League of Legends

League of Legends Mythic and Legendary items: stats, classes, more

Published: 15/Nov/2020 6:00 Updated: 15/Nov/2020 6:30

by Alan Bernal

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League of Legends Season 11 is here, and with it comes 23 new Mythic items and numerous Legendary ones that have taken over the in-game shop. Here’s what they all do.

The well-documented changes that are coming to the Rift are going to give every champion at least two Mythic items they can build into, according to Riot.

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Although there’s going to be trial and error to see how they synergize with champions, “Mythic items are the cornerstones in your builds with big effects that define your playstyle from game to game,” Riot Games Producer Jessica ‘Safelocked’ Nam previously revealed.

Riot Games
Preseason 2021 is going to take out some items while introducing Mythic ones.

The idea with these Mythic items is to give players a much clearer sense of what to build up to and what those items will let your champion do.

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As League continues to expand its player base, this will be instrumental for new players to quickly get a sense of what works and what doesn’t, while still letting theory-crafters experiment with different builds.

Riot previously explained that they wanted to keep about a third of all items the same, update another third, and make the final piece composed of completely new items for people to contend with.

Now we have a better idea of what the devs meant by that seeing as they’ve revealed all the items in the Season 11 shop as of patch 10.23.

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This, of course, doesn’t include the changes to the Item Shop, which will see the addition of a new interface and better item trees to follow.

Here are all the Mythic and Legendary items along with changes to the Jungle, courtesy of Riot Games.

Mythic Items

Marksman Mythics

Galeforce

Mobility

  • 3400 gold (Noonquiver + Cloak of Agility + Pickaxe + 625 gold)
  • 55 Attack Damage
  • 20% Attack Speed
  • 20% Critical Strike Chance
  • Active – Cloudburst: Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 180-315 (levels ≤10-18) (+45% bonus AD) magic damage increased against low-health targets by up to 50% (90 second cooldown).
  • Mythic Passive: Grants all other legendary items +3% Move Speed.

Kraken Slayer

Anti-tank

  • 3400 gold (Noonquiver + Cloak of Agility + Pickaxe + 625 gold)
  • 60 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • Bring It Down: Every third basic attack deals an additional 60 (+30% bonus AD) true damage.
  • Mythic Passive: Grants all other Legendary items +10% Attack Speed.

Immortal Shieldbow

Survive burst

  • 3400 gold (Noonquiver + Cloak of Agility + Vampiric Scepter + 600 gold)
  • 50 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 12% Life Steal
  • Lifeline: When taking damage that would reduce you below 30% health, gain a 250-700 (levels ≤10-18) shield for 3 seconds. Additionally, gain 15% life steal for 8 seconds (90 second cooldown).
  • Mythic Passive: Grants all other Legendary items 5 attack damage and 50 health.

Tank Mythics

Sunfire Aegis

Ramping damage

  • 3200 gold (Bami’s Cinder + Aegis of the Legion + 700 gold)
  • 450 Health
  • 30 Armor
  • 30 Magic Resist
  • 15 Ability Haste
  • Immolate: Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). Damaging champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max 6 stacks).
  • Radiance:At maximum Immolate stacks, your basic attacks burn nearby enemies for your Immolate damage per second for 3 seconds.
  • Mythic Passive: Grants all other legendary items 5 Ability Haste.

Frostfire Gauntlet

Slows enemies

  • 3200 gold (Bami’s Cinder + Null-Magic Mantle + Chain Vest + 950 gold)
  • 350 Health
  • 50 Armor
  • 25 Magic Resist
  • 15 Ability Haste
  • Immolate: Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters).
  • Frostfire: Basic attacks create a slow zone for 1.5 seconds (4 second cooldown). Enemies that move across the zone are slowed by 30% (+4% per 1000 max health).
  • Mythic Passive: Grants all other legendary items 100 health and increases your champion model by 7.5%.

Turbo Chemtank

Initiation

  • 3200 gold (Bami’s Cinder + Cloth Armor + Negatron Cloak + 1000 gold)
  • 350 Health
  • 25 Armor
  • 50 Magic Resist
  • 15 Ability Haste
  • Active – Supercharged: Grants 75% movement speed towards enemy champions or turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 40% for 2 seconds (90 second cooldown).
  • Immolate: Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters).
  • Mythic Passive: Grants all other Legendary items +5% Tenacity and Slow Resist.

AD Assassin Mythics

Duskblade of Draktharr

Teamfight multikill

  • 3200 gold (Serrated Dirk + Caulfield’s Warhammer + 1000 gold)
  • 55 Attack Damage
  • 18 Lethality
  • 20 Ability Haste
  • Nightstalker: Attacking a champion deals an additional 100 (+30% bonus AD) physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.
  • Mythic Passive: Grants all other legendary items 5 Ability Haste.

Eclipse

Dueling

  • 3200 gold (Serrated Dirk + Vampiric Scepter + Longsword + 850 gold)
  • 55 Attack Damage
  • 18 Lethality
  • 10% Omnivamp
  • Ever Rising Moon: Hitting a champion with 2 separate basic attacks or abilities within 1.5 seconds deals an additional 6% max health physical damage, grants you 15% movement speed and a 150 ([+40% bonus AD] for melee champions or [100 (+30% bonus AD) for ranged champions]) shield for 2 seconds (6 second cooldown for melee champions, 12 second cooldown for ranged champions).
  • Mythic Passive: Grants all other legendary items 4% Armor Penetration.

Prowler’s Claw

Assassination

  • 3200 gold (Serrated Dirk + Caulfield’s Warhammer + 1000 gold)
  • 55 Attack Damage
  • +21 Lethality
  • +10 Ability Haste
  • Active – Sandswipe: Dash through target enemy, dealing 100 (+30% bonus AD) physical damage. For the next 3 seconds, you deal 15% increased damage to the target (60 second cooldown).
  • Mythic Passive: Grants all other legendary items 5 Lethality
Riot Games
Along with Mythic and Legendary changes, Riot is revamping the Item Shop in League.

AP Mythics (Mana)

Liandry’s Anguish

Anti-Tank

  • 3400 gold (Lost Chapter + Fiendish Codex + 1200 gold)
  • 80 Ability Power
  • 600 Mana
  • 20 Ability Haste
  • Torment: Dealing damage with abilities causes enemies to burn for 15 (+2.5% AP) +1% max health magic damage per second for 4 seconds. Gain 5% magic penetration per second against burning targets (up to 15%).
  • Mythic Passive: Grants all other legendary items 5 Ability Haste

Luden’s Tempest

Burst damage

  • 3400 gold (Lost Chapter + Blasting Wand + 1250 gold)
  • 80 Ability Power
  • 600 Mana
  • 10 Ability Haste
  • 10 Magic Penetration
  • Echo: Damaging abilities deal an additional 100 (+15% AP) magic damage to the target and 3 nearby enemies and grant you 30% movement speed for 2 seconds (10 second cooldown)
  • Mythic Passive: Grants all other Legendary items 5 Magic Penetration

Everfrost

Slows enemies

  • 3400 gold (Lost Chapter + Blasting Wand + 1250 gold)
  • 80 Ability Power
  • 200 Health
  • 600 Mana
  • 10 Ability Haste
  • Active – Glaciate: Deal 100 (+30% AP) magic damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are rooted instead (20 second cooldown).
  • Mythic Passive: Grants all other legendary items 15 Ability Power

AP Mythics (Non-Mana)

Hextech Rocketbelt

Mobility

  • 3200 gold (Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold)
  • 80 Ability Power
  • 250 Health
  • 15 Ability Haste
  • Active – Supersonic: Dash in a target direction, unleashing an arc of magic missiles that deal 200-300 (levels 1-18) (+15% AP) magic damage. Then gain 75% movement speed towards enemy champions for 2 seconds (40 second cooldown).
  • Mythic Passive: Grants all other Legendary items 5 Magic Penetration

Riftmaker

Magic Vamp

  • 3200 gold (Leeching Leer + Blasting Wand + 1050 gold)
  • 80 Ability Power
  • 15 Ability Haste
  • 150 Health
  • 10% Omnivamp
  • Void Corruption: For each second in champion combat, deal 3% bonus damage (max 15%). At maximum strength, the bonus damage is dealt as true damage instead.
  • Mythic Passive: Grants all other legendary items 5% Magic Penetration.

Night Harvester

Teamfight multikill

  • 3200 gold (Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold)
  • 80 Ability Power
  • 250 Health
  • 15 Ability Haste
  • Soulrend: Damaging a champion deals an additional 175-250 (levels 1-18) (+15% AP) magic damage and grants you 25% movement speed for 1.5 seconds (60 second cooldown per enemy)
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste

AD Fighter Mythics

Trinity Force

Dueling

  • 3333 gold (Sheen + Hearthbound Axe + Kindlegem + 733 gold)
  • 35 Attack Damage
  • 35% Attack Speed
  • 200 Health
  • 15 Ability Haste
  • Threefold Strike: Basic attacks grant 25 movement speed for 3 seconds. If the target is a champion, increase your base attack damage by 6%, stacking up to 5 times (max 30%).
  • Spellblade: After using an ability, your next basic attack is enhanced with an additional 200% base attack damage (1.5 second cooldown)
  • Mythic Passive: Grants all other legendary items 10% Attack Speed

Goredrinker

Survive burst

  • 3300 gold (Ironspike Whip + Phage + Kindlegem + 200 gold)
  • 45 Attack Damage
  • 400 Health
  • 15 Ability Haste
  • 150% Base Health Regeneration
  • Active – Thirsting Slash: Deal 110% of your attack damage to nearby enemies. Restore health equal to 20% of your attack damage plus 12% of your missing health for each champion hit (15 second cooldown, affected by ability haste).
  • Aggression: Gain 1% attack damage for each 5% of your missing health (max 15% AD).
  • Mythic Passive: Grants all other legendary items 5 Ability Haste

Stridebreaker

Engage

  • 3300 gold (Ironspike Whip + Hearthbound Axe + Kindlegem + 200 gold)
  • 50 Attack Damage
  • 20% Attack Speed
  • 300 Health
  • 10 Ability Haste
  • Heroic Gait: Dealing physical damage grants 30 movement speed for 2 seconds
  • Active – Halting Slash: Lunge a short distance and deal 110% of your attack damage to nearby enemies, slowing them by 60% (decays over 2 seconds) (20 second cooldown, affected by ability haste)
  • Mythic Passive: Grants all other legendary items +3% Move Speed

Divine Sunderer

Anti-Tank

  • 3300 gold (Phage + Sheen + Kindlegem + 700 gold)
  • 40 Attack Damage
  • 400 Health
  • 20 Ability Haste
  • Spellblade: After using an ability, your next basic attack is enhanced with an additional 10% target max health physical damage (1.5 second cooldown). If the target is a champion, restore 50% of the damage amount (30% for ranged users).
  • Mythic Passive: Grants all Legendary items 5% armor penetration and 5% magic penetration

Enchanter Mythics

Shurelya’s Battlesong

Team mobility

  • 2700 gold (Kindlegem + Faerie Charm + Winged Moonplate + 850 gold)
  • 350 Health
  • 25 Ability Haste
  • 5% Move Speed
  • 50% Base Mana Regen
  • Active – Inspire: Grants you and nearby allies 40% decaying movement speed for 4 seconds and an additional 40-60 (ally levels 1-18) magic damage on the next 3 basic attack or ability hits against champions (90 second cooldown).
  • Mythic Passive: Grants all other legendary items 2.5% Move Speed.

Locket of the Iron Solari

Survive burst

  • 2700 gold (Kindlegem + Aegis of the Legion + 400 gold)
  • 200 Health
  • 20 Ability Haste
  • 30 Magic Resist
  • 30 Armor
  • Active – Intervention: Grants nearby allies a 250-420 (ally levels 1-18) shield, decaying over 2.5 seconds (90 second cooldown)
  • Consecrate: Grant nearby allied champions +5 Armor and Magic Resist.
  • Mythic Passive: Grants all other legendary items a 2 Armor and Magic Resist increase to Consecrate.

Moonstone Renewer

Healing over time

  • 2700 gold (Kindlegem + Bandleglass Mirror + 850 gold)
  • 200 Health
  • 20 Ability Haste
  • 40 Ability Power
  • 100% Base Mana Regen
  • Starlit Grace: When affecting champions with basic attacks or abilities in combat, restore 30-60 (ally levels 1-18) health to the most wounded nearby ally (2 second cooldown). Each second spent in combat with champions increases this healing effect by 37.5% (maximum +150%).
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste.

Imperial Mandate

Ally Burst

  • 2700 gold (Kindlegem + Bandleglass Mirror + 850 gold)
  • 40 Ability Power
  • 200 Health
  • 20 Ability Haste
  • 100% Base Mana Regen
  • Mark of Enmity: Abilities that slow or immobilize a champion deal 60-100 bonus magic damage (levels 1-18) and mark them for 4 seconds. Ally champion damage detonates the mark, dealing an additional 60-100 (ally levels 1-18) magic damage and granting you both 20% movement speed for 2 seconds (6 second cooldown per enemy).
  • Mythic Passive: Grants all other Legendary items 15 Ability Power.
Riot Games
Not only will the Item Shop be retooled, but it will also have helpful hints to help players’ builds.

New Legendary Items

The Collector

  • 3000 gold (Serrated Dirk + Pickaxe + Cloak of Agility + 425 gold)
  • 50 Attack Damage
  • 20% Critical Strike Chance
  • 12 Lethality
  • Death And Taxes: Dealing damage that would leave an enemy below 5% health executes them. Champion kills grant an additional 25 gold.

Navori Quickblades

  • 3400 Gold (Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold)
  • 60 Attack Damage
  • 20% Critical Strike Chance
  • 30 Ability Haste
  • Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown.

Force of Nature

  • 2900 gold (Negatron Cloak + Winged Moonplate + Ruby Crystal + 800 gold)
  • 350 Health
  • 60 Magic Resist
  • 5% Move Speed
  • Absorb: Taking damage from abilities grants you 6 movement speed and 4 magic resist for 5 seconds (stacks up to 5 times; each unique ability instance gives one stack)

Serpent’s Fang

  • 2800 gold (Serrated Dirk + Pickaxe + 825 gold)
  • 60 Attack Damage
  • 18 Lethality
  • Shield Reaver: Basic attacks and abilities deal 50 (+40% bonus AD) additional physical damage to shielded targets.

Horizon Focus

  • 3000 gold (Needlessly Large Rod + Hextech Alternator + 700 gold)
  • 100 Ability Power
  • Hypershot: Damaging a champion with a non-targeted ability at over 750 range or immobilizing them reveals them and increases their damage taken from you by 10% for 6 seconds

Cosmic Drive

  • 3000 gold (Fiendish Codex + Kindlegem + Amplifying Tome + 865 gold)
  • 70 Ability Power
  • 200 Health
  • 30 Ability Haste
  • Spelldance: Dealing damage with abilities grants 10 (+20% ability haste) movement speed for 4 seconds.

Demonic Embrace

  • 3000 gold (Blasting Wand + Giant’s Belt + Amplifying Tome + 815 gold)
  • 70 Ability Power
  • 350 Health
  • Azakana Gaze: Dealing ability damage burns enemies for 1.5% max health magic damage every second for 4 seconds. Gain 10 armor and magic resist while a champion is affected (+2.5 armor and magic resist for each additional champion affected).

Serylda’s Grudge

  • 3400 gold (Caulfield’s Warhammer + Last Whisper + 850 gold)
  • 45 Attack Damage
  • 30% Armor Penetration
  • 20 Ability Haste
  • Betrayal: Damaging abilities slow enemies by 30% for 1 second

Silvermere Dawn

  • 3000 gold (Quicksilver Sash + Pickaxe + Ruby Crystal + 425 gold)
  • 35 Attack Damage
  • 200 Health
  • 35 Magic Resist
  • Active – Quicksilver: Remove all disables except Airborne and gain 40% tenacity and slow resistance for 3 seconds. Can’t be used while affected by Airborne effects.

Chempunk Chainsword

  • 2700 gold (Executioner’s Calling + Caulfield’s Warhammer + Ruby Crystal + 400 gold)
  • 45 Attack Damage
  • 200 Health
  • 15 Ability Haste
  • Hackshorn:Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% Grievous Wounds.

Chemtech Putrifier

  • 2300 gold (Oblivion Orb + Bandleglass Mirror + 450 gold)
  • 50 Ability Power
  • 15 Ability Haste
  • 100% Base Mana Regeneration
  • Puffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 2 seconds. Immobilizing champions applies 60% Grievous Wounds instead.

Staff of Flowing Water

  • 2300 gold (Forbidden Idol + Blasting Wand + 650 gold)
  • 60 Ability Power
  • 10% Heal and Shield Power
  • 100% Base Mana Regeneration
  • Rapids: Healing or shielding an ally grants you both 15% movement speed and 20-40 (ally levels 1-18) ability power for 3 seconds.

Stirring Runestone

  • 1100 gold
  • Level 13 required to purchase.
  • Arcane Cache: This item can store up to 3 purchased Control Wards.
  • Blooming Empire: This item transforms into Watchful Wardstone once you’ve placed 20 Stealth Wards.

Watchful Wardstone

  • Upgrades from Ancient Runestone
  • 25 Ability Haste
  • Control: This item can store up to 3 purchased Control Wards.
  • Visions of Ixtal: Increase your Stealth Ward and Control Ward placement caps by 1

Vigilant Wardstone

  • 2300 gold (Watchful Wardstone + 1200 gold)
  • 40 Ability Haste
  • 10% Move Speed
  • Control: This item can store up to 3 purchased Control Wards.
  • Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.

Updated Legendary Items

Infinity Edge

  • 3400 gold (B.F. Sword + Pickaxe + Cloak of Agility + 625 gold)
  • 70 Attack Damage
  • 20% Critical Strike Chance
  • Perfection: Gain an additional 8% critical strike damage per 20% critical strike chance (max 40%)

Guinsoo’s Rageblade

  • 2800 gold (Rageknife + Cloak of Agility + Dagger + 900 gold)
  • 40% Attack Speed
  • 20% Critical Strike Chance
  • Wrath: Basic attacks apply 40 physical damage on-hit per 20% critical strike chance, but you can no longer critically strike.
  • Seething Strike: Every third basic attack applies your on-hit effects twice.

Lord Dominik’s Regards

  • 2900 gold (Last Whisper + Cloak of Agility + 850 gold)
  • 30 Attack Damage
  • 20% Critical Strike Chance
  • 30% Armor Penetration
  • Giant Slayer: Deals up to 15% bonus physical damage against champions with greater max health than you.

Essence Reaver

  • 2900 gold (Caulfield’s Warhammer + Sheen + Cloak of Agility + 500 gold)
  • 40 Attack Damage
  • 20% Critical Strike Chance
  • 20 Ability Haste
  • Spellblade:After using an ability, your next basic attack deals an additional 100% base AD + 40% bonus AD physical damage and restores 3% mana (1.5 second cooldown)

Phantom Dancer

  • 2900 gold (Dagger + Zeal + Dagger + 1100 gold)
  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Spectral Waltz: Basic attacks grant Ghosting and 7% movement speed for 2 seconds. In addition, attacking 5 times causes Spectral Waltz to also grant 40% attack speed for the same duration.

Gargoyle Stoneplate

  • 3300 gold (Aegis of the Legon + Cloth Armor + Null-Magic Mantle + 1050 gold)
  • 60 Armor
  • 60 Magic Resist
  • 15 Ability Haste
  • Active – Unbreakable: Gain a 100 (+100% bonus health) shield that decays over 2.5 seconds (90 second cooldown).
  • Fortify: Taking damage from a champion grants 3% bonus armor and 3% bonus magic resist for 6 seconds, once per enemy champion (max 15% bonus armor and magic resist).

Spirit Visage

  • 2900 gold
  • +450 Health
  • +40 Magic Resist
  • +10 Ability Haste
  • Indomitable Will: Increases all healing received by 25% and all shielding received by 15%

Abyssal Mask

  • 2700 gold (Giant’s Belt + Negatron Cloak + 900 gold)
  • 350 Health
  • 60 Magic Resist
  • Unmake: Immobilizing a champion causes them to take 10% increased damage for 4 seconds.

Frozen Heart

  • 2700 gold (Warden’s Mail + Glacial Shroud + 800 gold)
  • 80 Armor
  • 400 Mana
  • 20 Ability Haste
  • Winter’s Caress: Reduces the attack speed of nearby enemies by 15%
  • Rock Solid: Reduce incoming damage from basic attacks by up to 0.5% of your max health, capped at 40% of the attack’s damage

Randuin’s Omen

  • 2700 gold (Warden’s Mail + Cloth Armor + Kindlegem + 600 gold)
  • 250 Health
  • 80 Armor
  • 10 Ability Haste
  • Active – Humility: Briefly slow nearby enemies and reduce their attack damage by 10% and critical strike damage by 20% for 4 seconds (60 second cooldown).
  • Rock Solid: Reduce incoming damage from basic attacks by up to 0.5% of your max health, capped at 40% of the attack’s damage.

Titanic Hydra

  • 3300 gold (Tiamat + Ruby Crystal + Giant’s Belt + 800 gold)
  • 30 Attack Damage
  • 500 Health
  • Colossus: Gain bonus attack damage equal to 1% of your max health
  • Cleave: Basic attacks deal additional physical damage equal to 4 (+1.5% of your max health) to the target and 40 (+3% of your max health) to enemies behind the target (75% damage for ranged)

Ravenous Hydra

  • 3300 gold (Tiamat + Vampiric Scepter + Caulfield’s Warhammer + 100 gold)
  • 65 Attack Damage
  • 20 Ability Haste
  • 15% Omnivamp
  • Cleave: Basic attacks and abilities deal up to 60% of your attack damage to other enemies near the target. (Damage scales down with distance from the target. Only once per ability.)

Black Cleaver

  • 3300 gold (Caulfield’s Warhammer + Kindlegem + Longsword + 1050 gold)
  • 40 Attack Damage
  • 300 Health
  • 25 Ability Haste
  • Carve: Dealing physical damage to a champion applies a stack of 4% armor reduction for 6 seconds, up to 6 stacks (max 24%).
  • Butcher: Damaging attacks and abilities against fully Shredded enemies deal an additional 5% of the target’s missing health in physical damage (damage-over-time effects deal 2% missing health instead, 0.5 second cooldown).

Sterak’s Gage

  • 3100 gold (Pickaxe + Phage + Ruby Crystal + 725 gold)
  • 50 Attack Damage
  • 400 Health
  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring 2% of your max health over 6 seconds (max 5 stacks, 1 per enemy champion; healing 60% effective for ranged users).
  • Lifeline: Upon taking damage that would reduce your health below 30%, gain a shield equal to 200, plus 8% of your max health per stack of Rage (60 second cooldown, max health portion of shield 60% smaller for ranged users).

Death’s Dance

  • 3100 gold (Chain Vest + Caulfield’s Warhammer + Pickaxe + 325 gold)
  • 50 Attack Damage
  • 40 Armor
  • 15 Ability Haste
  • Ignore Pain: [35% for melee || 15% for ranged] of physical damage taken is dealt to you over 3 seconds instead.
  • Defy: Champion takedowns cleanse Ignore Pain’s remaining damage, grant you 30% movement speed for 2 seconds, and restore 10% of your max health over the duration.

Wit’s End

  • 3100 gold (Hearthbound Axe + Negatron Cloak + Dagger + 800 gold)
  • 30 Attack Damage
  • 40% Attack Speed
  • 50 Magic Resist
  • Fray: Basic attacks apply 15-80 (levels 1-18) magic damage on-hit and grant 20 movement speed for 2 seconds

Blade of the Ruined King

  • 3100 gold (Vampiric Scepter + Recurve Bow + Pickaxe + 325 gold)
  • 40 Attack Damage
  • 30% Attack Speed
  • 12% Life Steal
  • Mist’s Edge: Basic attacks apply physical damage equal to [10% for melee || 6% for ranged] of the target’s current health
  • Siphon: Basic attacking a champion 3 times deals 40-120 magic damage (levels 1-18) and steals 25% movement speed for 2 seconds

Zeke’s Convergence

  • 2400 gold (Kindlegem + Glacial Shroud + 700 gold)
  • 300 Health
  • 30 Armor
  • 250 Mana
  • 20 Ability Haste
  • Active – Conduit: Designate an Accomplice (60 second cooldown)
  • Convergence: For 4 seconds after you immobilize an enemy, your Accomplice’s attacks and abilities hits apply an additional 25-50 (+1.5% your max health) (+7.5% your AP) magic damage to that enemy.

Champions can only be linked by one Zeke’s Convergence at a time.

Knight’s Vow

  • 2300 gold (Crystalline Bracer + Rejuvenation Bead + Kindlegem + 700 gold)
  • 400 Health
  • 300% Base Health Regen
  • 10 Ability Haste
  • Active – Pledge: Designate an ally who is Worthy (60 second cooldown).
  • Sacrifice: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% health gain 35% movement speed when running towards them.

Champions can only be linked by one Knight’s Vow at a time. Damage redirection stops if you have less than 30% health.

Mikael’s Crucible

  • 2100 gold
  • +30% Heal and Shield Power
  • +50 Magic Resist
  • +15 Ability Haste
  • +150% Base Mana Regen
  • Active – Quicksilver Gift: Remove all crowd control debuffs from an ally champion and heal them for 100-200 (lv 1-18). (120 second cooldown)

Mortal Reminder

  • 2700 gold (Executioner’s Calling + Zeal + 700 gold)
  • 20 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive basic attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

Thornmail

  • 2700 gold (Bramble Vest + Giant’s Belt + 1000 gold)
  • 350 Health
  • 60 Armor
  • Thorns: When struck by an attack, deal 10 (+10% bonus armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.

Morellonomicon

  • 2500 gold (Blasting Wand + Oblivion Orb + Ruby Crystal + 450 gold)
  • 70 Ability Power
  • 250 Health
  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% Grievous Wounds.

Manamune

  • 2600 gold (Tear of the Goddess + Caulfield’s Warhammer + Sapphire Crystal + 750 gold)
  • 35 Attack Damage
  • 400 Mana
  • 15 Ability Haste
  • Awe: Gain bonus AD equal to 2% maximum mana.
  • Mana Charge: Strike a target with an attack or ability to consume a charge and gain 3 bonus mana. Bonus mana gain doubled if the target is a champion. This item transforms into Muramana once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4).

Muramana

  • Transforms from Manamune
  • 35 Attack Damage
  • 750 Mana
  • 15 Ability Haste
  • Awe: Gain (3% maximum Mana) attack damage
  • Shock: When targeting champions, ability strikes and basic attacks deal additional physical damage equal to 4% maximum mana.

Archangel’s Staff

  • 3000 gold (Tear of the Goddess + Needlessly Large Rod + Sapphire Crystal + 1000 gold)
  • 60 Ability Power
  • 400 Mana
  • Awe: Gain bonus ability power equal to 3% maximum mana
  • Mana Charge: Strike a target with an ability to consume a charge and gain 3 bonus mana. Bonus mana gain doubled if the target is a champion. This item transforms into Seraph’s Embrace once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4).

Seraph’s Embrace

  • Transforms from Archangel’s Staff
  • 60 Ability Power
  • 850 Mana
  • Awe: Gain bonus ability power equal to 5% maximum mana
  • Empyrean: Increase your total mana by 5% (+2.5% per 100 AP)

Lich Bane

  • 3000 gold (Sheen + Aether Wisp + Blasting Wand + 600 gold)
  • 80 Ability Power
  • 10% Move Speed
  • Spellblade: After using an ability, your next basic attack is enhanced with an additional 150% base AD + 50% ability power magic damage (2.5 second cooldown)

Maw of Malmortius

  • 3100 gold (Hexdrinker + Caulfield’s Warhammer + 700 gold)
  • 50 Attack Damage
  • 50 Magic Resist
  • 15 Ability Haste
  • Lifeline: Upon taking magic damage that would reduce health below 30%, gain a 200 (+20% max health) magic damage shield for 5 seconds (60 second cooldown)

Sanguine Blade

  • 3000 gold (Serrated Dirk + Vampiric Scepter + 1000 gold)
  • 50 Attack Damage
  • 10 Lethality
  • 12% Physical Vamp
  • Frenzy: While near one or fewer visible enemy champions gain 8 lethality and 20-80% (levels 1-18) attack speed, decaying over 3 seconds if other enemy champions get too close.
Riot Games
Riot’s framework for item balancing heading into League of Legends’ 2021 Preseason.

Evolved Legendary Items

The items below were evolved into some of the Mythics above.

  • Sunfire Cape (Sunfire Aegis)
  • Righteous Glory (Berserker Suit)
  • Iceborn Gauntlet (Frostfire Gauntlet)
  • Duskblade of Draktharr
  • Liandry’s Torment (Liandry’s Anguish)
  • Luden’s Echo (Luden’s Tempest)
  • Hextech Protobelt-01 (Hextech Rocketbelt)
  • Trinity Force
  • Shurelya’s Reverie (Shurelya’s Battlesong)
  • Locket of the Iron Solari

Removed Legendary Items

  • Adaptive Helm
  • Athene’s Unholy Grail
  • Frozen Mallet
  • Hextech GLP-800
  • Hextech Gunblade
  • Spellbinder
  • Statikk Shiv
  • Twin Shadows
  • Jungle items—see the section at the bottom of the page!

Maintained Legendary Items

“These items will have balance changes—and often changes to the stats they offer—but their effects work the same so you’ll play around them pretty much the same way you do now. We’re just including this section for people who CTRL+F for specific Legendaries.”

Ardent Censer, Banshee’s Veil, Bloodthirster, Dead Man’s Plate, Edge of Night, Guardian Angel, Mejai’s Soulstealer, Mercurial Scimitar, Nashor’s Tooth, Rabadon’s Deathcap, Rapid Firecannon, Redemption, Runaan’s Hurricane, Rylai’s Crystal Scepter, Stormrazor, Umbral Glaive, Void Staff, Warmog’s Armor, Youmuu’s Ghostblade, Zhonya’s Hourglass

Jungle Items

“We’re taking cues from last year’s update to support items which reduced support gold investment in their item to a one-time starter purchase. Junglers will pick one of two starter items which, after Smiting a few times, will disappear from their inventory to permanently grant its effects as a passive and upgrade Smite to Chilling or Challenging.”

Doran’s Forgeheart

  • 350 gold
  • +8% Omnivamp vs. monsters
  • Tooth & Nail: Damaging monsters burns them for (2% Bonus Health) (+10% Ability Power) (+5% Bonus Attack Damage) magic damage over 5 seconds. Monsters who would die to the burn die immediately.
  • Ashen Path: Smiting 5 times consumes this item to upgrade your Smite to Challenging Smite and grant the effects of this item permanently.
  • Huntsman: Killing Large Monsters grants 60 bonus experience. The first Large Monster killed grants 150 bonus experience instead.
  • Leyline Walker: Regenerate up to 8-15 (lv 1-18) mana per second when in the Jungle or River, based on missing mana.

Doran’s Hailseed

  • 350 gold
  • +8% Omnivamp vs. monsters
  • Tooth & Nail: Damaging monsters burns them for (2% Bonus Health) (+10% Ability Power) (+5% Bonus Attack Damage) magic damage over 5 seconds. Monsters who would die to the burn die immediately.
  • Frostworn Path: Smiting 5 times consumes this item to upgrade your Smite to Chilling Smite and grant the effects of this item permanently.
  • Huntsman: Killing Large Monsters grants 60 bonus experience. The first Large Monster killed grants 150 bonus experience instead.
  • Leyline Walker: Regenerate up to 8-15 (lv 1-18) mana per second when in the Jungle or River, based on missing mana.

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