League 2021 preseason update to add new jungle items, CDR changes, more

Daniel Cleary
Senna and lee sin from League of Legends

Riot Games has revealed some details about the massive item overhaul planned for League of Legends’ 2021 preseason, with changes to starting jungle items, cooldown reduction, grievous wounds, and much more. Here’s what we know so far.

Since it was announced on June 22 that League of Legends would receive a major in-game shop and items rework during the 2021 preseason, fans have been eager to see just what would be in store.

Thankfully, in a blog post on August 7, Riot has now revealed many of the key details scheduled for the update, which is expected to drop after the 2020 World Championships.

Ocean dragon in League of Legends
Massive changes such as the Elemental Rifts are often tested in League of Legends’ Preseason.

The Preseason update is often used to test some of the biggest changes that Riot has planned, as seen with the Elemental Drakes for Season 10, while pro players take a break from competition.

For the 2021 preseason, the entire item system will be reworked, as Riot set out on their goal of having only “polished” items with a “clear purpose” in League of Legends.

League’s Preseason 2021 item update

Lead Gameplay Designer Mark ‘Scruffy’ Yetter shared some of these details, revealing that jungle items, CDR and healing reduction, would all be updated alongside the previously announced changes.

League’s 2021 preseason jungle items

The LoL dev explained that jungle items would be transformed into new starting items, similar to those for support players, so that they can start building standard items immediately.

While they are still working on the final details, he also shared that they are exploring “something like the support quests” for these new items that would let them upgrade their smite spell throughout a game.

CDR and Ability Haste for 2021 preseason

Cooldown reduction is another major part of the preseason update. With the stat now changing into ‘Ability Haste’, the 40% CDR restriction will be completely removed and this item effect will have linear scaling.

“The upside (and why we’re doing it) is that build flexibility is dramatically better and there are more choices around haste vs non-haste builds,” the League dev added.

Healing Reduction, Grievous Wounds, and more changes

The Summoner’s Rift team also highlighted Healing Reduction ahead of the end-of-season update, claiming that Grievous Wounds was”underpowered,” following the addition of healing-heavy champs like Senna, and that they would be buffing the HR item after Worlds 2020.

“We’re looking to make Grievous Wounds a sharper effect that more effectively counters extreme healing situations,” Riot shared, also adding that they will “trim some healing” from runes, items, and champs were it’s necessary.

They later announced that Tenacity would be receiving some adjustments before outlining their goals for each champion role and how these preseason changes would help them improve build paths and flexibility in-game.

While the exact date of these changes is still unclear,  pre-season usually takes place after Worlds in November or December.

About The Author

Daniel is former Dexerto weekend games writer, as an expert in various multiplayer games in numerous genres. His expertise also expanded into gaming content creators, and the rise of streaming and YouTube stars, as well as esports professionals.