Xbox One X sales up over 400% after fans seem to mistake it for Series X - Dexerto

Xbox One X sales up over 400% after fans seem to mistake it for Series X

Published: 23/Sep/2020 0:55

by Tanner Pierce


After pre-orders for the Xbox Series X went live on September 22, Amazon reported that sales for the console’s predecessor, the Xbox One X, went up nearly 400%, possibly due to the fact that consumers are confusing the names.

Ever since Microsoft announced the name for the Xbox Series X, and subsequently the Series S, the company has gotten flak from numerous consumers about whether or not the names are too confusing, given their similarities to the One X and One S.


The names, on top of a normally annoying pre-order cycle of having to refresh pages and rush to local stores, meant that Xbox could have possibly been gearing up for a perfect storm of frustration when pre-orders went live for the two consoles and that might be just what happened.

Earlier today it was reported that sales for the Xbox One X had skyrocketed on Amazon, with many attributing that rise to the aforementioned confusing name.


According to Amazon’s “Movers and Shakers” page, which tracks popular items on the store that day, sales for the One X were up by 431%. While unconfirmed, some people on Twitter, like user AndrewAlerts, reporting that sales were up 747%.

A refurbished version of the One X also saw an increase of 101%. While not as significant as the above, it’s certainly notable.

Of course, there’s been no official comment for this rise from either Amazon or Microsoft, but the general consensus seems to be that it’s due to the confusing names and it’s easy to see why. One none-notable word distinguishing the two platforms more than likely doesn’t do enough to help normal consumers tell them apart.


It’ll be interesting to see if sales for the Xbox One X are also up at other retailers like Best Buy, Wal-Mart, or Target. Unfortunately, we may never know.

It’s safe to say that pre-orders for the next-generation consoles are not going well. After an abysmal start to pre-orders for the PS5 that involved a botched timeline on Sony’s end, as well as retailers pushing them out earlier than expected, Microsoft also screwed up their pre-order system for the Xbox Series X and Series S due to website crashes, checkout fails, and more.

That being said, allotments for all four consoles (if you count the separate digital version of the PS5) have been sold out for the time being. Here’s hoping more become available in the days to come.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.