Doublelift claims LCS pros "don't play for the team" in League drafts - Dexerto
League of Legends

Doublelift claims LCS pros “don’t play for the team” in League drafts

Published: 26/Aug/2020 1:17

by Alan Bernal


LCS veteran Yiliang ‘Doublelift’ Peng gave insights into why LCS drafts have a hard time finding cohesion, noting how some stars sometimes don’t play for the team when picking their champion.

When you have great players on your team, there’s a delicate balance between giving a person a pick that has all the tools they need to carry and making sure they’re champion works with everyone else’s on the team.


Comfort picks or champions that have carry potential are given to these great players. Unfortunately, in an LCS team, everyone has the ability to carry – some more than others – which makes comp building much harder.

Doublelift says that “the path to being a pro player is not by being a team player,” which can reflect in Champion Select on stage. This can result in “people [that] don’t want to take one for the team and pick for comp.”


“A lot of times comps looked really f**ked up because people don’t want to play hard matchups where a mistake is really punishing and they’re spending most of the game farming under turret and trying to get defended from dives,” he said.

It’s here where he distinguishes being a role-player as opposed to the team’s main focus. He praises former Team Liquid teammate and World Champion Jung ‘Impact’ Eon-yeong as someone who understands the importance of filling in key supplemental jobs in a comp – not something DL sees too often.

“Almost no pro player got to where they are by playing for the team,” Doublelift said. “Basically you became a pro player because you were selfish, you put yourself in winning positions, you carried your team to high Elo, and then when you got to high Elo you focused on refining your own gameplay.”


This affects the bigger picture because then you end up with compositions that are filled with these power picks that, if they falter or don’t pan out how the player expected, leaves a team in a bad place.

“It makes your comp scale bad, or creates a huge vulnerability in the comp. Pro players would love to play the lane-bully side. But in a team game, the lane bully side is just too all-in on early game and you’re just outscaled real fast,” Doublelift explained.


HenryG explains Cloud9’s CSGO player salaries after $400k floppy deal

Published: 7/Oct/2020 19:11

by Calum Patterson


Cloud9 have now confirmed that Ricky ‘floppy’ Kemery is the fourth player of their self-proclaimed CS:GO “colossus” roster, in a deal worth over $400,000, bringing their total to around $4 million in player contracts, with another two players still to go.

Floppy joined Cloud9 from ATK in January, and is now transitioning to the new ‘colossus’ roster alongside ALEX, mezii, and woxic.


The colossus began with the signing of ALEX from Vitality, whose deal is worth $1.65 million. He was joined by fellow brit Mezii on a $426,000 deal. Then, woxic was added from mousesports, in another deal surpassing the $1m mark, at $1,365,000.

This latest deal for floppy takes the total value of this 4-man squad to $3.87 million, and with two players to go (GM Henry  ‘HenryG’ Greer has plans for a six-player roster), is set to surpass the $4 million mark.


Since HenryG’s move from casting into a management role at C9, he has aimed to shake-up the traditionally opaque nature of esports transfer dealings.

In each of the four signings, Greer has confirmed the length of the player’s contract, and it’s total value over that period. All four players announced so far have been signed to three-year deals.

After the floppy announcement, Greer clarified on Twitter that despite the lower total value of deals for floppy and Mezii (compared to ALEX and woxic), each player’s deal is negotiated on an individual basis.


“Ricky has received a pay increase from his previous contract and that will be reviewed each year of his stay,” he concludes.

Presumably, salaries could increase based on performance metrics or other value added to the brand by the player, or as thanks for loyalty to the team.

After he was confirmed as the GM of Cloud9, Greer told Dexerto: “My plans for this team are certainly ambitious. I wouldn’t be involved in any sort of General Manager role unless I had absolute full control of the roster and direction we plan to head.

HenryG casting CS:GO at DreamHack event
HenryG is now at the helm of Cloud9’s CS:GO venture.

“C9 have entrusted me with their entire CS:GO dynasty and, honestly, I think that’s one of the boldest moves any org has made in a long time.”

HenryG and Cloud9’s new approach to player deals could very well set off a new trend in CS:GO and esports generally, though for now, they remain on solitary ground.