Twitch streamer takes cooking streams to next level with viral Mordhau play - Dexerto

Twitch streamer takes cooking streams to next level with viral Mordhau play

Published: 17/Jun/2019 9:02 Updated: 17/Jun/2019 9:27

by David Purcell


Mordhau might well have paved the way for another step in the evolution of Twitch cooking streams, after a clip of some unbelievable gameplay went viral on the platform.

The multiplayer medieval slasher burst onto the scene in April of 2019 and has since been played by the likes of Jaryd ‘summit1g‘ Lazar, Michael ‘shroud‘ Grzesiek, and a whole host of other popular streamers. 

Now, though, a clip has emerged that might be funnier than the time the sword-wielding summit was once outplayed with a guitar, and it’s another weapon that would never really be associated with combat. 

RudeismThis streamer’s frying pan has proved to be a deadly weapon in Mordhau.

The clip shows that streamer ‘Rudeism’ has hooked up an actual frying pan to his PC as a controller, which allows him to control the kitchen utensil in-game. In a post to Reddit he admits the controller was first made for Dark Souls, but also works in Mordhau. 

Using the foreign object (and that’s putting it kindly), the gamer managed to fend off a few strong shots from an enemy, before clubbing back and landing some heavy shots to their head. 

The other player realizes that they’re not going to have much luck in the bout, scarpering across a bridge in an attempt to escape. However, Rudeism wasn’t going to allow them to get away so easily, tossing the pan in their direction and hitting a clean headshot, which sent him into raptures.

The bizarreness of the highlight has led to viral success for the streamer, racking up over 150,000 at the time of writing, after being first clipped on June 5. 

There’s no real way of seeing whether or not the deadly pan toss was just clean enough to have been a fatal blow at any stage of the game, or whether he had worn him down enough beforehand to make it a final blow, but the style of the elimination is what has attracted attention here for sure. 

Mordhau has a number of different weapons available for players to use and throw, including a heavy branch, pitchfork, wooden shovel, sledgehammer, and more. 

Yet, the frying pan might well be the best of them all. 

Rainbow Six

Rainbow Six Y5S4.3 patch notes: Zofia & Ash nerfs, Echo buffs

Published: 26/Jan/2021 2:46

by Alex Tsiaoussidis


Rainbow Six: Siege’s Y5S4.3 patch has dropped, and it changes quite a bit. Zofia and Ash have copped a nerf, much to the player base’s delight, and Echo has been buffed.

Rainbow Six hasn’t had the most balanced meta for a while. However, Ubisoft has been hard at work trying to refine it, and they’ve come up with the goods in Rainbow Six’s Y5S4.3 patch. 

Players will be pleased to know that their prayers have been answered. Zofia lost her maligned Withstand ability and received two other nerfs as a part of the balance changes.

But that’s not all. Ubisoft swung down the nerf axe on Ash as well while breathing some life back into Echo. Here’s everything you need to know, including a full list of patch notes which detail all the other changes, too.

Rainbow Six: Siege Y5S4.3 Patch
Ubisoft dropped all the details about Rainbow Six’s Y5S4.3 Patch in their designer notes.

Zofia loses Withstand after Rainbow Six player appeal

Zofia has been powerful and controversial in the latest meta, and it’s all thanks to her ‘Withstand’ ability. What made it so overpowered is that it let her revive herself from a ‘Dead But Not Out’ state. 

The ability played a major role in the EU League finals. A good example was when an injured Yuzus used it to turn the tide against two opponents and clutch a win for MNM Gaming.

It was an impressive play. However, it’s one of many examples that demonstrate how absurd the Withstand ability was. Fortunately, it has been removed in Rainbow Six’s Y5S4.3 patch, and it probably won’t be back anytime soon.

Zofia also received two other nerfs. She is no longer resistant to concussion effects, which is a big deal. The patch also slightly reduced the explosive damage range of her impact grenade.

Zofia in Rainbow 6
Zofia’s controversial Withstand ability has been removed once and for all.

Ash’s Breaching Round explosive damage range nerfed

It’s not all about Zofia, though. Other operators were due for a nerf, and one of them was Ash. Ubisoft decided to reduce Breaching Round’s explosive damage range from 3.5m to 2m.

It’s not a major nerf by any means. However, it will undoubtedly make her less effective to an extent. Ash players will need to be more calculated and precise, especially in vertical battles.

Rainbow Six: Siege Y5S4.3 Patch
Ash’s Breaching Rounds have been slightly nerfed in the latest patch.

Echo is cool again with better cooldowns

Echo isn’t the strongest operator by any stretch of the imagination. However, the latest patch has been kind to him. It introduces three buffs that revolve around his cooldowns, and together, they help make him slightly more balanced.

The jump cooldown on the Yokai Drone has been reduced from three seconds to two seconds. It also detaches from inappropriate surfaces much faster. It used to take two seconds, but now it only takes half a second.

The biggest change, though, is that the cooldown on Sonic Burst has been reduced from 20 seconds to 16 seconds. Hopefully, these changes will make him a more viable choice for players, but we’ll have to wait and see.

Rainbow Six: Siege Y5S4.3 Patch
Echo will benefit from reduced cooldowns in Rainbow Six’s Y5S4.3 Patch.

The aforementioned bits and pieces are arguably the biggest changes in the patch. However, there’s also plenty of others in the full patch notes.

Here’s a complete list, courtesy of Ubisoft.

Rainbow Six Y5S4.3 full patch notes:

Operator Balancing


  • Reduced Breaching Round explosive damage range to 2m (from 3.5m)


  • Increased shotgun’s total ammo to 30+1 (from 26)
  • Added Hard Breach Charge (Removed Claymore)


  • Reduced Yokai drone jump cooldown to 2s (from 3s)
  • Reduced drone time failing to stick to the ceiling to 0.5s (from 2s)
  • Reduced Sonic Burst cooldown to 16s (from 20s)


  • Removed resistance to Concussion effects
  • Removed the “extra” mine while in DBNO


  • CSRX 300 base damage set to 122
  • 100% damage until 25 meters and linearly falls to 80% (97.6) at 35 meters


  • Removed 1.5x scope from the T-5


  • Added Claymore (Removed Hard Breach Charge)


  • Removed Angled Grip from the MP5


  • Removed 1.5x scope from the Vector.45 ACP


  • Removed resistance to Concussion effects
  • Removed Withstand
  • Reduced impact grenade explosive damage range to 2m (was 3m)

Weapon & Gadget Balancing

Ballistic Shields

  • Removed (set to 0) the camera penalization during the Guard Break animation

Hard Breach Charges

  • Reduced deployment time to 2s (from 3s)
  • Reduced activation time to 5s (from 6s)


  • Improved recoil for ARX, Spear 308, C8, Para, M1014, TCSG12

World Balancing

Pre-Reinforced Hatches

  • Following experimentation on the TS, we’ve made the decision to set aside the idea of pre-reinforcing roof hatches.