What we know about Arkane Studio's Deathloop – release date & details - Dexerto

What we know about Arkane Studio’s Deathloop – release date & details

Published: 18/Aug/2020 15:28 Updated: 18/Aug/2020 15:30

by Brent Koepp


Arkane Studios’ Deathloop was revealed at Sony’s PlayStation 5 event in June. The Groundhog Day-like FPS has players taking out assassins in stylish fashion. Here everything we know about the developer’s follow up to Dishonored.

Deathloop was initially unveiled at E3 2019, but on June 11 fans got their first proper look at the FPS at Sony’s ‘Future of Gaming’ event. The new title was a standout announcement at the conference, as its stylish trailer showed off its stunning visuals and epic gameplay

The cinematic shooter is Arkane Studios’ first release since Dishonored 2 in 2016, and will be a timed exclusive for the PlayStation 5 before eventually coming to other platforms in the future. Here is what you need to know about the wildly anticipated shooter.

Arkane Studios / Bethesda Softworks
Arkane’s stylish FPS is coming to the PS5.

Deathloop revealed at PlayStation 5 event

While teased back in 2019, Deathloop had its official media blowout at Sony’s PS5 event as a timed exclusive. The FPS has players controlling a character trapped in a time loop where death results in the protagonist coming back to life.

The reveal was accompanied by a jaw-dropping trailer which oozes with a Grindhouse-like cinematic aesthetic that could easily be mistaken for a Quentin Tarantino movie. Fans of Dishonored are in luck as it looks like an evolution of the franchise’s addicting gameplay.

What is the game about?

In a summary posted on Bethesda’s website, the post describes the story as being one of survival. Players will control a character named Colt, who finds himself on Blackreef island. The mysterious location and all of is inhabitants are surrounded by a time loop.

According to the publisher, the character has to kill eight other assassins before midnight or else the loop starts over each day. The protagonist will be squaring off with Julianna Blake, a deadly assassin that doesn’t want the time anomaly to end and will do anything to stop you.

Not much more is known about the plot outside of the trailer’s narration and the summary. However, it appears the main character will be hunted down relentlessly throughout by the island’s citizens.  The title also relies on players dying and learning new bits each time they come back to life.

Arkane Studios / Bethesda Softworks
In Deathloop, players are hunted down by other assassins.


According to Bethesda, Deathloop will run at 4k/60 FPS at launch. The title also has a PVP mode where players can control rival Julianna, and raid another player’s game. If the option is disabled, Julianna will hunt you down but as an NPC. Both Colt and Julianna have “access to a powerful range of customizable weapons and abilities, and you can outfit them to suit your preferred playstyle.” And each character has different abilities, such as Colt who can hack and come back from death, and the female assassin “can take on the appearance of any NPC.”

In the trailer, we get a glimpse of Colt’s powers as he uses telekinesis to throw his enemies across the room. Similar to Dishonored 2, you will have to juggle between weapons and special powers to find the best combo to devastate your foes. Arkane Studios promises that the AAA title will offer both stealth gameplay, as well as over-the-top gun action.

The developer reiterated that each loop will reveal new hints and information. While it is is an action-packed FPS, its story has puzzle elements of trying to piece together everything, and dying each time will be a part of that process. The main protagonist will be the hunted, as well as the hunter.

Arkane Studios / Bethesda Softworks
Players will have an arsenal of powers to hit back at their enemies.

Release date

While the title was originally set to release this holiday on both PS5 and PC, Bethesda and Arkane Studios have announced that Deathloop will now launch sometime in Q2 2021. In a statement released on Twitter, the developer said that working from home has caused development to take a bit longer than previously expected.

While this is surely disappointing news for fans, it shouldn’t be all that surprising. Working on a game from home is certainly not easy and, if the overall quality was suffering because of it, it probably should get delayed.

Call of Duty

Warzone players outraged as stats change protects hackers & SBMM abuse

Published: 16/Jan/2021 14:41 Updated: 16/Jan/2021 14:47

by Connor Bennett


Call of Duty: Warzone players have aired their concerns with the recent changes making profile stats private following the companion app drama, with some players pointing out that the change helps cheaters hide from punishment. 

Like many other multiplayer games, Warzone has had its issues with both hackers and skill-based matchmaking ruining the experience for some players.

While they’ve both always been an annoyance, players recently discovered that some were using an app from the CoDTracker site, and another called ‘SBMMWarzone’, that helped them pick and choose their lobbies. These apps were, initially, meant to be used to root out cheaters, but it backfired and SBMM abuse became the primary use. 

Changes were made to the app to help quell the abuse, and Activision even made every Warzone account private so that the data couldn’t reach similar apps. However, that has caused annoyance as well.

Black Ops Cold War Season 1 Trailer Adler
Activision / Treyarch
SBMM in Black Ops Cold War & Warzone has been an issue for a while.

CoD YouTuber Drift0r pointed out that, given how annoying the new opt-in process is to share Warzone stats – and that it isn’t mandatory, either – players will simply choose to stay hidden. 

“Some of them (pro players and record holders) might not want to opt-in, or like me, might not be able too or it might take a while, which means that if anybody is cheating at a high level, either to get YouTube content or to stream tournaments, they can just opt out of all this and keep the cheating private,” he said.

The YouTuber noted that, while Activision might have the data on their end and could root out cheaters, it makes it harder for the community to assist them in that fight. 

Other players backed up Drift0r’s concerns about the cheating and SBMM abuse, with some offering up ideas for future changes. 

“They’ll literally do everything except just tone down SBMM, which would mitigate all these other issues,” said one player. “There’s an elephant in the room and its name is cheating. Activision just reopened the highway for cheating. Shameful,” added another.

Others, though, took a different slant, saying: “This officially ruined the game for me. I liked having public stats. It gave me something to work towards in improving… now what’s the point since no one can see them and I have nothing to compare mine to.”

As Drift0r notes, it could become a case where the opt-in process is made mandatory in the future, as it seems to a situation that is majorly in flux – given that there have been two changes in quick succession.

It could also be the case that Activision decides to not do anything else, and this is their final move. Though, given the outrage from the community, that seems unlikely.