Xbox Series X Thanksgiving 2020 release date deconfirmed by Microsoft - Dexerto
Gaming

Xbox Series X Thanksgiving 2020 release date deconfirmed by Microsoft

Published: 18/Mar/2020 19:03 Updated: 18/Mar/2020 19:56

by Alan Bernal

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UPDATE: March 18 at 12:32 PM: A mishap at Microsoft appeared to confirm the launch date for the Xbox Series X after building much anticipation for what the company hopes to be a benchmark for next-generation consoles.

Director of Programming for Microsoft’s Xbox Live Larry ‘MajorNelson’ Hyrb explained that a mistake had taken with their Xbox sites.

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MajorNelson has been a longtime spokesperson for the workings inside of the Xbox division, and said the update to the Microsoft sites were “inaccurately listed.”

Original story as follows.

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On an official Xbox site, the team behind the future console revealed that its millions of players will be able to “power your dreams” with the Series X on Thanksgiving 2020.

In the US, that date falls on November 26 for 2020, just in time for the season of holiday gift-buying with Black Friday and Christmas-time shopping.

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Microsoft published the release date for the Xbox Series X on its international sites.

While the product page versions for the United States, Great Britain and more have the Xbox Series X with a Holidays 2020 placeholder release, many international versions of the site reportedly show the same banner but with Thanksgiving as a more specific target day.

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Prior to the development, there was speculation of how Microsoft would respond to the waves of hype that their rivals at Sony have been building up for their next console.

The news comes hours after Sony Interactive Entertainment gave a “deep dive” into the specs for the PlayStation 5 that is expected to release Holidays 2020.

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There’s a lot of hype around the next generation of Xbox consoles.

Industry insiders have yet to receive word from Microsoft on a change of date for the Xbox Series X’s launch.

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Creator of the Game Awards and longtime industry veteran Geoff Keighley said: “Sources tell me the Xbox Series X release date is unchanged and still ‘Holiday 2020.’ There is no announcement today about a release date.”

Questions have been put to rest for the time being about the Thanksgiving release as the console wars will look to heat up as both companies look to outperform the last generation’s success

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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