TFT Patch 10.23 to feature Keeper change, Xin Zhao rework, more - Dexerto
League of Legends

TFT Patch 10.23 to feature Keeper change, Xin Zhao rework, more

Published: 1/Nov/2020 5:11 Updated: 5/Nov/2020 1:03

by Andrew Amos


TFT Patch 10.23 is coming in thick and fast. We’ve already had a hotfix for Patch 10.22, but heaps more changes are on the way in the November 11 update, including a Xin Zhao rework, changes to Keeper and Divine, and more.

TFT Patch 10.22 has already caused its fair share of controversy. Within days of going live, Riot were forced to deploy an emergency hotfix to nerf the overpowered Morgana, after the update was shipped with an “accidental” buff.

Every patch has looked to shift the tides of the meta, and this one looks no different. TFT Patch 10.23 is seemingly going to bring the underutilized Warlord trait to the forefront, while Divine is set to be hit again.

Keeper changes that were teed up for TFT Patch 10.22 are also set to go live on the November 11 update, although they look different to how they were originally.

Riven in TFT Fates
Riot Games
Keeper is set to receive some more buffs in TFT Patch 10.23.

Keeper now scales shield duration as well as amount

The big change to Keeper in TFT Patch 10.23 is the shield will now scale not only in amount, but duration. Every tier of the buff from two, four, and six units will make the shields last longer.

At Keeper 2, nearby allies will receive a 175 health shield for eight seconds. This is increased to 250 health for 10 seconds at Keeper 4, and a whopping 350 health for 14 seconds at Keeper 6.

The longer shielding duration is a definite buff to late-game Keeper comps, who were often losing their shields too early at the normal eight second duration. However, with Luden’s Echo and Statikk Shiv still dominating the item meta, the change could fall flat.

Outside of Keeper, Divine and Hunter will be receiving damage nerfs, while Dazzler will also be culled.

Xin Zhao in TFT Fates
Riot Games
Xin Zhao is finally getting some love in TFT Fates.

Xin Zhao rework makes his ability more useful

There’s no contest ⁠— Xin Zhao has been the worst three-cost in TFT Fates, and arguably one of the worst champions overall. The Warlord-Duelist lacks some identity, and his ability certainly doesn’t help him.

However, that could change after TFT Patch 10.23. His new ability is still pretty similar ⁠— Riot haven’t even renamed it ⁠— but it’ll now make him even more tanky.

Instead of taking reduced damage while challenging enemy units, he will now gain flat resistances every time he uses his ability. This means he will be permanently more tanky to all units, including those who he “challenged.”

Fellow duelist Kalista is also set to get a buff, alongside Ahri, who was nerfed a bit too much in the last patch. Warwick is also in the firing line again, with his stun this time the target of Riot’s ire.

You can find the full TFT Patch 10.23 preview notes below, courtesy of [email protected]. We will keep this constantly updated as more changes are shipped.

TFT Patch 10.23 preview notes


Tier 2


  • Turret duration changed from 7/8/9/11 to 7/8/9/10


  • Ability damage changed from 25/50/75 to 40/50/75
  • Ability attack damage steal changed from 20/30/40% to 30/35/40%

Tier 3

Xin Zhao

  • Ability changed: Crescent Strike
    • Xin Zhao sweeps around him, dealing 300/325/350% of his Attack Damage to nearby enemies and gains 50/60/75 Armor and Magic Resist for the rest of combat.


  • Ability max health as damage increased from 4/6/8% to 4/6/90%


  • Ability total damage changed from 600/900/1600 to 750/900/1600


  • Ability damage lowered from 300/450/1350 to 300/450/1200

Tier 4


  • Ability damage increased from 475/675/3000 to 500/700/3000


  • Ability stun duration lowered from 1.5/1.5/3 to 0.75/0.75/2.25
  • Ability attack speed lowered from 175/200/500% to 135/150/500%



  • Reduced damage increased from 40% to 45%
  • Bonus true damage increased from 40% to 45%
  • 2 unit duration lowered from 4 seconds to 3 seconds
  • 8 unit duration increased from 13 seconds to 15 seconds


  • 2 unit damage lowered from 150% to 125%
  • 3 unit damage lowered from 175% to 150%
  • 4 unit damage lowered from 200% to 175%
  • 5 unit damage lowered from 225% to 200%


  • Effect tweaked: At the start of combat, Keepers grant themselves and all nearby allies a shield for a duration. This shield is 50% stronger on Keepers.
    • 2 units: 175 shield, 8 seconds
    • 4 units: 250 shield, 10 seconds
    • 6 units: 350 shield, 14 seconds
Call of Duty

Black Ops Cold War player hits first prestige without a single kill

Published: 19/Jan/2021 2:20

by Brad Norton


An extremely patient Call of Duty player has just reached first prestige in Black Ops Cold War, without ever dealing damage to their opponents.

The name of the game with Call of Duty has always been simple. Kill your opponents before they kill you. It’s the core principle for which every other system in the franchise has been built around.

While a majority of players stick to fundamentals and play the game as intended, there’s always some that veer from the path. As gamers are sinking their teeth into Black Ops Cold War, many have reached new heights with the innovative prestige system. Though one player has taken their time in reaching the very first prestige.

They’re not worrying about their KD. They don’t care for weapon camos or powerful attachments. They’re never trying to top the leaderboards. All this player cares about is ending each match with zero kills to their name.

Black Ops Cold War combat record
Reddit: Pilgore1
This player reached first prestige in Black Ops Cold War without a single kill to their name.

It took a full 37 hours of game time for Reddit user ‘Pilgore1’ to accomplish their goal. Without ever killing another player, they reached the first prestige over the course of 200 games.

Their highest killstreak throughout this effort was a whopping zero. This player literally never acquired a single-elimination, not even accidentally. Instead, they spent their time focusing on other aspects of the game.

Playing the objective and “clearing the sky,” were the key factors that gained this player XP over time. It clearly took longer than the typical prestige, but they still managed to make it happen.

Surprisingly, their overall record was positive despite the lack of slaying power. 102 wins to 83 losses was the final tally. They even had a career-best winning streak of seven games in a row, according to the player.

They used “all three LMGs” with a heavy focus on “vehicle damage” attachments. Moreover, the Engineer perk came in handy as did Cold Blooded. When the skies were clear of enemy streaks and it came time to focus on the objective, however, they simply “[threw their] body on there.”

There’s no telling what drove them to play Call of Duty in such a unique way. Though they still managed to enjoy the process. “I just find doing it fun,” they explained. “I also have a lot, maybe too much, patience, so that helps.”