improvements planned for the future, so stay tuned. In the meantime, get in the game and see it for yourself
Show [Allied] Chat
We've added a new option under Settings>Interface>Chat that will now allow you to mute your allies' chats. There is now a separate checkbox for "Show [Allied] Chat" next to the already existing "Show [All] Chat". Both settings will be checked by default, but players can now uncheck both to mute both enemies' and teammates' chats permanently, or until they're turned back on. However, unchecking both will not mute the pre- and post-game chat, but we've heard your requests and are considering including those in the future!
- Qiyana's W - Terrashape passive now procs correctly with Liandry's Torment
- Galio's E - Justice Punch no longer remains in the realm it was cast in when entering/existing Mordekaiser's R - Realm of Death
- Corki's Passive - Hextech Munitions's The Package no longer spawns only in Mordekaiser's R - Realm of Death if Corki was banished there at the time of its spawn
- Rammus' Q - Powerball and Lucian's R - The Culling can no longer be interrupted by CC effects while under the effects of Edge of Night, Banshee's Veil, or Morgana's E - Black Shield
- Vision Score now properly updates on the vision Trinket's tooltip