GTA Online player gets scammed by Los Santos Customs and it’s hilarious

Published: 16/Feb/2021 13:19

by Connor Bennett


One GTA 5 player took things into their own hands after hilariously being ‘scammed’ by the mechanics at Los Santos Customs. 

There are plenty of things to do in the vast world of GTA Online, including robbing banks, gambling at the casino, running businesses, and even dominating deathmatches.

Though, for some players, it’s all about the cars. They want to race the fastest cars, buy the expensive cars, and then decorate them in lavish ways. 

Seeing as there are trolls lurking around every corner in Los Santos, it makes sense to give these cars a bit of protection in the form of armor plating and even explosive starts in case someone tries to steal them away. And that requires a trip to Los Santos customs. 

Los Santos customs in the north of the GTA 5 map
Rockstar Games
Los Santos customs are dotted around the GTA 5 map and are a hive of activity.

There are plenty of customization options to get at Los Santos Customs, and you’ll always hear a chipper voice from one of the mechanics egging you on to buy something.

In the case of Reddit user BIGBRIGUI, that was a 100% armor plating which the mechanic said “might stop a missile.” So, after biting the bullet and buying the armor for $30,000, the Redditor spun their car outside, whipped out a launcher, and blew the car up in one all-around hilarious moment. 

The armor didn’t stop the missile at all, so, the Redditor did what they saw fit. Instead of lodging a complaint or taking it up with Mors Mutual to get their car back, they just gunned down the mechanic instead. 

the Best Mechanic on LS tried to scum me. from gtaonline


Now, the mechanic did only drop a warning that it “might” stop a rocket, but at the end of the day, it is their job to get you to buy more upgrades than you might need for your car. 

Either way though, it made for a hilarious moment for GTA fans and it might be something other players copy if Los Santos Customs continue their ‘scamming’ ways.


Diablo 2: Resurrected devs reveal biggest challenges of pulling off remake

Published: 23/Feb/2021 17:06

by Lauren Bergin


BlizzConline was a treasure trove of new content for Diablo fans. We spoke to two of Diablo II: Resurrection’s art devs on the game’s remastering. 

BlizzConline 2021 certainly has made some waves among the Blizzard fanbase. World of Warcraft fans have been gifted a new Shadowlands expansion and Overwatch fans were given more of a glimpse into the title’s highly anticipated sequel.

Diablo fans, however, possibly emerged the most hyped. While further details dropped about Diablo IV, the next installment in Blizzard’s landmark franchise, the most exciting announcement was Diablo II: Resurrected, a 2021 remastering of the original game.

Being dubbed ‘the best game ever made,’ Dexerto were invited to BlizzCon’s Q&A with Game Designer Andre Abrahamian and Art Lead Chris Amaral to find out more about what it’s like to remaster an icon.

Blizzard devs on remastering Diablo 2

Blizzard Entertainment
The new Diablo II: Resurrected trailer took fans’ breaths away at Blizzconline.

Remastering Diablo II in no mean feat. The game’s commercial success, coupled with it being the beating heard of the Diablo fandom, makes remastering it a pretty daunting task.

When I asked the duo about this, Andre responded that “we quickly identified what was important about Diablo II so that kept us on track of going down the path of a remaster. There’s a lot of quirks and interesting things that are still relevant and made this game such a legacy that players know and love.”

“There’s a lot of things that define the ARPG genre over these past 20 years Diablo II is still relevant today so we knew that we had to stay as close as we could so that’s why we went that path of remaster.

“I think we’ve stuck with that and have stayed very true to the experience.” Andre certainly adds some hype to the already flaming hellfire that is the rebirth of Diablo II.

Resurrecting Diablo II with modern art

Blizzard Entertainment
Tyrael is back, but he looks better than ever.

Andre’s comment about maintaining the soul of Diablo II is clearly what both devs and the wider team deemed the most important. It’s a challenge, though, especially when part of the task is bringing the title’s arcade-style art aesthetic into the modern-day.

Chris sheds some light on this, commenting “this game has been around for 20 years, it’s basically inspired many, many ARPGs out there. It has a very unique look that also kind of established the look of ARPGS. So for me, as far as on the art side, it was more difficult because you don’t want to ruin what people have remembered.”

“Like the Necromancer’s heavy armor, it has a look and feel a certain way or it won’t look like Necromancer. You can’t veer off too far otherwise it becomes something entirely different.”

“So for me on the art side I’d say it’s more difficult to do a remaster than a remake because you have the limitations that you have to adhere to or else you’re messing things up.”

It’s pretty clear that Chris, Andre, and everyone working on Diablo II have hardly messed up. Looking at the side-by-side comparisons of the original gameplay versus the Resurrected world on the official website, the game maintains that nostalgia.

So get ready to strap on your armor the prepare for hellfire, because the angels and demons are at war all over again and we can’t wait to jump into the fray when it releases later this year.