League of Legends

“Fasting Senna” is taking over League of Legends ⁠— here’s why

Published: 9/Mar/2020 3:06

by Andrew Amos

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“Fasting Senna” has fast arisen to become one of the most dominant strategies in League of Legends, with pro players and casuals alike taking it up in spades. We’ve broken down why it’s become so popular, and why it’s so strong.

Senna’s design as a support-marksman hybrid has led to a massive shakeup in the bot lane dynamic. While she can thrive as either, Riot have been angling to balance her as a support to try and keep the AD carry role fresh.

However, the recent rise of Fasting Senna has seen her branch out into becoming a true hybrid ⁠— a support who plays like an AD carry ⁠— and her playrate is skyrocketing.

Riot Games
Senna has seen a second wind hit her sails with a new strategy making her one of the most powerful bot laners in League.

Fasting Senna was popularized after Patch 10.3 changes to the support-marksman hybrid gutted a lot of her AD carry power ⁠— at least in lane. Her passive, Absolution, was nerfed to only drop souls at a rate of 1.67% when she killed a minion ⁠— as well as losing her guaranteed cannon minion soul.

However, at the same time, the spawn rate of souls from minions she didn’t kill increased from 20% to 25%. Given the free gold she earns from her passive with boosts to her basic stats, Senna players devised a way to keep scaling like an AD carry without having to farm.

After the strategy was discovered, it didn’t take pro players long to pick it up. Fasting Senna was first played in the TCL in Turkey by Royal Club’s Anıl ‘HolyPhoenix’ Işık, and spread to other regions like wildfire.

It has since been played an additional 50 times, and has become more popular than your traditional Senna support or AD carry build. It’s also made Senna a high-priority ban target, often getting locked away alongside the likes of Aphelios and Miss Fortune.

“It’s definitely a good strategy, it’s really strong against anything, because you can pick Senna early and you are so flexible because it works with so many other champions to pair her,” said Excel Esports support Tore ‘Tore’ Hoel Eilertsen in an interview with Inven.

“Whenever you have a champion that can be played in so many roles, they are usually very strong,” the Norwegian star added.

While it hasn’t taken over in solo queue yet, with many players still opting for your regular support Senna, the soul changes have seen a sharp spike in Senna’s win rate. It climbed from 48.66% in Patch 10.2, to over 52% on the current Patch 10.5, according to stats site Champion.gg.

Champion.gg
Senna’s solo queue win rate in support has skyrocketed since the Patch 10.3 changes, partly to do with the fasting strategy.

The Fasting Senna strategy works well in conjunction with a tanky frontline support like Tahm Kench, Nautilus, or Taric. During the laning phase, the support will focus on farming, taking Doran’s Shield or Doran’s Ring instead of a support item to start.

The Senna, playing as an AD carry, has to take Spectral Sickle to keep her gold generation up, as well as give wards for the team.

Focusing on poking during lane, the Senna can rack up almost as much gold as she normally would by farming, while also getting the maximum amount of stacks to hyper-scale into the mid game.

This means that by the time major fights start breaking out around Baron or Dragon, Senna could have upwards of 80 souls, giving her a massive range and damage advantage over other AD carries who will traditionally need 2-3 items to carry.

While Fasting Senna can struggle in lanes where her tank support gets bullied, like mage or enchanter support bot lanes, her healing can help her tank sustain the poke and get through the laning phase relatively unscathed.

The strategy doesn’t seem to be going away anytime soon, so feel free to try it for yourself in solo queue. Take Glacial Augment as your keystone, be sure to rush Umbral Glaive for vision denial, and otherwise build like you’d build AD carry Senna ⁠— minus the Muramana.

We’d recommend doing so with a duo partner so you can be sure you’re on the same page as your support, and if you can master it, you’ll be climbing in no time.

League of Legends

League patch 10.25 to feature Rell release, Imperial Mandate buffs, more

Published: 2/Dec/2020 3:40 Updated: 2/Dec/2020 3:43

by Isaac McIntyre

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Riot Games has confirmed League of Legends patch 10.25 ⁠— quite likely the last LoL update of 2020 ⁠— is locked and loaded for next week. Here’s all the early notes for the Dec. 9 patch, including the release of Rell, and more.

League is all set to goodbye 2020 and officially move into Season 11 with the release of patch 10.25 next week. The update, which will drop a day early on December 9, is set to be a big one too; there’s a new champion, and two mini-reworks to boot.

There’s also a handful of champions that will be getting tweaks next patch, including Rengar, Talon, Warwick, and Wukong, as well as more set to be announced over the next week.

Here’s all the details on League of Legends Patch 10.25, set to drop on Dec. 9.

League patch 10.25 debuts Rell, the Iron Maiden

Riot are releasing one final champion ahead of Season 11: Rell, the Iron Maiden.

Unveiled recently in a cryptic trailer, Rell is a cross between a mage and a tank, utilizing metalmancy in order to transform her metallic steed into full-blown plate armor to protect herself while battling on Summoner’s Rift.

Rell is a product of the Black Rose Academy, the same establishment set up by the infamous trickster LeBlanc. Inducted to the school at a young age due to her metalmancy skills, Rell thrived in the harsh environment of Noxus’ most terrifying tower of terror, defeating all of the opponents her training threw at her.

Here’s all the details on the Iron Maiden, League’s 152nd champion.

LoL-Rell
Riot Games
Riot are releasing one last League champion, Rell, in Season 10.

Pantheon shifts out of support

Pantheon has been out of control across the Rift since his Season 10 rework; the LoL bruiser was originally planned to stay in the top lane, but spilled out into mid lane and support.

The aim of these new 10.25 nerfs, Riot Phlox revealed, is to curtail Pantheon’s power across the pro scene, and in mid and support, in an effort to give top lane “a place to shine” again. Phlox unveiled the nerfs on Twitter on Nov. 23.

All four of Pantheon’s abilities are coming under the microscope. His Q, “Comet Spear,” will only have its cooldown and mana cost tweaked, while E, “Aegis Assault,” will lose its iconic tower shot blocks. His W, “Shield Vault,” is getting a damage spike too.

Finally, his Q and E’s empowered versions are having bonuses stripped out of them, while “Grand Starfall,” his cross-map ultimate, now deals extra damage too.

Eclipse has turned AD carries -- assassins and marksman -- into deadly burst champions.
Riot Games
Pantheon is running rampant in the bot lane, and has earned himself a “mini-rework.”

27 champions, 28 items set for changes

On top of the champion releases and mini-reworks, Yetter also revealed Riot are planning on delivering a bulk bucket of League of Legends nerfs and buffs ahead of their Christmas break.

As mentioned before, Rengar, Talon, Warwick, and Wukong are all on the target list. Kayle, Kayn, Fizz, Morgana, Annie, Samira, and Jhin (nerfs) will all be in LoL patch 10.25 as well, alongside Lulu, Taliyah, Twitch, Mordekaiser, Qiyana, Karthus, Nidalee, Lee Sin, Gragas, Ivern, Nasus, Seraphine, Yasuo, and Yone (buffs).

Galio was also originally set to be nerfed this patch, but that has been shifted to 11.01.

Champions aren’t the only headliners in League patch 10.25 either. Nearly 20 items are being tweaked for balance in the December update, including Sunfire Aegis and Infinity Edge.

Frostfire Gauntlet, Turbo Chemtank, Seekers Armguard, The Collector, Muramana, Imperial Mandate, Eclipse, Duskblade of Drakthaar, Rapid Firecannon, and more are also set to receive buffs and nerfs in the final League of Legends patch of 2020.

Battle Queen, Elderwood skins coming in LoL patch 10.25

The next League of Legends skin line, “Battle Queen,” will be coming in LoL patch 10.25. Five champs are in line for the new cosmetics, including new champ Rell, and a special Prestige Edition skin for mid lane mage Diana.

Here’s the full list of champs getting ‘Battle Queen’ skins:

  • Rell
  • Janna
  • Katarina
  • Qiyana
  • Diana (Prestige)

There’s actually two skin lines coming next patch too, as League’s balance team finishes on a high. This one is the new variants that have got everyone in a fever; a number of oft-forgotten champs are receiving new variants.

Here’s the full list of champs getting ‘Elderwood’ skins:

  • Azir
  • Ivern
  • Ornn
  • Rakan
  • Xayah

League of Legends Patch 10.25 will drop on Wednesday, December 9. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends patch 10.25 early notes

Champions

Annie

  • E movement speed 30-60 ⇒ 20-50%.

Ekko

  • Passive damage to monsters 150% ⇒ 250%.

Fizz

  • Mana per level 57 ⇒ 37.

Gragas

  • Passive healing 6 ⇒ 8% max health.
  • W cooldown 6 ⇒ 5 seconds.

Irelia

  • Base attack damage 63 ⇒ 65.
  • Q cooldown 12-8s ⇒ 11-7s.

Ivern

  • Q cooldown 14-10 ⇒ 12-8.
  • E shield ability power ratio 80 ⇒ 90%; cooldown 12-8 ⇒ 10-6.
  • Daisy attack speed 0.623 ⇒ 0.7.

Jhin

  • Q bonus attack damage ratio 45-75% ⇒ 35-65%.

Karthus

  • Q mana cost 20-44 ⇒ 20-40; ability power ratio 30 ⇒ 35%.

Kayle

  • Base magic resist 34 ⇒ 30.
  • E passive on-hit ability power ratio 25 ⇒ 20%.

Kayn

  • Base armor 38 ⇒ 35.
  • Q base damage 75-155 ⇒ 65-145; cooldown 6-4 ⇒ 7-5s.

Lee Sin

  • Base armor 33 ⇒ 36.
  • W cooldown 14 ⇒ 12.
  • E damage 80-240 ⇒ 100-260.

Lulu

  • Q damage 80-220 (+50% ability power) ⇒ 70-210 (+40% ability power); [removed] damage no longer reduced on enemies after first; [new] striking an enemy with both missiles will deal 25% bonus damage.

Mordekaiser

  • Q isolation bonus damage 20-40% ⇒ 30-50%.

Morgana

  • W damage per second 12-60 ⇒ 12-52.

Nasus

  • Q cooldown 8-4 ⇒ 7.5-3.5s.

Nidalee

  • Q spear minimum damage 70-130 (+50% ability power) ⇒ 70-150 (+70% ability power), maximum damage 210-390 (+150% ability power) ⇒ 210-450 (+150% ability power); mana cost 50-90 ⇒ 50-70.
  • E mana cost 60-120 ⇒ 50-90.

Rengar

  • W damage healed from monster attacks increased from 50% bonus ⇒ 100%, [new] deals 50-100 (per level) extra damage to monsters.

Samira

  • P knocks up any immobilizing crowd-control ⇒ knocks up only knocked up enemies.
  • Q lifesteal 100% ⇒ 66%.
  • R lifesteal 100% ⇒ 66%.

Seraphine

  • Health points per level 80 ⇒ 90.
  • W [new] now grants herself 90-180 (+45% ability power) shield.

Taliyah

  • Base armor 20 ⇒ 24.
  • Armor per level 3.5 ⇒ 3.25.
  • Q worked ground size 450 ⇒ 375.

Talon

  • W mana cost lowered from 55-75 ⇒ 45-65, return damage increased from 45-125 ⇒ 45-145, slow duration increased from 1s ⇒ 1.25s.

Twitch

  • Q attack speed 30-50%.
  • W slow amount 25-45 ⇒ 30-50%.
  • R bonus attack damage 20-40 ⇒ 25-55.

Warwick

  • Passive damage on-hit increased from 10-44 (based on level) ⇒ 12-46.

Wukong

  • W [new] deals 120-300 + 120% ability power damage to monsters.

Yasuo

  • Attack speed per level 2.5% ⇒ 3.5%.

Yone

  • Attack speed per level 2.5% ⇒ 3.5%.

Reworks

Anivia

  • Attack delay cast offset increased from -0.008 ⇒ -0.1.
  • Basic attack missile speed increased from 1500 ⇒ 1600.
  • Q [new] now chills enemies it passes over; passthrough damage 60 ⇒ 160 (+45% ability power) ⇒ 50-130 (+25% ability power); explosion damage 60-160 (+45% ability power) ⇒ 70-210 (+50% ability power); cooldown 10-8 ⇒ 11-7; mana cost lowered 80-120 ⇒ 80-100; missile speed 800 ⇒ 950.
  • W length 400-800 ⇒ 500-800; cooldown changed from 17 ⇒ 20-16.
  • E mana cost 50-90 ⇒ 40; damage increased 50-150 (+50% ability power) ⇒ 60-180 (+60% ability power).
  • R cooldown 6 ⇒ 4/2.5/1s; damage 40-80 (+12.5% ability power) ⇒ 30-60 (12.5%).
  • Read full details here.

Pantheon

  • Movement speed 355 ⇒ 345.
  • Q cooldown 10-8 ⇒ 8-6, mana cost 40 ⇒ 30; empowered Q no longer slows.
  • W damage 60-140 ⇒ 60-260.
  • E no longer blocks tower shots, retreat movement penalty 50% ⇒ 25%; empowered E no longer extends duration upon empowerment; [new] when Pantheon slams his shield he gains 60% move speed for one second.
  • R [new]: the spear that lands before Pantheon now slows for 50% and applies an unenpowered spear’s worth of damage in a small area around it.
  • Real full details here.

Items

Ardent Censer

  • Blasting Wand replaced with Amplifying Tome (total cost unchanged).

Bami’s Cinder

  • Cost 1000 ⇒ 1100.

Bandleglass Mirror

  • Cost 1050 ⇒ 950.

Duskblade on Drakthaar

  • Proc slow is now melee only.

Eclipse

  • Ranged shield value 100 (+30% base attack damage) ⇒ 75 (+20% base attack damage).

Essence Reaver

  • Attack damage 50 ⇒ 55.

Everfrost

  • Ability haste 10 ⇒ 20.

Frostfire Gauntlet

  • Slow effect ratio 275 ⇒ 250.
  • Mythic passive size increase +7.5% ⇒ +6%.

Galeforce

  • Attack damage 55 ⇒ 60.
  • Active cooldown 90 ⇒ 60s.

Imperial Mandate

  • Cost 2700 ⇒ 2500.
  • Initial proc 60-100 ⇒ 36-60, ally proc 60-100 ⇒ 90-150.

Infinity Edge

  • Grants 8% crit damage for each 20% crit chance ⇒ if you have 60% crit chance, gain 35% crit damage.

Locket of the Iron Solari

  • Cost 2700 ⇒ 2500.
  • Shield 250-450 ⇒ 230-385.

Lord Dominik’s Regards

  • Attack damage 30 ⇒ 35.

Luden’s Tempest

  • Ability haste 10 ⇒ 20.
  • Magic penetration 10 ⇒ 6.

Mercurial Scimitar

  • Cost 2900 ⇒ 3000.
  • Attack damage 30 ⇒ 40.

Moonstone Renewer

  • Cost 2700 ⇒ 2500.
  • Initial heal 60-90 ⇒ 70-100.
  • Heal multiplier in combat 25% per s (up to 100) ⇒ 12.5% per s (up to 50).

Mortal Reminder

  • Cost 2700 ⇒ 2500.

Muramana

  • Procs on all abilities ⇒ procs on physical damage abilities.

Phantom Dancer

  • Cost 2700 ⇒ 2500.

Rapid Firecannon

  • Cost 2700 ⇒ 2500.

Seekers Armguard

  • Ability power 30 ⇒ 20.

Shurelia’s Battlesong

  • Cost 2700 ⇒ 2500.
  • Bonus damage buff 40-60 ⇒ 35-55.

Staff of Flowing Water

  • Blasting Wand replaced with Amplifying Tome (total cost unchanged).

Sunfire Aegis

  • Health 450 ⇒ 350.

The Collector

  • Execute works on all enemies ⇒ execute works on champions only.

Turbo Chemtank

  • Supercharged slow duration 2 ⇒ 1.5s.

Zeal

  • Cost 1200 ⇒ 1050.

Zeke’s Convergence

  • Health 300 ⇒ 250.
  • Armor 30 ⇒ 25.
  • Mark duration 4 ⇒ 8s.
  • Damage against marked enemies 25-50 ⇒ 35-70.