SUBtember is Coming Back to Twitch and It's Good News for Gifted Subscribers - Dexerto
Gaming

SUBtember is Coming Back to Twitch and It’s Good News for Gifted Subscribers

Published: 1/Sep/2018 0:06 Updated: 1/Sep/2018 0:30

by Virginia Glaze

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Twitch is celebrating its annual ‘SUBtember’ event with a huge discount for gifted subs throughout the month of September.

In a stream during PAX West, Twitch revealed the return of SUBtember, an annual sale for subscriptions across the platform.

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This year’s promotion was announced with a graphic that revealed a major discount for gifted subscriptions.

600https://twitter.com/towelthetank/status/1035611790275735552

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This SUBtember, users who have been gifted a subscription can continue the service into the next month for just one dollar. Better yet, this discount doesn’t affect streamers – creators will still receive the full subscription amount, with Twitch providing the rest of the revenue payout. 

However, there is a catch – the sale only applies to subs gifted within the month of September. Those who’ve gifted subs, rejoice – the ‘giftee’ can continue their subscription for the low price of a single George Washington.

Users have been raving about the news on social media, with many streamers delighted at the prospect of gifted subscribers getting a chance to resub at a heavily reduced price.

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“Yeah SOOOOO all 4500 of you that got gifted a sub in my channel? You can extend your sub by one month for $1 and @twitch covers rest so we still get our full cut. God damn! #hammersup #subtember”

https://twitter.com/towelthetank/status/1035611790275735552

While little else is known about SUBtember 2018, as Twitch has yet to post about the sale on their blog or social media accounts, more information could be forthcoming very soon.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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