Twitch streamer takes cooking streams to next level with viral Mordhau play - Dexerto

Twitch streamer takes cooking streams to next level with viral Mordhau play

Published: 17/Jun/2019 9:02 Updated: 17/Jun/2019 9:27

by David Purcell


Mordhau might well have paved the way for another step in the evolution of Twitch cooking streams, after a clip of some unbelievable gameplay went viral on the platform.

The multiplayer medieval slasher burst onto the scene in April of 2019 and has since been played by the likes of Jaryd ‘summit1g‘ Lazar, Michael ‘shroud‘ Grzesiek, and a whole host of other popular streamers. 


Now, though, a clip has emerged that might be funnier than the time the sword-wielding summit was once outplayed with a guitar, and it’s another weapon that would never really be associated with combat. 

RudeismThis streamer’s frying pan has proved to be a deadly weapon in Mordhau.

The clip shows that streamer ‘Rudeism’ has hooked up an actual frying pan to his PC as a controller, which allows him to control the kitchen utensil in-game. In a post to Reddit he admits the controller was first made for Dark Souls, but also works in Mordhau. 


Using the foreign object (and that’s putting it kindly), the gamer managed to fend off a few strong shots from an enemy, before clubbing back and landing some heavy shots to their head. 

The other player realizes that they’re not going to have much luck in the bout, scarpering across a bridge in an attempt to escape. However, Rudeism wasn’t going to allow them to get away so easily, tossing the pan in their direction and hitting a clean headshot, which sent him into raptures.

The bizarreness of the highlight has led to viral success for the streamer, racking up over 150,000 at the time of writing, after being first clipped on June 5. 


There’s no real way of seeing whether or not the deadly pan toss was just clean enough to have been a fatal blow at any stage of the game, or whether he had worn him down enough beforehand to make it a final blow, but the style of the elimination is what has attracted attention here for sure. 

Mordhau has a number of different weapons available for players to use and throw, including a heavy branch, pitchfork, wooden shovel, sledgehammer, and more. 

Yet, the frying pan might well be the best of them all. 


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.