Xbox controller leak confirms Lockhart to be called Series S - Dexerto
Gaming

Xbox controller leak confirms Lockhart to be called Series S

Published: 10/Aug/2020 1:44 Updated: 10/Aug/2020 1:48

by Bill Cooney

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Newly leaked images of a supposed new, all-white Xbox controller is fuelling speculation that the Xbox “Lockhart” will indeed be a smaller, cheaper version of the new upcoming console.

After the new Series X was announced rumors started to float around about another more compact console being developed by Microsoft to go along with it.

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Initially called “Lockhart”, recently leaked images of new Xbox controllers were already driving fans wild with theories on what they could be, and now pictures of the retail box for the next-gen controller, which says it’s compatible with the ‘Xbox series S’, have come out as well.

The images, which were originally posted to Reddit, now show the packaging for the all-white Xbox controller, which we saw images of a few days before.

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On the box, we can clearly see the controller is intended for use with the Xbox Series X and the mysterious Series S, which would definitely seem to be the actual name for ‘Lockhart’.

Another detail that points to this being a legit image and not just a cleverly doctored fake is the information saying it uses a USB-C connection and the new D-pad layout we’ve seen from past official Xbox teasers.

Microsoft has yet to officially announce or comment on the Xbox series S or the leaked images, but they are expected to come out with more information on the cheaper, entry-level console later this month.

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Fans have already created mock-ups for what the Series S could look like.

The next generation of Xbox consoles already has a set release date of “Holiday 2020” and while that might not be the most exact timeframe, at least it lets us know we’ll have answers to the questions these leaks are generating soon enough as we inevitably get closer to the end of the year.

How do you think Lockhart AKA the Series S will stack up to the full version when the new Xbox line is officially revealed? Let us know on Twitter @Dexerto and stay tuned for all the latest Series X updates as they happen.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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