Full LoL Patch 9.24 notes — Aphelios live, changes to Diana, Senna, more

Andrew Amos
Riot Games

League of Legends Patch 9.24 has been released, with Aphelios and the new Diana rework pushed to live, along with major balance changes to Senna, Yuumi, Ryze, and more.

LoL Patch 9.24 is the first major set of changes since the mega Preseason 10 update, looking to balance some of the new additions to the game. While some minor changes to Sanguine Blade, Ezreal, and Elemental Drakes were pushed out mid-patch, Patch 9.24 introduces a host of new balance changes.

This includes the Aphelios release and the Diana rework, which are being showcased on live servers for the first time on the new patch. Both have been on the PBE for quite some time, but now all players will be able to try their hands at the new-look Lunari champions on the Rift.

Riot GamesAphelios is League of Legends’ 146th champion.

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One of the most major changes is the nerf to Conqueror, and some of the rune’s biggest abusers. The reworked keystone has dominated the Rift, with champions like Ryze, Cassiopeia, and Teemo finding a strong footing in solo queue.

Now, they’ll receive almost half the healing they were getting, down to 8% of total damage dealt from 15% for ranged champions. Melee champions didn’t escape the nerf though, although their nerfs were more kit-focused, like the changes to Garen’s E, Judgment.

Senna and Yuumi are also receiving major balance changes. ADC Senna is taking a bit of a hit, with a nerf to her soul drop rate on minions she kills, as well as AD nerfs across the board. 

Riot GamesYuumi received a major identity change in Patch 9.24.

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Yuumi, on the other hand, is having a lot of her power redistributed from her damage sources to her healing and utility. This means that Yuumi will have to play more like a support, and less like a damage dealer latching onto an unkillable target.

Buffs to Amumu, Braum, Karma, Rammus, and Sivir have also been added, while more nerfs to Akali, Kassadin, and Ryze round out the balance changes.

Patch 9.24 also marks the entrance of the Dawn & Night event, which is expected to kick off on December 11. Nightbringer Lee Sin Prestige Edition will be available in the shop as the last Prestige skin of 2019, alongside plenty of chromas, borders, and other rewards.

Riot GamesNightbringer Lee Sin is the final Prestige skin for 2019.

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League of Legends Patch 9.24 notes

Here are the full patch notes for the Patch 9.24 update to League, as listed on the Riot website.

Aphelios

Aphelios is now live on Patch 9.24.

Akali

Q – Five Point Strike

  • Removed the hitbox behind her
  • Rank 5 minion and monster damage: 33% bonus magic damage ⇒ 25% bonus magic damage

Amumu

Q – Bandage Toss

  • Cooldown: 12/11/10/9/8 seconds ⇒ 10/9.5/9/8.5/8 seconds

Braum

Base Stats

  • Health Growth: 87 ⇒ 98
  • Health Regen: 8 ⇒ 8.5

W – Stand Behind Me

  • Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
  • Mana Cost: 50/55/60/65/70 mana ⇒ 40 mana at all ranks
  • Resistances to Ally: 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances) ⇒ 10/14/18/22/26 (+12% bonus resistances)
  • Resistances to Self: 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances) ⇒ 10/14/18/22/26 (+36% bonus resistances)

R – Glacial Fissure

  • Base Damage: 150/250/350 ⇒ 150/300/450
  • Target Knockup: 0.25 seconds for those hit in the fissure, general knock up for those in close vicinity ⇒ 1-1.5 seconds at all ranks based on distance from Braum for the first target hit in the fissure, every other target hit or within close vicinity is knocked up for 0.25 seconds

Diana

VFX Updates

  • Ability Icons: Brand new ability icons to bring it up to modern standards
  • Ability VFX: Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive
  • Ability SFX: Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive

Base Stats

  • Mana: 372 ⇒ 420
  • Mana Growth: 20 ⇒ 25
  • Attack Damage: 53.04 ⇒ 57.04

Passive – Moonsilver Blade

  • New passive effect: Gain 10-40% attack speed (levels 1-18)
  • Innate: Casting an ability grants Diana 30-90% attack speed (based on Moonfall’s rank) for her next three basic attacks ⇒ Casting an ability triples the attack speed Diana gains from Moonsilver Blade for 3 seconds
  • Serenity Now: Every third strike cleaves nearby enemies for 20-250 (levels 1-18) (+0.8 ability power) additional magic damage and restores (+0.15 ability power) mana ⇒ Every third strike cleaves nearby enemies for 20-250 (+0.4 ability power) additional magic damage.

Q – Crescent Strike

  • Mana Cost: 55 ⇒ 50

W – Pale Cascade

  • Cooldown: 10 seconds at all ranks ⇒ 15/13.5/12/10.5/9 seconds
  • Base Shield: 40/55/70/85/100 (total shield 80/110/140/170/200) ⇒ 30/45/60/75/90 (total shield 60/90/120/150/180)
  • Orb Damage Ratio: 0.2 ability power (total 0.6 ability power) ⇒ 0.15 ability power (total 0.45 ability power)
  • New Shield Ratio: 0.1 bonus health (total 0.2 bonus health)

NEW E – Lunar Rush

  • Cooldown: 25/20/15 seconds ⇒ 22/20/18/16/14 seconds
  • Mana Cost: 50/65/80 mana ⇒ 40/45/50/55/60 mana
  • Damage: 100/160/220 ⇒ 40/60/80/100/120
  • Damage Ratio: 0.6 ability power ⇒ 0.4 ability power

NEW R – Moonfall

  • Cooldown: 26/24/22/20/18 seconds ⇒ 100/90/80 seconds
  • Mana Cost: 70 mana ⇒ 100 mana
  • Slow: 35/40/45/50/55% ⇒ 40/50/60%
  • If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+0.6 ability power) magic damage in an area around her, increased by 35/60/85 (+0.15 ability power) for each target beyond the first pulled

Garen

E – Judgment

  • Number of spins: 7 (+1 spin per 20% attack speed) ⇒ 7 (+1 spin per 25% attack speed)
  • Spin damage: 4/8/12/16/20 (+0-8.2 based on level) (+0.32-0.4 attack damage) ⇒ 4/8/12/16/20 (+0-6.6 based on level) (+0.32-0.4 attack damage)

Karma

E – Inspire

  • Base shield: 70/95/120/145/170 ⇒ 80/110/140/170/200

Kassadin

Q – Null Sphere

  • Cooldown: 9 seconds at all ranks ⇒ 11/10.5/10/9.5/9 seconds

W – Nether Blade

  • Mana restored: 4/5/6/7/8% of missing mana ⇒ 4/4.5/5/5.5/6% of missing mana (quintupled on champions)

Rammus

Base Stats

  • Health Growth: 86 ⇒ 95

E – Frenzying Taunt

  • Cooldown: 12 seconds at all ranks ⇒ 12/11.5/11/10.5/10 seconds

Ryze

Q – Overload

  • Base Damage: 80/105/130/155/180 ⇒ 65/90/115/140/165

Senna

Base Stats

  • Health Growth: 85 ⇒ 75
  • Recommended items have been updated

Passive – Absolution

  • Drop chance: 5.55% on minions Senna kills ⇒ 1.67% on minions Senna kills
  • Champion clones no longer drop Mist Wraiths
  • Bugfix: Allied Bard can no longer kill Mist Wraiths with his Q

Q – Piercing Darkness

  • Damage: 50/80/110/140/170 (+0.5 bonus attack damage) ⇒ 40/70/100/130/160 (+0.4 bonus attack damage)

W – Last Embrace

  • Root duration: 1.45/1.65/1.85/2.05/2.25 seconds ⇒ 1.25/1.50/1.75/2/2.25 seconds

R – Dawning Shadow

  • Damage ratio: 0.4 ability power ⇒ 0.5 ability power

Sivir

Base Stats

  • Attack Damage: 61 ⇒ 63

Yuumi

Passive – Bop ‘n’ Block

  • New mana restore: Now restores 50-160 (levels 1-18) mana
  • Base shield: 50-300 (levels 1-18) ⇒ 60-400 (levels 1-18)

Q – Prowling Projectile

  • Mana cost: 75/80/85/90/95/100 mana ⇒ 85/90/95/100/105/110 mana
  • Damage ratio: 0.45 ability power ⇒ 0.3 ability power
  • Empowered damage: 50/85/120/155/190/225 (+0.65 ability power) ⇒ 50/95/140/185/230/275 (+0.4 ability power)
  • Missile duration: 3 seconds ⇒ 2 seconds

W – You and Me!

  • New channel time: Now has a channel time of 0.25 seconds when attaching from an unattached state
  • Yuumi no longer teleports with her Anchor when attached
  • Immobilizing Yuumi places this ability on a 5 second cooldown
  • Adaptive force: Yuumi and her ally grant each other 5/7/9/11/13 adaptive force (+4/7/10/13/16% of their respective adaptive force ⇒ Yuumi increases her ally’s adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally’s adaptive force) (Yuumi grants herself the same amount)

E – Zoomies

  • New attack speed steroid: Grants 25/30/35/40/45% attack speed to herself or the Anchored target
  • No longer stocks charges
  • No longer increases Yuumi’s healing based on the target’s missing health
  • Heal: 30/40/50/60/70 (+0.1 ability power) ⇒ 70/110/150/190/230 (+0.3 ability power)
  • Cooldown: 18/17/16/15/14 seconds ⇒ 12/11/10/9/8 seconds
  • Cost: 30/40/50/60/70 mana ⇒ 100/115/130/145/160 mana
  • Movement speed: 25%, decays over time ⇒ 15%, no longer decays over time
  • Duration: 2 seconds ⇒ 3 seconds

VFX Updates

Lux

  • Basic attack: Cleaned up the missile and impact
  • Passive – Illumination: Cleaned up
  • Q – Light Binding: Added a subtle effect to better show the width of the missile, sparkles, and rainbows
  • W – Prismatic Barrier: Cleaned up and added a subtle missile width indicator for when it goes out
  • E – Lucent Singularity: Completely revamped and cleaned up the charge and explosion effects
  • R – Final Spark: Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range
  • Idle effects: Cleaned up and improved the staff effects when Lux is idle
  • All skins: Cleaned up and made to match the base kit changes
  • Steel Legion Lux: Cleaned up the lightning effects on Q’s missile, E’s explosion, and R’s beam

Runes

Conqueror

  • Duration: 8 seconds ⇒ 6 seconds
  • Heal: Ranged champions now heal for 15% ⇒ 8% of damage dealt

Prototype: Omnistone

  • Now tells you how much damage it has dealt and how many buffs it has granted. Buffs include: Lethal Tempo’s attack speed, Fleet Footwork’s Haste, Press the Attack’s Vulnerable, Conqueror’s Enrage, Hail of Blades’ attack speed, Predator’s Haste, Phase Rush’s Haste, Summon Aery’s shield, Aftershock’s resistances, or Glacial Augment’s slow
  • More likely to get Predator when not near enemy champions, and less likely to get it when in combat with nearby enemy champions
  • More likely to get Dark Harvest when near low health enemy champions
  • More likely to get Hail of Blades when near low health enemy champions and building attack speed or attack damage
  • More likely to get Conqueror when both you and enemies have high health (increased chance if you’re a melee champion)
  • More likely to get Fleet Footwork if you are low health and below level 9
  • More likely to get Glacial Augment if you have a Glacial item off cooldown
  • More likely to get Summon Aery when you have healing/shielding power and are near a low health ally who is in combat

Bugfixes

  • Only True Damage Ekko and his allies can see his moonwalk animation
  • Elder Dragon Soul empowered champions can no longer execute champions with passives that make them untargetable with abilities (ex. Zac’s Passive – Cell Division, Anivia’s Passive – Rebirth)
  • Teemo’s E – Toxic Shot now properly procs Dark Harvest
  • Pets’ attacks now properly apply The Aspect of the Dragon from Elder Dragon (ex. Zyra’s plants, Shaco’s boxes, Heimerdinger’s turrets)
  • Champions with Presence of Mind now properly get the amount of mana and energy as stated in its tooltip
  • Killing Drakes with Shaco’s R – Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning
  • When ordering champions in Champion Select by Favorites, favorited champions will now properly be at the top
  • Darius now does not heal from Q – Decimate when hitting spell-shielded enemies with his axe’s handle

ARAM Balance Changes

9.24 Buffs

  • Karthus: -6% damage dealt ⇒ Normal
  • Kayle: -6% damage dealt & +6% damage taken ⇒ +6% damage taken
  • Kennen: Normal ⇒ -5% damage taken
  • Olaf: Normal ⇒ -5% damage taken
  • Pyke: Normal ⇒ +5% damage dealt & -5% damage taken
  • Renekton: Normal ⇒ -5% damage taken
  • Sion: -8% damage dealt & +10% damage taken ⇒ -8% damage dealt & +8% damage taken
  • Zyra: -8% damage dealt & +8% damage taken ⇒ -6% damage dealt & +6% damage taken

9.24 Nerfs

  • Camille: +8% damage dealt & -8% damage taken ⇒ +6% damage dealt & -6% damage taken
  • Jayce: +5% damage dealt ⇒ Normal
  • Jhin: -8% damage dealt ⇒ -10% damage dealt
  • Kassadin: -5% damage taken ⇒ Normal
  • Kha’Zix: +8% damage dealt & -10% damage taken ⇒ +8% damage dealt & -8% damage taken
  • Leona: Normal ⇒ +5% damage taken
  • Nautilus: +5% damage taken ⇒ +8% damage taken
  • Nocturne: +10% damage dealt & -12% damage taken ⇒ +8% damage dealt & -8% damage taken
  • Qiyana: +12% damage dealt & -10% damage taken ⇒ +8% damage dealt & -8% damage taken
  • Ryze: +8% damage dealt & -5% damage taken ⇒ +5% damage dealt & -5% damage taken
  • Udyr: +10% damage dealt & -10% damage taken ⇒ +8% damage dealt & -8% damage taken
  • Yorick: -5% damage dealt ⇒ -5% damage dealt & +5% damage taken
  • Zac: +5% damage dealt & -8% damage taken ⇒ +5% damage dealt

Runes

  • Presence of Mind: 20% mana restore, increase max mana by 100 per kill, increase max energy by 10 per kill ⇒ 10% mana restore, increase max mana by 50 per kill, increase max energy by 5 per kill (maximum mana and energy remains at 500 and 50, respectively)

Bugfixes

  • Super minions no longer have extra movement speed
  • Spear of Shojin has been properly removed from ARAM

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About The Author

Hailing from Perth, Andrew was formerly Dexerto's Australian Managing Editor. They love telling stories across all games and esports, but they have a soft spot for League of Legends and Rainbow Six. Oh, and they're also fascinated by the rise of VTubers.