When is The Outer Worlds out on Nintendo Switch? Coronavirus sparks delay - Dexerto

When is The Outer Worlds out on Nintendo Switch? Coronavirus sparks delay

Published: 7/Feb/2020 14:44 Updated: 13/Mar/2020 18:23

by Connor Bennett


The release of The Outer Worlds on Nintendo Switch has been delayed due to the Coronavirus outbreak but when will it actually launch? Here’s what we know.

While the Nintendo Switch gave fans a brand-new set of games to play, and a chance to bring some that they know and love onto a more modern console, there have been a few ports making their way over recently.


The biggest names of these come via The Witcher 3: Wild Hunt and even The Elder Scrolls V: Skyrim, but there is another RPG title that is set to be added to the mix – The Outer Worlds, which comes from Obsidian and Private Division. However, they’ve run into a few issues when it comes to launching. 

An image of a character from The Outer Worlds
The Outer Worlds comes from Obsidian, the developers of the uber-popular Fallout: New Vegas.

The publishers of the game have confirmed that the Nintendo Switch port, which was supposed to release on March 6, has been shelved “indefinitely” via a statement on Twitter on February 6. 


The development hasn’t been canceled or anything sinister like that, but, instead, the team who are working on it have had their office closed due to the Coronavirus outbreak. “The team at Virtuos is ok, but their office has remained closed during this time,” tweeted Private Division

The Outer Worlds Nintendo Switch release date

As for a new release date, well, that is still up in the air as of writing. The developers confirmed that they are working with the team to “determine an updated development timeline.”

Though, fans have got one shining light from the delay. Anyone who wants to grab a physical copy of the game will get an actual cartridge instead of a box containing a Nintendo Store download code. 


The Outer Worlds Nintendo Switch price

Despite the delay and change to physical cartridges, it is unknown if the price of the game will actually change compared to the original announcement. 

The game was stated to retail at $59.99/£49.99/€59.99 and there hasn’t been any sort of change at the time of writing, so it appears as if this will still be the case.

The launch of the critically acclaimed RPG isn’t the only gaming-related thing to suffer from the outbreak of the disease.


Overwatch League and League of Legends have both had to cancel events in China, while some reports have suggested that there may be a delay to the launches of the Xbox One and PS5. We’ll just have to keep an eye on things as they progress.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.