Shroud reveals "the only problem" with Halo: Reach on PC - Dexerto

Shroud reveals “the only problem” with Halo: Reach on PC

Published: 27/Dec/2019 1:06 Updated: 27/Dec/2019 1:26

by Andrew Amos


Michael ‘shroud’ Grzemiek has been trying his hand at Halo: Reach on PC since the release of the Master Chief Collection on Steam, but there’s one thing he has issues with ⁠— how old the game is, and the consequences of that.

Halo has found a resurgence of popularity in the gaming community with the release of the Master Chief Collection on Steam. Some of the most popular FPS titles of the millenia have been ported over to PC, and many old-school players have come back for a nostalgia fix.


Shroud himself never considered himself a Halo player, but has been picking the game back up with Halo: Reach on Steam. He has been fragging out in his usual shroud fashion, but he’s highlighted some issues he’s had with the game, mostly to do with its age.

MicrosoftHalo still holds up after almost 20 years, but there are some things that are problematic according to shroud.

After playing the game for a bit on stream, Shroud gave his honest thoughts on Halo: Reach. The 2010 FPS can still hold up to this day, but there are some noticeable differences between it and more modern titles, like Call of Duty: Modern Warfare.


“The only problem with this game is that it’s old, right? That’s pretty much it,” he said. He gave some examples of why this was an issue, especially when it came to shooting moving opponents.

“Sometimes when you are jumping, and you are looking at an opponent moving, they are moving at 30fps, so you don’t know where to shoot essentially because their model isn’t smooth, but what do you expect? The game’s old.”

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However, these issues might also be due to shroud’s lack of game-time in Halo. He tried it for the first time recently, and he’s still wrapping his head around some of the mechanics that more seasoned veterans have practised for years.

“I don’t know what the f**k is going on. I don’t know how many hits you need, I don’t know how many hits you need to melee someone and kill them in one shot,” he said.

“I don’t understand how many shots it takes to kill somebody. I don’t get headshots ⁠— headshots make zero sense. I don’t know where any spawns are. I don’t really understand anything, I’m just running around.”

Mixer: shroudShroud might be new to Halo, but he’s still pretty good.

However, the FPS veteran couldn’t help but give himself a pat on the back for picking up Halo and still performing ‘alright’, which for shroud usually involves top fragging every lobby. “I did okay for not really knowing what the f**k was going on,” he said.

Shroud criticized Halo’s “casual” feel in another recent broadcast, although he described it as “really fun, until you get spawn trapped.”


Even though the Halo franchise is almost 20 years old, it’s still holding up to this day, and even new players like shroud are able to join and have a bit of fun regardless of its age. 


Cloud9 return to competitive Halo with star championship roster

Published: 5/Oct/2020 20:13 Updated: 5/Oct/2020 20:37

by Albert Petrosyan


Cloud9 have announced that they are re-entering the Halo competitive scene with a new roster stacked with experienced, veteran talent that has won it all.

The prominent esports organization had been absent from competitive Halo since 2016, as their third tenure in the scene was ended after several players left for Team Liquid.


Now, C9 are back in the fold, announcing a new, veteran lineup that’ll lead them back into the esport as the series’ next major title – Halo Infinite – is set to release in early 2021.

Cloud9 Halo roster:

  • Braedon ‘StelluR’ Boettcher
  • Zane ‘Pznguin’ Hearon
  • Kevin ‘Eco’Smith
  • Jonathan ‘Renegade’ Willette
  • Emanuel ‘Hoaxer’ Lovejoy (coach)

All four players formerly featured for the North American-based team Turning Point, which disbanded after all four left in May/June of 2020. The only player who was part of that lineup that’s not been included in C9’s new roster is Swift Kill.

StelluR and Eco, formerly of Splyce and Team Liquid, bring valuable championship experience to the squad after winning the Halo World Championship in 2018 and finishing third the year prior.

Renegade was also part of that Splyce team that won it all in 2018, and he holds the distinction of being the only player ever to have championships in both 2v2 and 4v4 Free-For-All. Last but not least, there’s Pznguin, who rejoins StelluR and Eco after the trio achieved strong success with Team Liquid in 2017.

Kevin ‘Eco’ Smith said in a video released by Cloud9 that he’ll be acting as In-Game Leader.

The team will be coached by Hoaxer, who’s been around competitive Halo since 2011. His coaching accolades include a third-place finish at the HCS Finals in 2018 and fourth-place at the 2018 Halo World Championship.

Cloud9 have yet to reveal the details of their plans to ease back into the Halo scene, so it’s unclear when this new roster will make its debut. But with Infinite set to release in 2021, following a delay, it’ll be exciting to see this championship lineup flex its muscles sooner or later.

Written with contributions from Tanner Pierce.