Wondering how to get better at warding in League of Legends? Here’s everything you need to know to establish solid vision control on the map; especially if you’re playing support.
As you continue to rise through the ranks in League of Legends, you’ll very quickly realize that having good vision control is the key to success.
Whether it’s to stop pesky junglers from ganking your lane, or establishing your own network of wards to help ensnare those who dare to enter your jungle; warding is key at the game‘s highest levels.
If you’re wondering how to get better at warding in League of Legends, we’ve got you covered with this full breakdown of all things vision control.
Contents
- What is warding?
- Do only supports ward?
- What wards are there?
- Early game warding
- Mid/late game warding
What is warding in League of Legends?
At its core, warding is all about controlling the battlefield. Most of the enemy’s territory is engulfed in black, known as fog of war.
Wards effectively dispel this, granting a small circle of clarity around the ward itself. This means you’ll be able to see enemies as they step within the ward’s radius, allowing you to react appropriately.
Do only supports ward in League?
While supports do the majority of the heavy lifting, no, they’re not the only ones that should be warding. All players should ward to help their team out.
What wards are there in League of Legends?
There are four different types of wards in League of Legends, each of which do different things. Zombie Wards and Ghost Poros are only available to those running the Domination rune tree, but often you would forgo these for Eyeball Collection instead.
Ward | Available level | How many you can buy | What it does | Recommended role |
Warding Totem | 1 | 1, alongside any obtained via Support items (Spellthief’s Edge, Steel Shoulderguards, Relic Shield, Spectral Sickle) | Provides a small radius of vision around the ward until it is destroyed or times out (90s, three hit points) | All roles |
Control Ward | 1 | 2 | Provides a small radius of vision around the ward until it is destroyed (four hit points) | Top, Mid, Support |
Oracle Lens (Red Trinket) | 1 | 1 | Creates a radar-like radius that sweeps around the player, revealing and disabling wars, as well as showing traps and enemy champions. | Jungle, Support |
Farsight Alteration (Blue Trinket) | 9 | 1 | A ward that can be dropped from 4000 units away that reveals the area for two seconds and champions inside for five | Top, Mid, ADC |
Zombie Ward | Domination rune tree | 1 | Spawn when you kill an enemy ward. Give sight over 1100 units, are visible to the enemy team, have 1one health, last for 120 seconds | Build dependent |
Ghost Poro | Domination rune tree | 1 | When wards expire, a Ghost Poro takes their place for 60s. Is scared off by enemy champions. | Build dependent |
Early game warding
Much of the early game is focused around warding – especially as junglers look to gank lanes before players start to peel off for teamfights. This makes having good vision control crucial.
We would advise that you don’t drop any wards before 1:25, though, as these provide little to no information and will likely just be destroyed, feeding your enemies all-important gold.
Each role has its own designated ward positions, but these are just general guidelines. If you’ve found a spot that works for you; stick with it!
Role | Where to ward blue side | Red side |
Top | Scuttle crab river bush post 1:25
Control ward in your river bush | Scuttle crab river bush post 1:25
Top tri-brush |
Mid | Control ward both bushes, keep the ward to your side of the lane to force enemy overextension
Ward in middle of the lane | Control ward in both red side bush behind Baron pit, and bottom side curved river bush
Totem wards in both bushes, towards your side of the lane to force enemy overextension |
Support (ADC to a lesser extent) | Scuttle crab bush post 1:25
Dragon pit Totem ward in botlane bushes to spot enemy supports
| Control ward in botside river bush
Totem wards in jungle bushes (tri-brush if you’re losing lane) |