Stellaris Cheats: All debug console commands and how to input - Dexerto
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Stellaris Cheats: All debug console commands and how to input

Published: 16/Sep/2021 17:21

by Lloyd Coombes

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Stellaris is a huge space exploration playground, but cheats and codes activated from the game’s debug console commands can add a whole new dimension on PC.

Stellaris may have launched all the way back in 2016, but the huge grand strategy title has kept growing through DLC and console ports ever since. If you thought you’d exhausted all there was to offer, though, then we’ve got news for you – Stellaris cheats can change up the game massively.

Like the classic games of old, there’s a wealth of ways to tweak your game – either to give yourself an advantage or to change certain parameters.

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Here are all the Stellaris cheats we’ve found so far.


Contents


Stellaris cheat codes screenshot
Paradox Interactive
Stellaris’ galaxy gets even bigger when you add in its huge number of cheats.

How to access the debug console

Accessing the terminal is as easy as hitting any of the following on a QWERTY keyboard: Shift+2 / ALT+2+1 / Shift+3 / § 

How to use Stellaris cheats on console

There’s no current way to access the console on PlayStation or Xbox, sadly. If any changes regarding this occur, we’ll update you right here.

Stellaris cheats codes list: all console commands

If you’re looking to give yourself an advantage, there are plenty to choose from – courtesy of the Stellaris Wiki.

Command Effect Parameters
activate_all_traditions Activates all Traditions
activate_ascension_perk Activates the specified Ascension Perk, pressing tab reveals the names [name]
activate_tradition Activates the specified Tradition, pressing tab reveals the names [tradition id]
add_anomaly Adds [anomaly id] to the selected celestial body [anomaly id]
add_intel Adds [amount] of intel towards [target], default 10 [target] [amount]
add_opinion Increases the [source] empire’s Opinion of the [target] empire by [amount], default 40 [source] [target] [amount]
add_relic Grants [relic id], writing all instead of the ID grants all relics. The same relic can be added multiple times. [relic id]
add_ship Creates a fleet with one ship of [design id], pressing tab reveals the NPC ship names
NOTE: Spawned juggernauts will not be able to build, upgrade or repair ships
[design id]
add_spynetwork_value Adds [amount] of infiltration progress on [target] [target] [amount]
add_trait_leader Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class [leader id] [trait id]
add_trait_species Adds [trait id] to [species id] [species id] [trait id]
ai Toggles the AI on or off
alloys Adds [amount] of Alloys, default 5000 [amount]
build_pops Adds [amount] of robot pops to the selected planet, only works if the empire has the technology to build robot pops [amount]
cash Adds [amount] of Energy Credits, defaults 5000 [amount]
colonize Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress [colonizer pop id]
communications Establishes communications with all empires
create_megastructure Creates a Megastructure in the current system, pressing tab reveals the IDs [megastructure id]
create_navy Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100% [amount]
damage All ships in the selected fleet take [amount] hull damage [amount]
debug_nomen AI empires always refuse player proposals
debug_yesmen AI empires always agree to player proposals
effect add_building = Adds [building id] to the selected planet, multiple-planet unique buildings will be removed a month after being added [building id]
effect add_deposit = Adds [deposit id] resource deposit or planetary feature to the selected celestial body [deposit id]
effect add_district = Adds [district id] to the planet [district id]
effect add_planet_devastation = Adds [amount] of Devastation to the selected celestial body, negative values lower it [amount]
effect country_add_ethic = Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics [ethic id]
effect country_remove_ethic = Removes [ethic id] from the player empire [ethic id]
effect create_archaeological_site = Adds [archaeological site id] to the selected create_archaeological_site, enter random to create a random archeological site [archaeological site id]
effect force_add_civic = Adds [civic id] to the player empire [civic id]
effect force_remove_civic = Removes [civic id] to the player empire [civic id]
effect remove_modifier = Removes [modifier id] from the selected planet, or empire if none is selected [modifier id]
effect shift_ethic = Shifts the player empire’s ethics to [ethic id] [ethic id]
election Starts a ruler election
end_senate_session Passes/fails the currently voted resolution
engineering Adds [amount] of Engineering tech points, default 5000 [amount]
event Triggers [event id] [event id]
federation_add_experience Adds [amount] of Experience to the Federation, default 1000 [amount]
federation_add_cohesion Adds [amount] of Cohesion to the Federation, default 200 [amount]
federation_add_cohesion_speed Adds [amount] of Monthly Cohesion to the Federation, default 10 [amount]
federation_examine_leader Triggers a Federation succession
finish_research Finishes all active research
finish_special_projects Finishes all special projects
finish_terraform Finishes all terraforming processes
food Adds [amount] of Food, default 5000 [amount]
force_integrate Integrates [target] empire into the player’s empire [target]
force_senate_vote Ends the current senate recess
free_government Toggles allowing player to change governments without the time limit
free_policies Toggles allowing player to change policies without restriction, including policies previously disabled
grow_pops Adds [amount] of growing pops to selected planet, default 1 [amount]
influence Adds [amount] of Influence, default 5000 [amount]
instant_build Toggles instantly finishing constructions and upgrades
WARNING: This also applies to enemy AI so only used while paused
intel Gives sight of the entire galaxy
invincible Player ships will not take damage
max_resources Fills all resource storages
minerals Adds [amount] of Minerals, default 5000 [amount]
observe Switches to observer mode, use the play command to revert control
WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
own Take ownership and control of the selected fleet, starbase, or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building [planet id]
physics Adds [amount] of Physics tech points, default 5000 [amount]
planet_class Changes the selected celestial body to [celestial body id] [planet class id]
planet_happiness Adds a modifier with [amount] Happiness to the selected planet, default 100 [amount]
planet_size Changes the size of the selected planet, can go above regular sizes but above 78 will move the planet backward [size]
play Switches player control to empire [empire ID] [empire ID]
remove_trait_leader Removes [trait id] from [leader id], entering only the leader ID reveals the name for all current traits. [leader id] [trait id or index]
remove_trait_species Removes [trait id] from [species id] [species id] [trait id]
research_all_technologies Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies. [boolean] [amount]
research_technology Instantly research [technology id] [technology id]
resource Adds [amount] of [resource], default 5000 [amount] [resource]
skills Adds [amount] of skill levels to every leader under player control, default 1 [amount]
skip_galactic_community_cooldowns Allows proposing resolutions from the same group without cooldown
society Adds [amount] of Society tech points, default 5000 [amount]
survey Surveys all planets, requires at least one science ship
techupdate Re-rolls the currently available tech choices
unity Adds [amount] of Unity, default 500 [amount]
unlock_edicts Unlocks all edicts
branchoffice Take ownership of a planet branch office
minor_artifacts Adds [amount] of Minor Artifacts, default 5000 [amount]
menace Adds [amount] of Menace, default 5000 [amount]
imperial_authority Adds [amount] of Imperial Authority, default 10 [amount]

Major Events

These codes can kickstart a series of events within the game.

ID Major event Notes Required selection
anomaly.95 Voyager 1 Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy Ship or Starbase
anomaly.186 Limbo With the right technology and AI policies, you can resurrect them as a new colony or as a new empire Ship or Starbase
anomaly.3085 The Prince Event with small but permanent opinion effects Ship or Starbase
anomaly.4051 Echoes from the Deep Grants the Improved Working Environment edict and positive modifiers Ship or Starbase
anomaly.4081 Abandoned Sensor Array Grants the Extensive Sensor Searches edict Ship or Starbase
anomaly.4105 Fumes Lie Thick Grants the Improved Energy Initiative edict Ship or Starbase
anomaly.4136 Translating Settlers’ Texts Grants Master’s Teachings: The Greater Good edict
anomaly.4141 Translating Explorers’ Texts Grants Master’s Teachings: Philosophical Mindset edict
anomaly.4151 Translating Traders’ Texts Grants Master’s Teachings: Diplomatic Trust edict
anomaly.4166 Translating Warriors’ Texts Grants Master’s Teachings: Warring States edict
colony.100 Abandoned Terraforming Equipment Abandoned Terraforming Equipment Special Project Planet
colony.3005 The Doorway Planet
colony.3007 High-energy Dimension Modifies the Dimensional Portal Job Planet
colony.3008 The Null Void Modifies the Dimensional Portal Job Planet
colony.3009 Mirror Mirror Modifies the Dimensional Portal Job Planet
colony_mod.101 Titanic Life Study: Success Allows the recruitment of Titanic Beast armies Planet
country.1 Sublight Exploration Probes
country.50 Habitable Worlds Survey
country.53 Alien Specimen Procurement
country.200 Radical Cult
country.250 The Hunt for the Hyacinth
country.1000 Wanderlust: Rogue Scientist
country.1100 Mass Extinction Through the Ages
crisis.199 Prethoryn Scourge Immediately spawns Prethoryn invaders. Use “crisis.10” to initiate the crisis’ natural progression
crisis.50 Rise of the Sentinels Doesn’t require the crisis but will add its sound effects
crisis.71 Sentinel Fleet Donation Doesn’t require the crisis or the Sentinels
crisis.105 Long live the Queen! Spawns the Domesticated Prethoryn Queen Fleet or Starbase
crisis.1000 The Unbidden
crisis.1100 The Aberrant Doesn’t require the Unbidden
crisis.1200 The Vehement Requires the Unbidden
crisis.2000 The Contingency Skips the Ghost Signal events. Use “crisis.2005” to initiate the crisis’ natural progression
crisis.2400 Cybrex Return Doesn’t require the crisis
fallen_empires_awakening.1 Sleepers Awake Must select a Fallen Empire with the play command beforehand or YOU will awaken
fallen_empires_tasks.1 A patronizing or machine Fallen Empire sends a random gift
galactic_features.301 Fallen Empire mothballed fleet Fleet or Starbase
galactic_features.401 Space Storm Hits Galaxy
galactic_features.403 Space Storm Dissipates
galcom.16 The Birth of the Galactic Community Option to instantly create or join the Galactic Community
nomad.1 The Nomads Will not spawn if a Sentry Array is completed
precursor.98 Vultraum Home System Located Spawns the Vultraum Home System
precursor.598 Yuht Home System Located Spawns the Yuht Home System
precursor.1098 First League Home System Located Spawns the First League Home System
precursor.1598 Irassian Home System Located Spawns the Irassian Home System
precursor.2098 Cybrex Home System Located Spawns the Cybrex Home System
story.107 Amoebas Pacified
story.207 Crystals Pacified
unrest.4200 Unrest: Revolt Targeted planet’s population revolts and attempts to break away. Can be used on other empires. Colony
action.96 Birth of the Galactic Market
akx.8888 Horizon Signal Fleet or Starbase
leviathans.3103 Dreadnought Repaired Fleet or Starbase
war_in_heaven.1000 War in Heaven Will awaken two fallen empires if none awakened
utopia.3000 Enter the Shroud Works even if still on cooldown
utopia.3021 Avatar (army)
utopia.3190 The Chosen One
utopia.3304 Whisperers in the Void Option to form a covenant
utopia.3305 Composer of Strands Option to form a covenant
utopia.3306 Eater of Worlds Option to form a covenant
utopia.3307 Instrument of Desire Option to form a covenant
utopia.3308 End of the Cycle Option to form a covenant
utopia.3320 The Reckoning Requires accepting the covenant in the previous event to work properly
syndaw.1000 Machine Uprising
fallen_machine_empire.1 Ancient Caretakers Awaken Must select the Ancient Caretakers with the play command beforehand or YOU will awaken
marauder.85 Mercenaries Become Available Must be triggered multiple times for each Marauder empire
marauder.500 The Drums of War Must select a Marauder Empire with the play command beforehand or YOU will become the Horde
distar.172 Neural Symbiosis Option to get the Brain Slug Host trait for some pops and leaders Ship or Starbase
distar.232 Junk Ratlings Creates the Ketling species if the Junk Ratling systems exist
distar.236 Junk Ratlings Creates the Ketling Star Pack empire if the Ketling species exists
distar.260 Wild Eukaryotes Creates a pre-sapient species with the Docile Livestock trait on the planet Planet
distar.1001 Paradise Lost Creates a nearby system with the a Gaia World and a Stone Age civilization
distar.1081 Azizians Option to enable the recruitment of Azizian armies on a random owned world
distar.2050 Alien Entity Spawns the Enigmatic Cache in the galaxy
distar.3014 The Nivlac (unfriendly) Creates an empire with a permanent -100 opinion modifier
distar.3016 The Nivlac (friendly) Creates an empire with a permanent +100 opinion modifier
distar.5006 The Voidspawn The selected planet is turned into a cracked world from where a Voidspawn hatches Planet
distar.11000 Spawn L-Cluster Spawns a sealed L-Cluser
distar.13000 The L-Cluster (L-Drake) Doesn’t require the L-Cluster but will open every L-Gate as well
graygoo.1 The L-Cluster (Gray Tempest) Requires the L-Cluster to work
graygoo.100 The L-Cluster (Dessanu Consonance) Requires the L-Cluster to work
graygoo.400 A Quiet Stroll Encounter Grey Fleet or Starbase
ancrel.4000 Whispers in the Stone Creates the Whispers in the Stone archaeology site Planet
ancrel.6130 Zarqulan’s Chosen Allows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians
ancrel.10050 Secrets of the Yuht Unlocks the Initiate Yuht Cleansing Process decision
ancrel.10004 Arcane Deciphering (Auto-Forge) Unlocks a Fallen Empire building
ancrel.10005 Arcane Deciphering (Sky-Dome) Unlocks a Fallen Empire building
ancrel.10006 Arcane Deciphering (Dimensional Fabricator) Unlocks a Fallen Empire building
ancrel.10007 Arcane Deciphering (Affluence Center) Unlocks a Fallen Empire building
ancrel.10008 Arcane Deciphering (Nourishment Center) Unlocks a Fallen Empire building
ancrel.10009 Arcane Deciphering (Class-4 Singularity) Unlocks a Fallen Empire building
Stellaris screenshot space battle
Paradox Interactive
Create or destroy empires at your whim with these codes.

Testing Commands

These Stellaris cheat codes trigger actions, as well as prompt developer features.

Command Description Parameters
3dstats Toggles 3D Stats (FPS and render time)
activate_relic Activates the triumph effect of [Relic ID] [Pop ID] [Ethic Key]
add_ethic_pop Add ethic to a pop [Pop ID] [Ethic Key]
advanced_galaxy Simulates a game in the year 2400 (every default empire gains colonies, technologies, and fleets)
ai_anomalies Toggles whether human empires get ai-only anomalies
alienfx Attempt to change computer lights with Alien FX
ambient_object Spawns an ambient object of the specified type. [type]
attackallfleets Makes all player fleets target all other fleets
audio.playeffect Play the sound effect with the given name
audio.setactivegroup Sets the active audio group
audio.testeffectweights Test the random distribution of the weighs for a sound effect
berserk_ai AI aggression set to 10
blend_post_effect Blends to a new post effect setting [nSetting] [vTime] [nMode]
borders Calculates map borders
casusbelli Add a Casus Belli against the given target empire [casus belli key] [country id]
check_save Check save and load persistence
clear_debug_lines Clears any persistent debug lines
clear_debug_strings Clears any persistent debug strings
clearflag Clears an event flag on a specific target [type] [flag] [target id]
collision Displays collision boxes and circles
communications Enable/disable communication with the target empire, leave with no arguments for all [target country id]
contact Starts first contact with all empires
contacts_summary Hides who holds casus belli on the contacts screen
control Used to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly. [planet id]
copy_pop Copies a pop to the selected planet using the id of a single pop. [pop id]
crash Crash the game
debug_achievements TODO
debug_achievements_clear TODO
debug_dumpevents Prints fired events
debug_stats Shows game performance stats
debuglines Toggles debug lines on/off
debugtexture Debug drawer for textures [texture name] [transparency] [alpha channel]
debugtooltip Reveals debug info in tooltips such as a pop ID for pops, and planet ID for planets.
deltat Scales Delta Time with given value [delta_t] [scale value]
democratic_election Start a democratic ruler election
deposits Shows stats for deposits
diplo_3rd_party Does diplomacy between two players from 3rd party perspective. [diplo] [actor id] [recipient id]
dump_ai_build_plan Prints what the AI intends to construct next
dump_origins Prints all origins in the galaxy
effect Executes an effect script.
effect remove_megastructure Removes the selected megastructure
error Show errors in log
eventscopes Prints the scope trees of current events
eventstats Show event statistics.
factions.showallfactions Prints all factions and information on them.
factions.showattraction Prints attraction levels for every faction.
factions.spawnall Spawns all possible factions. They will disappear immediately if 10 years haven’t passed.
fast_forward Fast forward a set amount of days [amount of days] [observer]
filewatcher Toggles filewatcher
ftl Enable/Disable unlimited FTL, obsolete
fullscreen Toggles fullscreen
game_over Executes the specified type of Game Over [victory type index]
game_paused Pauses or resumes the game
gfxculture Sets graphical culture for player empire, pressing tab reveals the culture keys [culture key]
goto Moves camera to position [x] [y]
guibounds Displays the bounds of GUI elements
hdr Toggles HDR
help Prints the help documentation for a command. [command name]
helphelp No help for you!
hsv Converts RGB to HSV
human_ai Toggles AI for Human countries
human_anomalies_for_ai Allows the AI to get regular anomalies
info Toggles Debug info.
kill_country Kills the current empire.
kill_leader Kills specified leader. [leader id]
kill_ruler Kills the current ruler.
kill_pop Kills [Pop ID] pop [Pop ID]
lockcamera Locks the camera to the current position. [debug_lockcamera, lockcamera]
map_names Regenerates map names.
mature_galaxy Simulates a 100-year-old galaxy.
memtest Used to test for memory leakage with certain functions. [iterations]
message Shows every message type on the top bar.
nogui Toggles GUI on/off
nomouse Toggles mouse scroll wheel on\off
one_year Run the game for one year then logs how long it took.
overnight Sets the game up for an overnight session. [ticks per turn]
particle Toggles particle debug info.
particle.miplevels TODO
particle.useringbuffer TODO
particle.wireframe TODO
particle_editor Spawns a particle editor.
path Finds path between stars. [from index] [to index]
peace_on_player The targeted country offers peace to players. [country id]
planets Lists every type of planet and the amount of each.
players Lists every human player in the current game.
populate Fills all housing on selected planet with pops
WARNING: Will hang the game as of version 3.0
pp Gives the player minerals [amount]
production Dumps some debug info about production
random_ruler Replace the ruler with a new random one
rebuild_sectors Rebuilds sector boundaries
recalc_fleet_presence Recalculates fleet presence cache, useful if loading old saves.
regenerate_border_colors Regenerates border colors for empires with the same primary color
reload Reloads assets [file name]
reload_galaxy Starts a new game
reload_graphical_map Reloads the graphical map
reloadfx Reloads the shader [arguments: map/mapname/postfx or *.fx filename]
remove_ethic_pop Removes an ethic from a target pop. [pop id] [ethic key]
remove_notification Removes all notifications belonging to the player [amount]
rendertype Prints the current` rendering type.
resources Show stats for resources
reverse_diplo Sends a diplomatic command from the target to the player. [diplo] [id]
run Runs the specified file with list of commands. The file should be placed in the root Stellaris folder in your My Documents. The file must be called ‘[insert file name here]’ without the brackets. The file should be in the INI extension.
scaling Enables/disable scaling of models.
smooth Toggle frame smoothing
spawnentity Spawns specified entity at the cursor position. The entity names are found in the gfx folder in the .asset files. [entity name]
srgb Toggles RBG color mode
surrender Surrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for a given country. [country id] [war id]
switchlanguage Reload localization files and switches language
techweights Prints weights for the tech tree of the player [tech area]
test_achievement Used to test an achievement trigger [achievement]
threading.taskthreadcount Returns the number of CPU threads used
ticks_per_turn Controls the number of ticks per turn [amount of ticks]
time Returns the local system time
trigger Tests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder [trigger script]
trigger_docs Prints docs for triggers and effects
trigger_file Tests the trigger script, and crashes the game
version Copies game version to clipboard
volume Modifies music volume [volume delta]
war The first country declares war on the second with the given wargoal [attacker country id] [defender country id] [war goal]
warexhaustion Adds the given war exhaustion for all of an empire’s active wars [amount]
window Opens a GUI window element [arguments open/close] [window gui name]
wireframe Toggles forced wireframe on/off

Graphic interface codes

These cheat tweaks allow you to customize Stellaris’ game’s user interface.

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Command Description Parameters
alerts.showall Toggles displaying all UI alerts
draw.asteroids Toggles rendering of asteroid belts.
draw.background Toggles rendering of the background space texture.
draw.borders Toggles rendering of border colors and empire icons.
draw.center Toggles rendering of the galaxy center glow.
draw.clusters Toggles rendering of white circles in the galaxy map. Empires seem to be distributed evenly across clusters.
draw.combatdebuglines Toggles rendering of lines during combat showing which targets a ship is focusing on. A line also shows where the ship was located before combat.
draw.dust Toggles rendering of the galaxy dust.
draw.greenscreen Toggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines.
draw.hyperlanes Toggles rendering of hyperlanes.
draw.names Toggles rendering of empire and nebula names on the galaxy map.
draw.navigationarrows Toggles rendering of the arrows and names towards neighbors of a system.
draw.nebula Toggles rendering of nebulas on the galaxy map.
draw.neighbors Toggles rendering of cyan and yellow lines in the star map. Cyan lines are drawn from a system to its neighboring systems. Yellow lines divide the map into cells with each cell belonging to a single system.
draw.objects Toggles rendering of stars, ships, stations, planets and arrows towards neighboring systems.
draw.pathtosystem Displays a slider with default value -1. When a ship is selected a path will be rendered from the ship’s system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says “X Days”, but seems to be 10x the amount of ingame days needed. (Possibly game ticks)
draw.sensor Toggles the green dashed circle (i.e. sensor range) around ships and owned systems.
draw.shipintersection ?
draw.stars Toggles rendering of stars and black holes on the galaxy map.
draw.systeminit Toggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as a colony for nearby empire, etc.
draw.systemlines Toggles rendering of systems planetary orbits, warp bounds, and outer bounds.
draw.tigrid Toggles rendering of yellow grid in galaxy map. Use unknown.
draw.trails Toggles rendering of ships engine trails.
draw.weaponlocators Draws weapon locators.
enable.ai Enables AI.
enable.asserts Enables asserts.
enable.framesmoothing Enables frame smoothing.
endscreen Displays the endscreen.
entity.names Displays entity names.
entity.recursiveboundingvolumes Displays recursive bounding volumes.
gui.wireframe Displays the wireframe of the GUI.
ignore_truce Wars can be declared during truces Toggle on and off.
instant_anomaly_research Anomalies are researched instantly Toggle on and off.
instant_colony Colony ships will no longer take time to settle. Toggle on and off.
instant_move Ships will teleport instantly to right click cursor. Toggle on and off.
instant_survey Planets are surveyed instantly Toggle on and off.
maxfps Limits the maximum FPS. Defaults to no limit (0).
mesh.miplevels ?
mesh.names Displays the names of the .mesh file used for each model.
mesh.texturenames Displays the folder/filename of textures used for each model.
mesh.wireframe Toggles the wireframe for models.
missilegfx.extratimepertick ?
missilegfx.slowdownradius ?
music.fade ?
music.next ?
no_resources ?
normals Displays normalisation points on each mode.
pathfindcache ?
pop_happiness Forces pop happiness to a specific level.
popfactionlogs ?
portraits ?
portraits.poplevel ?
terraincognita Used to reveal all uncharted space.

So, there you have it. That’s everything you need to know about the debug console command cheats and codes in Stellaris.

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