G2 Esports star Luka ‘Perkz’ Perković explained his thoughts on League of Legends’ Dragon Souls, slamming them as “really broken” and “OP.”
League of Legends’ Preseason 2020 patch brought a ton of changes to the game, most notably adjustments to one of the main objectives, the Drakes.
Dragon Souls were introduced, giving teams massive buffs for securing their fourth Drake kill. These buffs provide one of extra move speed, more damage, a large shield, or more regeneration, depending on the Drake. These effects brought an extra incentive to fight for them, but Perkz thinks that it might be too much.
Perkz is one of the most experienced League of Legends players in the world.
In an interview with Riot Games, the Croatian player spoke about the buffs and held nothing back as he labeled them to be overpowered.
“The Souls are really broken, all of them are OP,” Perkz began before diving into an explanation, and pointing to the Ocean Drake as the most powerful one.
“Ocean is probably the strongest, as you get so much regen. What makes them good is you get them really fast, and you can stack the buffs within something like 22 minutes,” he continued.
Perkz seems to think that League of Legends’ new Drake Souls are too powerful.
The G2 midlaner is clearly not impressed with the Drake Souls, but they haven’t seemed to make him or G2 slow down, as the team is off to a flying start in the LEC, winning all six games so far and claiming the top spot.
Riot Games have yet to comment on the matter, however, this doesn’t seem to be on their radar, as so far they have not mentioned anything about it in their patch notes, choosing to focus on Champion balance instead.
When mounted on the metal version of her horse she is a “fast and light” champion who will be able to run around the map and cause havoc with ease. On the other hand, when she wears her steed in full plate form she is “slow but heavily armored.”
Rell brings a new take to form swapping champs
-Fast and light when mounted on the metal horse -Slow but heavily armored when she transforms her steed into full plate
Clearly, Rell will have a pretty high skill cap, and is a very situational champion. However, her abilities look like she’ll be a blast to play.
Passive – Break the Mold
Rell attacks very slowly, but temporarily steals a portion of her target’s Armor and Magic Resist to deal bonus damage based on the amount stolen. Additionally, Rell can siphon resistances from multiple different foes to grow extremely tanky.
Q – Shattering Strike
Rell stabs forward with her lance, breaking any shields and damaging all enemies hit (damage decreases after the first target).
If Rell has an ally bound with E – Attract and Repel, she and that ally recover health for each champion hit by this ability.
W1 – Ferromancy: Crash Down
(While mounted) Rell leaps and transforms her mount into heavy armor, gaining a huge shield that lasts until destroyed or remounting. On landing, she knocks up enemies around her. Rell can cast her E and R during the change.
W2 – Ferromancy: Mount Up
(While armored) Rell rushes forward and transforms her armor into a mount, gaining a burst of movement speed. During her next attack, she charges her target to deal bonus damage and flip them over her shoulder.
E – Attract and Repel
Rell magnetically binds a piece of her armor to a target allied champion, granting them bonus Armor and Magic Resist while nearby.
Rell can recast this spell to break the bind and stun all enemies around and between her and her bound ally.
R – Magnet Storm
Rell erupts in magnetic fury, yanking nearby enemies toward her. She then creates a gravitational field around her, pulling nearby enemies in for a few seconds. The field doesn’t interrupt her enemies’ other actions.
Rell’s two forms in-game.
Rell’s lore explained
Rell is a product of the Black Rose Academy, the same establishment set up by the infamous trickster LeBlanc. Inducted to the school at a young age due to her metalmancy skills, Rell thrived in the harsh environment of Noxus’ most terrifying tower of terror, defeating all of the opponents her training threw at her.
It was on her 16th birthday that she grew tired of her training, as well as the victims mysteriously vanishing after she defeated them. Breaking into the forbidden wing of the Black Rose, she found her colleagues drained of magic and left as empty shells: their magic was now being used to fuel her own power through the sigils etched into her skin.
In a moment of sheer anguish she rescued the other souls trapped within the Black Rose’s walls, riding to safety and making it her personal mission to save any child twisted by the Black Rose academy.
It’ll certainly be exciting to see how Rell performs on the rift as a very different sort of champion to many of the others we’ve seen before. As soon as she’s released, we’ll let you know right here, but until then though, saddle up summoners, it’s going to be a wild rodeo!