League of Legends patch 11.10 is here and we’ve got all the LoL notes & changes that dropped in the May 12 update, including a string of nerfs for some “out of control” champs, four new “Arcana” skins, Phase Rush nerfs, and plenty more.
- Riot rush out Smite rework, jungle XP changes
- Phase Rush rune cops nerfs to keep Hecarim, Udyr in check
- Pre-Ascended Xerath revealed in new “Arcana” skin line
Now that the Mid-Season Invitational is finally getting underway, Riot’s balance team have turned their attention back to the LoL solo queue experience.
This week’s patch is on the “lighter side” in regards to champion changes, lead developer Mark ‘Scruffy’ Yetter revealed. Instead, they focused on “jungle accessibility changes” in a bid to get more people queueing up for the role. Several popular LoL champs, like Lux and Kayle, were locked in for buffs.
Phase Rush also copped a raft of new Season 11 nerfs.
Finally, Riot has given LoL players a glimpse of pre-Ascended sorcerer Xerath in a new “Arcana” skin line, which will be released in this next update.
Here’s all the details on League of Legends patch 11.10, which is out now.
What’s coming in League of Legends patch 11.10?
Lux, Kayle lead buffs, Katarina nerfed again
Popular champions like Lux have made it to the buff lists this cycle.
The Demacian spellcaster in particular is one of the most popular characters in League of Legends, and was played 28,562 times in high ELO despite a lower win rate. In a similar vein, Irelia was slated to get buffs despite a hefty 5.81% presence in ranked, but was “dropped” early in the cycle.
Riot also handed Kennen, Kayle, Zyra, and Yuumi several buffs.
On the flip side, Riot has targeted Galio, Talon, Jinx, Katarina, Thresh, Bard, and new jungle terror Darius for 11.10 nerfs. They will be joined in the same column by four items; Riftmaker, Abyssal Mask, Guinsoo’s Rageblade, and Goredrinker.
Smite rework, catch-up XP returns
Riot is once again completely shaking up the way League of Legends’ jungle should be played. The latest set of changes in patch 11.10 will revert the catch-up XP removal in Season 10, rework the Smite summoner spell, and more.
Jungle monsters now do less damage, but they respawn less frequently, opening up windows for ganks. Gold has also been increased by around 5%.
On top of the camp changes, Smite now does flat damage that doesn’t scale on level — 500 at base, 1,000 once you complete your item quest to get Chilling or Challenging Smite. Using the summoner spell will also break Scuttle Crab’s shield in an attempt to widen the champ pool.
“At a high level we want these changes to be helpful and satisfying for Jungle players across all levels of play but we’re not aiming for a significant power increase or decrease for the position,” Yetter explained.
Phase Rush cops nerfs
Popular rune pick Phase Rush is finally being nerfed, and it could mark an end to the Sorcery keystone’s reign in the mid lane.
Riot is culling its movement speed bonus early, as well as increasing its cooldown from a flat 15 seconds, to a scaling cooldown starting at 30 seconds. While its duration has been increased, the big early game nerfs will make it less viable on meta picks.
Its power to take easy trades and get away from ganks easily is taking a big hit, and the late-game trade-off doesn’t mean much.
New “Arcana” skins
Riot Games has unveiled four new champion skins, set to be released in League of Legends patch 11.10 — fantastical new “Arcana” cosmetics.
Each of the new skins has a mystical splash art, drawn as if from the pages of an ancient spellbook, as well as new VFX and SFX animations. Headlining the new skins is Xerath, who is getting his first pre-Ascended alternate appearance.
Here’s all the champs getting Arcana skins:
- Camille (Epic) — 1350 RP
- Lucian (Epic) — 1350 RP
- Tahm Kench (Epic) — 1350 RP
- Xerath (Epic) — 1350 RP
The Arcana skins are also releasing with seven chromas each.
League of Legends patch 11.10 dropped on May 12.
We’ve put together the full list of official buffs, nerfs, changes, and updates to champions, items, runes, and more in the latest Season 11 patch, courtesy of Riot Games.
League of Legends patch 11.10 patch notes
Passive – Traveler’s Call
- Base Damage: 40 ⇒ 30
E – Apprehend
- Cooldown: 24/21/18/15/12 seconds ⇒ 26/24/22/20/18 seconds
W – Shield of Durand
- Cooldown: 18/17.5/17/16.5/16 seconds ⇒ 18 seconds
- Magic Damage Shield: 8/11/14/17/20% of maximum health ⇒ 8/9.75/11.5/13.25/15% of maximum health
- Armor: 28 ⇒ 26
R – Super Mega Death Rocket!
- New – Smaller Mega Death Rocket: Execute damage against epic monsters is now capped at 1000 (AoE damage is capped at 800)
- Movement speed: 340 ⇒ 335
Passive – Divine Ascent
- Aflame AP Damage Ratio: 20% ⇒ 25%
- Transcendent Bonus Attack Range: 50 (575 total) ⇒ 100 (625 total)
- Muramana Bugfix: Kayle’s fire waves now properly apply Muramana’s Shock
W – Electrical Surge
- Maximum stacks bonus damage: 10/20/30/40/50 (20% AP) (60/70/80/90/100% AD) ⇒ 20/30/40/50/60 (25% AP) (60/70/80/90/100% AD)
E – Lucent Singularity
- Damage: 60/105/150/195/240 (+60% AP) ⇒ 60/110/160/210/260 (+65% AP)
E – Permafrost
- Updated – Targeting: 250 for all targets ⇒ Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)
Q – Noxian Diplomacy
- Damage ratio: 110% bonus AD ⇒ 100% bonus AD
- Health: 561 ⇒ 530
- Health Growth: 93 ⇒ 95
Q – Prowling Projectile
- Base Damage: 40/70/100/130/160/190 ⇒ 50/80/110/140/170/200
- Base Empowered Damage: 45/85/125/165/205/245 ⇒ 60/100/140/180/220/260
Passive – Garden of Thorns
- Vine Lasher Slow: 25% ⇒ 30%
W – Rampant Growth
- Cooldown: 20/18/16/14/12 seconds ⇒ 18/16/14/12/10 seconds
- Health: 350 ⇒ 400.
- Damage amp potency: 10% ⇒ 15%.
- Damage amp duration: 4s ⇒ 5s.
- Thirsting Slash Healing: 25% AD (+8% of missing health) ⇒ 25% AD (+10% of missing health)
- Combine cost: 2800 gold ⇒ 2600 gold.
- Combat Trigger: Dealing damage to enemy champions ⇒ Dealing damage to and taking damage from enemy champions
- Void Corruption Increased Damage per second: 2%, stacking up to 5 times for a maximum of 10% ⇒ 3%, stacking up to 3 times for a maximum of 9%
- Cooldown: 15 seconds ⇒ 30-10 seconds (based on level)
- Bonus Movement Speed: 40%-60% for melee || 25-40% for ranged ⇒ 30%-60% for melee || 15-40% for ranged
- Camp Respawn Timer 2 min ⇒ 2 min 15s.
- Camp ‘bright’ warning timer 15s ⇒ 10s.
- New – The Comeback Kid: When a jungler is at least two levels below the average level of all players in the game, they get increased XP from large and epic monsters. These camps will grant 50 XP more per level below the average level of all players in the game.
- Smite Damage to Monsters: 390-1000 (based on levels) ⇒ 450 at base, 900 after Smite quest completion
- New – Unsealed Spellbook Swap Smite Damage: Smite damage now increases after swapping summoner spells twice
- New – Scuttle on back: Smite and any crowd control now breaks Rift Scuttle’s shield before applying damage
- Omnivamp on jungle items 10% ⇒ 8%.
- Smite heal from max healing 10% ⇒ 15%.
- Jungle Monster Base Attack Damage Reduction tor Survivability Flattening:
- Blue Sentinel 82-303 (levels 1-18) ⇒ 78-234 (levels 1-18)
- Red Brambleback 82-303 (levels 1-18) ⇒ 78-234 (levels 1-18)
- Gromp 80-253 (levels 1-18) ⇒ 78-234 (levels 1-18)
- Murkwolf 42-156 (levels 1-18) ⇒ 35-105 (levels 1-18)
- Smaller Murkwolves 16-59 (levels 1-18) ⇒ 10-30 (levels 1-18)
- Crimson Raptor 20-74 (levels 1-18) ⇒ 20-60 (levels 1-18)
- Raptors 13-49 (levels 1-18) ⇒ 10-30 (levels 1-18)
- Big Krug 80-303 (levels 1-18) ⇒ 78-234 (levels 1-18)
- Medium Krug 25-93 (1eve1s 1-18) ⇒ 20-60 (levels 1-18)
- Mini Krugs 17-63 (1evels 1-18) ⇒ 13-39 (levels 1-18)
- Blue Sentinel health 1800-3150 (levels 1-18) ⇒ 1850-3238 (levels 1-18)
- Red Brambleback health 1800-3150 (1evels 1-18) ⇒ 1850-3238 (levels 1-18)
- Rift Scuttler health 1000-2066 (levels 1-17) ⇒ 1050-2170 (levels 1-17)
- Mini Krug value 12g ⇒ 13g
- Murkwolf value 55g ⇒ 65g
- Gromp value 85g ⇒ 90g
- Crimson Raptor value 35g ⇒ 45g
- Passive – Icathian Surprise: Reduced noise and improved clarity with regards to the size of the explosion
- Basic Attack: New missiles and hit effects
- Q – Caustic Spittle: New hit effects and a new missile to better represent its actual hitbox
- W – Bio-Arcane Barrage: New effects to make Kog’Maw more representative of the Void
- E – Void Ooze: New hit effects and a new missile to better represent its actual hitbox
- R – Living Artillery: New effects that better represent the hitbox
- Base Kog’Maw Updated character texture
- Reindeer Kog’Maw Added new recolors to all VFX
- Deep Sea Kog’Maw Added new recolors to all VFX
- Jurassic Kog’Maw Added new recolors to all VFX
- Lion Dance Kog’Maw New unique VFX on E; updated R and Q VFX
- Pug’Maw All VFX updated
- All other Kog’Maw: R updated to show hitbox more clearly
Bugfixes / QoL Updates
- Updated the width of Pyke’s E – Phantom Undertow’s VFX to better match the hitbox
- Fixed a bug where Prowler’s Claw’s Sandswipe would only work on champions, not other targets like minions
- Fixed a bug where Sanguine Blade’s “healing from physical vamp against champions” counter so that it accurately displays the amount of healing the user receives
- Aurelion Sol’s Q – Starsurge’s stun and R – Voice of Light’s knock-up are no longer delayed by up to 0.25 seconds
- The Rift Herald will no longer spawn the wrong way
- Fixed a bug where Fizz was unable to gain Tear of the Goddess stacks when killing minions with W – Seastone Trident
- When a player completes Cull’s Reap’s minion kill requirement via their ally’s Relic Shield’s Spoils of War, the player now properly gains the 350 gold from Cull
- Yone’s Q – Mortal Steel no longer only activates Navori Quickblade at point-blank range
- Navori Quickblade now properly triggers when Yasuo uses his E – Sweeping Blade and Q – Steel Tempest combo
- If a player’s inventory is full and they sell their Trinket, attempting to purchase a Wardstone will no longer subtract its gold cost given that the player’s inventory is full
- Fixed a bug where melee champions would gain 54% bonus attack range from Rapid Firecannon instead of the expected 35%
- Death’s Dance no longer extends Aspect of the Dragon’s burn damage longer than intended (3 seconds)
- Fixed a bug where Fiddlesticks’ Passive – A Harmless Scarecrow effigies would not be usable for the rest of the game if the user sold their Poro Snax at the shop in ARAM
- Fixed a bug where Akali would deal double E – Shuriken Flip damage if her target was very close to a wall
- Vladimir no longer becomes targetable when his W – Sanguine Pool ends after using Zhonya’s Hourglass’ Stasis during the ability
“Poised precariously above the city, on the edge of High Arcana, Camille’s power comes from surprise and defying expectations. Her patterns seem confusing and alarming– even perilous– to those who cross her path, but they always resolve to her benefit. When burdened on the brink, Camille is at her strongest, but no one truly knows what she plans to use all that strength for…”
“Lucian believes in balance: that no one Archetype should have excessive influence on the world. With one gun amplifying patterns and the other canceling them out, Lucian maintains the world’s fragile order within the new power vacuum– even as the likes of Tahm Kench move to fill it.”
Arcana Tahm Kench
“The epitome of power and opulence, Tahm Kench’s power drips from his tongue. Its ornate patterns captivate and cajole his listeners. He leverages those he rules, staking his power to ensure the patterns always shift in his favor– “correcting” his subjects who have gone astray.”
“Ensnared by his own desires, Xerath leads citizens of Low Arcana to act on their basest urges. The more he is entranced by the forbidden, the more his power grows. But while Xerath believes their temptation will lead to his deliverance, he does not realize that the stronger he becomes, the more tightly his chains bind him.”