Grand Theft Auto gets ported to Nintendo Switch – kind of - Dexerto

Grand Theft Auto gets ported to Nintendo Switch – kind of

Published: 25/Sep/2020 20:30

by Michael Gwilliam


Grand Theft Auto may not have a presence on Nintendo Switch officially, but that hasn’t stopped modders from porting the game onto the system.

The game in question is Grand Theft Auto 3, which is somewhat of a classic of sorts, having released originally on the PlayStation 2 back in 2001.


YouTuber ‘eradicatinglove’ showcased how the game works on the console in an educational video.

Through the use of custom firmware and a GTA Switch zip file that is placed on an SD card, you can get the game to run on your Switch.

GTA on Nintendo Switch
Grand Theft Auto fans can finally play on their Switch.

This is all thanks to the user Grabber on the gbatemp website. In a post titled “re3-nx: Reverse engineered GTA 3 for Nintendo Switch,” Grbber explains how the game runs and how the project came about.

“The re3 project is done by the people at GTAmodding/RockstarVision, a group of dedicated GTA modders,” the user explained.

Additionally, the game runs at 1080p at 30fps and 720p at 30fps. “You can turn off the frame limiter which should give nice high framerates,” Graber said. “You can rebind controls, configure audio, graphics, language, etc. Saves are stored on the userfiles folder.”


As you can see in the video, GTA 3 looks really well done in the Switch’s menu screen looking exactly like it belongs on the console.

Though the game has been ported to many platforms over the years including mobile phones, it still doesn’t have a release on the Switch. It’s unclear why Rockstar has neglected the console, but it’s not like the company doesn’t support the big N.

It was, after all, the Nintendo DS where Rockstar first launched their timed-exclusive GTA China Town Wars. Sadly, that was a long time ago and there haven’t been any new titles on Nintendo platforms since.


Hopefully, Rockstar ends up making some more official Switch ports in the future and maybe even brings Grand Theft Auto online to the mobile-home console hybrid.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.