League of Legends

League of Legends devs detail why they don’t add new game modes

Published: 22/May/2020 11:20

by Daniel Cleary


Riot Games developers have revealed why there has not been many alternative game modes, such as Odyssey: Extraction, added to League of Legends during its recent in-game events.

The core gameplay that Summoner’s Rift provides has attracted many players to League of Legends, however, Riot has previously added alternative modes with some of their events to keep players entertained.

While certain limited-time modes like ARURF have remained popular over the years, Riot revealed why they’ve been slow to any new alternative modes to the MOBA, during their latest Ask Riot blog post on May 21.

Riot Games
League of Legends fans have been calling for alternative modes such as Odyssey: Extraction

One of the major questions that they had received was around the lack of new game modes such as Odyssey: Extraction or Star Guardian: Invasion, which provides players with a completely different experience to the base gameplay.

The League of Legends devs explained that their approach to these unique modes has changed over time and that some of the modes they added would not hold a consistent player base after the first few weeks.

“Modes like this put a really unique twist on League’s core gameplay, but they didn’t hold your attention for long,” they admitted, “players were excited to try the modes but would quickly return to Summoner’s Rift after the novelty wore off.

Riot Games
Riot released a look at the total hours played on some of the game modes.

The post also explained that creating new modes that feature PvE elements such as Extraction can take a while to balance correctly and make it enjoyable enough for players to replay.

“Ultimately, we want to make sure that the amount of time we spend in development is worth the amount of time y’all get enjoying it,” they revealed.

Riot later admitted that they were aware of some concerns fans had around the quality of recent in-game events and that they were also working on ways to address them, with some changes already planned for later in the year, “We’re still working on other improvements to things like the Event Pass system and mission variety. We hope to slowly make positive changes throughout the course of 2020.”

For now, League of Legends fans will seemingly have to wait a little while longer before seeing any new modes in-games, although with the ongoing Pulsefire 2020 event, the popular ARURF LTM will still be available until June 15.

League of Legends

TFT patch 10.25 to feature Talon buffs, Warwick & Moonlight nerfs, more

Published: 3/Dec/2020 7:29

by Andrew Amos


TFT patch 10.25 is on its way as the final update ahead of the Mid-Set update, and it’s set to be massive. Talon could be back on the menu, Warwick and Moonlight are getting a nerf, and that’s only the tip of the iceberg.

The TFT meta has stabilized after patch 10.24. No longer is it 4-1 roll down and pray, because there’s actually meaning to the early game.

That doesn’t mean there’s nothing Riot can’t improve though. With the b-patch finally going live with nerfs to Zed, Yone, and Runaan’s Hurricane, TFT patch 10.25 is going to be the big one before the year’s end. It’s the final patch before January’s mid-set update, which will shake up units, traits, and more.

Enduring Sword Talon in TFT
Riot Games
Talon could be back in TFT patch 10.25 with some damage buffs.

TFT patch 10.24b nerfs Zed, Yone, more

Before we dive too deep into TFT patch 10.25, it’s important to note some changes were made in the middle of TFT patch 10.24 that you might have missed. Zed and Yone were nerfed, alongside traits Keeper, Cultist, and attack speed item Runaan’s Hurricane.

This was to curb the power of Zed carry comps which had risen to prominence. An attack speed nerf has made them less potent, but ultimately still strong. The same goes for the rest of the nerfs, which have lightly nudged the power balance instead of major overhauls.

Moonlight the big target on TFT patch 10.25

TFT patch 10.24 had one big winner, and it was Moonlight reroll compositions. Diana and Lissandra carry have been two of the strongest picks on this patch thanks to the rolling changes.

However, on TFT patch 10.25, Riot are bringing them back in line. Because it’s easier to hit the composition, Riot have had to bring back Lissandra and Diana’s damage to be more in line with other one-cost units. While they still have the four-star mechanic, it won’t be as hard to beat.

Warwick is also set for a big nerf to his lifesteal at one and two-star to compensate for his ability overhaul last patch. This will be coupled with a Divine nerf, reducing the amount of true damage the units dish out.

Wukong, Fiora, Sylas, Xin Zhao, Evelynn, and Talon are all set for buffs, while Vi and Kayn are on Riot’s naughty list.

Diana in TFT Fates
Riot Games
Moonlight champions Diana and Lissandra are getting nerfed in TFT patch 10.25.

You can find the full set of changes below, courtesy of [email protected]. We will update this with the full patch notes once they drop on December 8.

TFT patch 10.24 preview notes


Tier 1


  • Ability AD percent increased from 225/250/275% to 250/265/280%


  • Damage increased from 200/300/450 to 250/400/600


  • Ability damage lowered from 350/450/600/800 to350/450/550/700
  • Ability secondary damage lowered from 175/225/300/450 to 175/225/275/375


  • Ability orbs lowered from 4/5/6/9 to 4/5/6/8

Tier 2


  • Damage increased from 250/400/600/1000 to 250/400/700/1111


  • Ability armor reduction lowered from 50/75/100% to 40/60/80%

Tier 3

Xin Zhao

  • Ability AD percent changed from 300/325/350% to 330/340/350%


  • Ability damage increased from 350/500/1400 to 350/600/1500
  • Ability damage multiplier lowered from 3 to 2.

Tier 4


  • Ability AD percent increased from 200/200/250% to 240/250/275%


  • Ability lifesteal lowered from 50/50/200% to 40/40/200%

Tier 5


  • Damage changed from 400/600/6666 to 375/575/6666