Halo: MCC PC flights, cross-play, and cross-progression explained - Dexerto
Halo

Halo: MCC PC flights, cross-play, and cross-progression explained

Published: 31/Oct/2019 22:02 Updated: 31/Oct/2019 22:07

by Eli Becht

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After remaining largely an Xbox franchise, Halo is making the leap to PC starting with the Halo: Master Chief Collection and it’s beginning with Reach.

Halo: Reach isn’t currently part of the MCC, but it is coming by the end of the year according to 343 Industries.

It will just be included as a free add-on for those on Xbox and it’ll be the first step of the MCC on PC, as the games are releasing one at a time in chronological order.

MicrosoftHalo 3 will be on PC eventually.

Halo: Master Chief Collection cross-play & cross-progression

At launch, there will not be cross-play between the PC and Xbox One versions of the game, but the team will be looking at and monitoring this.

However, there will be cross-play between the PC versions of the game so it won’t matter if you pick it up through Steam or the Windows Store.

343 released an infographic that broke down how cross-play and cross-progression will work across every platform.

343 IndustriesHow cross-play and cross-progression works.

When is the next set of flights?

Halo: Reach has been going through a series of flights on PC where players are able to test how the game runs and how it feels. The October flights were meant to give players a taste of how the matchmaking will work.

The current set of flights is currently ongoing and they are covering PC-related problems, but they are available through an invite only. 

October 29, 5:00 PM PT – 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

October 30, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 8v8
  • Competitive: Team Hardcore
  • Firefight: Heroic

October 31, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 1, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 2v2
  • Competitive: Invasion
  • Firefight: Arcade

November 2, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 3, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 8v8
  • Competitive: Team Hardcore
  • Firefight: Heroic

November 4, 10:00 AM PT – 1:00 PM PT & 5:00 PM PT – 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 5, 10:00 AM PT – 1:00 PM PT

  • Social: 8v8
  • Competitive: Team Hardcore
  • Firefight: Heroic

343 IndustriesThe Master Chief Collection is coming to PC.

Outside of these flights, the next wave hasn’t been announced and if Reach is really coming out by the end of the year, the developers are running out of time on that end as there are only two months left.

After that, 343 will be moving onto Halo: Combat Evolved as the next addition, but things will probably be moving a bit faster there since hopefully a lot of the issues will be found with the current set of flights.

343 said they will share more information about the future of the game in their November update, perhaps we will receive our first concrete information about a release date then as well.

Smash

Iconic Halo theme composer casts doubts on Master Chief in Smash Ultimate

Published: 8/Jan/2021 17:38

by Michael Gwilliam

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Super Smash Bros Ultimate fans hoping to see Xbox mascot Master Chief added to Nintendo’s flagship fighter at some point may be in for some disappointment thanks to comments made by the composer of the Halo theme.

Many Smash Ultimate players felt like it was becoming increasingly likely that the FPS superstar would come to the game after Microsoft and Nintendo worked together to get Banjo and Steve from Minecraft added as DLC fighters.

Now, sadly, that opportunity may have come and gone if remarks by the Halo theme’s composer, Martin O’Donnell, are to be believed.

In an episode of the Kiwi Talkz podcast, O’Donnell was asked about if he was approached by Nintendo or Microsoft to remix the Halo theme for Smash, assuming Master Chief was added.

Microsoft Master Chief
Microsoft
Master Chief could be the biggest Smash reveal ever.

“I’d love to be asked,” he replied, but not before taking a brief pause.

After some back and forth with the hosts about how Microsoft and Nintendo have worked together and the possibility of Chief coming, O’Donnell further explained his answer.

“It would be great. I haven’t been asked by Microsoft to do anything in the last decade or so,” he added. “So, I’d be surprised. Because Microsoft, of course, still owns the IP and they, for some reason, have not asked me to do anything.”

While the composer is doubtful that Microsoft would ask him, he is completely open to the idea. “If Nintendo asked me, that would be great! I would love to do that.”

Of course, this comment doesn’t completely rule out the chance that Master Chief could “finish the fight” and round out Fighters Pass Volume 2, but with a different composer remixing the theme.

The Fighters Pass Volume 2 DLC has already been decided, so you would think that if O’Donnell was going to be asked to compose a remix, Nintendo or Microsoft would have already done so.

Fighters Pass Volume 2 spots
Nintendo
Could one of the remaining Fighters Pass Vol 2 spots go to Master Chief?

This isn’t the first time the Halo star’s chances for a roster spot have taken a hit. As Dexerto reported back in October, Microsoft responded to a fan question about when Master Chief would be added to Smash.

Xbox France simply replied: “He’s still waiting for his invitation,” suggesting they hadn’t been asked but are open to the idea if asked by Nintendo.

In any case, chalk O’Donnell’s comments as something to consider when evaluating the SPARTAN’s chances at coming to Smash Ultimate as DLC in the future.