Weird West is getting a hefty amount of new features in update 1.03. From a new roll-of-the-dice weapon perk system to an overhaul of the current Companions system, here’s how everything shakes out in the latest patch notes.
Devolver Digital has previewed everything that’s coming in the June 20 update and it seems like there’s a little something for everyone.
Whether you’re a seasoned vet of the outlands or just hopping in for the first time, the devs hope these new systems add a little kick to the already exhilarating gameplay
Weird West update 1.03 patch notes condensed
The biggest change is the addition of weapon perks. After the update, each new weapon a player finds will have a chance to contain an additional bonus.
Boosts like dealing more damage to certain types of enemies or to ignore a percent of a target’s armor will increase lethality across the board.
Additionally, the perk will transfer up with the weapon if you decide to upgrade it at the forge, creating a permanent boost for your weapon of choice.
The Companion system will be seeing a redesign in this patch as well.
By adding a new Reputation tab, the devs hope players will be able to track both their Vendettas and Friends for Life a little easier than before.
Every member of your party will have both their friends and enemies tracked in this tab, making it an essential tool as the chaos progresses and more alliances are made.
Wild West is a naturally difficult game, but for those who would like a less challenging experience Devolver has also added a Permissive aiming setting and a Slo-Mo While Aiming setting that can be toggled on to take some of the edge off.
For the full patch notes, check out the Developer Blog down below:
Wild West update 1.03 full patch notes
Last week we talked about some of the new content introduced with our incoming Patch 1.03 (planned for release on all platforms and storefronts on the week of June 20th). While we will also communicate the full bugs fix list in a few days, for today we wanted to share with you some of the exciting new features that will find their way into the game with this free update!
In an effort to diversify weapon loot, Patch 1.03 will introduce the concept of weapon perks. Now each weapon you find in the world has a low chance of having a random perk attached to it, such as, but not limited to, increasing critical damage against non-human creatures, a chance to poison enemies, the ability to ignore some of the target armor, and more. If you upgrade a weapon with the forge, it will preserve the perk that was attached to it and transfer it to the upgraded weapon, too! This is the first part of our loot pass, which will continue with future patches by adding even more unique random gameplay effects to weapons!
Patch 1.03 will see the introduction of the Reputation Tab, allowing you to monitor what Vendettas are still active against you, what Friends for Life you have acquired, and also what Vendettas or Friends for Life your Companions have brought along with them into your Posse, adding a clearer understanding of those systems. From this tab you can also check out in what locations you are currently wanted. We hope you enjoy the new Reputation Tab!
In an effort to make the aiming system easier to use for players of all skill levels, we are adding two gameplay options that can be tuned or turned on/off at any point, depending on your preferences. “Aiming Accuracy,” when set to Permissive will make the aiming system more forgiving so that you will still hit your target even if you don’t very accurately aim at it. A second option”Slo-Mo while aiming” was also added to allow the game to slow down a tiny bit while entering aim mode to make things a bit less overwhelming if you prefer action a bit less fast-paced.
A lot of love was given for this patch to Companions’ AI to avoid most of the issues related to companions not engaging in combat, getting stuck and not following you or disappearing altogether. While Companions and AI in general will remain one of our core focus for the coming weeks, to keep on improving the experience, we are confident this update will make Companions a more reliable part of combat!
Patch 1.03 also introduces a revamped progression system, where Weapon Abilities you acquired now transfer between Journeys (unlike Class Abilities) so the progression between the 5 Journeys feel more connected in term of progression. Note that if you load an existing save file after patching, you will be prompted to opt in or opt out of this new system, but all new games started after this patch will use the new progression system. Similarly, when recruiting your previous Journey Heroes, ammo, money but also horse ownership are now transferred to the new Hero so you don’t feel like your hard-earned dollars and belongings are just vanishing. To go along with those changes, we have also done a full balancing pass on the game economy (specifically how much junk items you find in containers and their value) but we have also revised the enemies level progression in secondary locations so that the game difficulty in those locations doesnt plateau as much after the second Journey. This also means Bounty Targets from the Bounty Board will now correctly progress throughout the game. offering 3, 4 and 5 stars Bounties as you progress. You will now also receive a relay from the Marshall when Bounties for key Story Characters are added to the Bounty Board so those don’t fully unoticed!
For those of you playing on Xbox Series S, we did a pass of optimizations (which will also benefit to lower end PCs and Xbox One and PS4). The result of that optimization pass is that the game now runs at a steady 60fps on Xbox Series S! We hope you will enjoy the smoother experience!
We will be back in a few days to communicate the full list of bug fixes you can expect to see with Patch 1.03. In the meantime, if you are interested in more Weird West news or want to get involved with the Weird West community, feel free to join the Weird West Community Discord!