Insane Yone exploit makes new League champion invincible - Dexerto
League of Legends

Insane Yone exploit makes new League champion invincible

Published: 11/Aug/2020 4:17 Updated: 11/Aug/2020 4:18

by Andrew Amos

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If you thought Yone’s instant teleport “feature” was bad, then this new exploit is on a whole nother level. League’s newest champion can turn invincible during his E, and can now dodge abilities like Zoe sleep, Mordekaiser’s ultimate, and even Urgot’s ultimate.

Yone is League of Legends’ freshest addition. Yasuo’s older brother has come back from the dead, although he’s not really known for cheating death.

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While people are still figuring out how best to use League’s 150th champion, there’s a few tips and tricks people have been mastering with Yone’s E. You can use the pseudo-teleport as a way to get back to lane faster after you channel a Baron-empowered recall.

Yone in League of Legends
Riot Games
Yone’s E is strong, but we don’t think it’s meant to turn you invincible.

However, there is one smaller element of the ability many overlooked, until now. When you dash back to Yone’s human form, you will be unstoppable for a certain amount of time.

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You can use this window to avoid CC, in what is surely one of League’s most game-breaking, yet easiest to execute exploits. Vandiril showcased just how easy it is to replicate it in an August 10 YouTube video.

If Yone times his E so he returns to his human form while he would otherwise be tagged by crowd control, he will dodge it. While he will still take the damage in most cases, he won’t be affected by the debuff, and can go on his merry way.

This can be used to dodge a number of abilities. Tagged by Zoe or Lillia sleep? Just dash out and return to your human form just before you go under. Caught in a Mordekaiser ultimate? You can quickly dash out.

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You can even save yourself from an Urgot ultimate if you time your E at the right time. If you time it right, you won’t even need to wait for the five-second window ⁠— there’s a slight window indicating Urgot is pulling you in before you are suppressed that you can abuse.

There’s infinite possibilities to abuse this. In fact, if you consider yourself a Yone one-trick, you should probably learn how to pull off this neat trick. It might be a bug or exploit, or it could be an intended feature, Riot hasn’t come out publicly to say what it is. We bet it’s probably the former.

Riot have been pretty strict with major game-breaking exploit crackdowns as of late. 3,000 players in China were banned for three years after being caught abusing a global Ornn W exploit. The same went for Kayn, Poppy, and other champions abusing Hexflash exploits.

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It’s unclear if Riot would enforce the same punishments for abusing this exploit. This Yone exploit is not going to hard-win you games like the other ones, but it’s pretty game-breaking.

It could just be an intended feature at the end of the day though. In any case however, this is one exploit you’d probably want to learn, especially if you call yourself a Yone main.

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League of Legends

TFT Patch 10.21 notes: Divine & Moonlight rework, Azir buff, more

Published: 13/Oct/2020 21:00 Updated: 13/Oct/2020 21:01

by Brad Norton

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The latest Teamfight Tactics update is upon us, ushering in a ton of new balancing updates to fan-favorite Champions alongside fresh reworks for various Traits in patch 10.21.

While Riot Games appeared comfortable with the state of TFT prior to the 10.20 patch, the latest update shakes things up once again.

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A handful of Traits, Champions, and Runes have been adjusted in the 10.21 update to shake up the state of the game.

Expect the meta to be in flux as usual with new overhauls, as it could take a while to get comfortable with the new balance. Get caught up to speed with our complete overview of the patch down below.

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Champions changed in TFT 10.21 patch

TFT Azir
Riot Games
Azir has been buffed quite significantly in the latest update.

First up, when it comes to Champions, multiple have been adjusted in every tier. Most tweaks are quite small in the grand scheme of things, though some have been changed drastically.

In Tier 4, Ahri has taken quite a hit. Ability damage has been dropped massively, so you’ll need to take that into consideration in your next games. Similar can be said for all of Jhin’s abilities too, though to a lesser extent.

At the very top, Azir has been buffed in Tier 5 with an increase to ability damage. Meanwhile, Zilean is able to strike more targets now than ever before.

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Divine and Moonlight both overhauled in TFT 10.21 patch

TFT
Riot Games
Divine has been completely reworked in the latest TFT patch.

Moving on to Traits, nine have been adjusted in the new patch, though some more than others. Most just received slight statistical changes, but others have been completely redesigned.

Divine now has a new function as it removes “all crowd control and ascend” for targeted Champions. These units will take 66% less damage and also deal 50% bonus true damage while the effect lasts.

Meanwhile, Moonlight has an updated effect now too. At the beginning of combat, Champions with the lowest star-level will increase until the end of combat.

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The full patch notes for the 10.21 update can be found below.

TFT Patch 10.21 preview notes

TFT Champions

Tier 1

Elise
  • Health Restore on Attack: 40/80/120 ⇒ 40/80/160
Nidalee
  • Javelin Toss Damage Bonus per Hex: 10% ⇒ 20%
Diana
  • Orbs: 4/5/6/10 ⇒ 4/5/6/9

Tier 2

Aphelios
  • Turrets now stop firing when Aphelios is disabled
Jarvan IV
  • Dragon Strike Damage: 175/250/500 ⇒ 175/250/750

Jax

  • Starting/Total Mana: 50/100 ⇒ 60/110
Teemo
  • Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900

Tier 3

Kennen
  • Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350
Veigar
  • Spell Power gain on kill: 1/2/4 ⇒ 1/1/2

Tier 4

Ahri
  • Health: 650 ⇒ 600
  • Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000
Jhin
  • Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234%
Riven
  • Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350
Talon
  • TruestrikeDamage: 200/225/300% ⇒ 200/225/250%

Tier 5

Kayn

  • Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666
  • Shadow Form damage buff: 75% ⇒ 50%
Azir
  • Warlord’s Divide Damage: 200/350/2000 ⇒ 200/350/8888
Lillia
  • Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds
Zilean
  • Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10
  • Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000

Traits

Cultist

  • Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.
  • Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500
  • Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400
Hunter
  • Bonus Damage: 175% at all levels ⇒ 150/175/200/225%
Divine
  • [Trait changed]
“Upon attacking 6 times of dropping below 50% health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.”
2 units: 4 seconds
4 units: 7 seconds
6 units: 10 seconds
8 units: 14 seconds
Moonlight
  • Moonlight (5) now exists: Stars up the lowest 2 champions.
Shade
  • Now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.
  • Bonus Damage: 100/325/650 ⇒ 125/400/750
Vanguard
  • Armor: 100/250/500 ⇒ 100/250/600/1500
  • Vanguard (8) now exists
Ninja
  • AD and AP: 50/120 ⇒ 50/150
Adept
  • Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec
Mystic
  • Magic Resist: 35/95/175 ⇒ 40/100/200

Fortune

  • Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g
  • Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g
  • Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g
  • Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility
  • Fortune (6) average gold value: 10.25g ⇒ 11.65g
  • Fortune (6) lowered the chances of a 5 cost drop.

Systems

  • Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
  • Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
  • You are now guaranteed to see at least one Chosen by 2-2.

Items

  • Chalice of Power Bonus Spell Power: 30 ⇒ 40
  • Gargoyle Stoneplate Bonus Armor & MR per enemy: 12 ⇒ 15
  • Locket of the Iron Solari Shield: 250/300/375/500 ⇒ 350/450/600/800
  • Luden’s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.
  • Luden’s Echo Base Damage: 200 ⇒ 180
  • Luden’s Echo Bonus Damage: 180
  • Quicksilver Duration: 12 seconds ⇒ 10 seconds
  • Statikk Shiv Damage: 85 ⇒ 75
  • Statikk Shiv Bonus Damage: 85 ⇒ 175
  • Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit
  • Zeke’s Herald Bonus Attack Speed: 30% ⇒ 40%
  • ZZ’Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
  • ZZ’Rot Portal Construct Attack Damage: 70 ⇒ 150

Bugs

  • Fixed a typo in Fortune.
  • Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
  • Fixed an issue where the following units would show the wrong color on their spell’s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
  • Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
  • Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit
  • Kayn no longer casts if there are no enemies in range he could hit
  • Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss
  • Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended.