Spider-Man Miles Morales: gameplay, release date, Ultimate Edition, more - Dexerto
Gaming

Spider-Man Miles Morales: gameplay, release date, Ultimate Edition, more

Published: 16/Sep/2020 21:25 Updated: 16/Sep/2020 23:38

by Tanner Pierce

Share


After getting announced back during the June PS5 reveal stream, Sony has finally unveiled the long-awaited demo for Spider-Man: Miles Morales – and it’s as pretty as you’d think it would be.

When Spider-Man: Miles Morales was first announced back in June, it’s safe to say that fans were thrilled. A sequel to one of the best-selling PS4 games of all time only a couple years after its release was sure to get people’s attention.

That being said, ever since the initial announcement, there’s been next to no details about the game itself. Every once in awhile, developer Insomniac Games will tweet some tiny details for the game, but beyond that, there’s been pretty much radio silence. Now, that’s all changed.

During the PS5 showcase on September 16, 2020, they showed off the first major look at the game in the form of a brand new demo. Insomniac also confirmed that the game takes place one year after the end of the first title.

 

The demo itself started with Miles and his friend walking through a street market before transitioning to the main character taking down some Roxxon goons on a bridge and saving the day. The demo itself is around 10 minutes long and also features slightly different UI from the previous game, further differentiating the two.

For those that don’t know, Miles Morales is technically a sequel to the original 2018 game but it’s a smaller experience, with some people comparing the title to Uncharted: The Lost Legacy or inFAMOUS: First Light. Currently, it’s unknown how long the game will be or how much of the original map it will utilize.

Spider-Man: Miles Morales is set to launch on both the PS4 and PS5 on November 12 in the United States and November 19 worldwide. The game will cost $49.99, while an Ultimate Edition, which includes the original game remastered, will cost $69.99.

Insomniac GamesSpider-Man Miles Morales looks great on the PS5, and it’s only the demo!

For more on Spider-Man: Miles Morales and everything coming out on PS5, including the price and release date, keep it locked to Dexerto.

Smash

Smash Ultimate’s Sakurai tried to make stages within Minecraft to port

Published: 28/Oct/2020 15:41 Updated: 28/Oct/2020 16:10

by Michael Gwilliam

Share


Super Smash Bros Ultimate creator Masahiro Sakurai has revealed that his team tried to make a stage within Minecraft and then port it to Smash when they were designing Steve’s level.

In a leaked Famitsu column translated by PushDustIn, the Smash Director claimed that he and Nintendo were presented the idea of Minecraft in Smash to Microsoft.

As it turns out, Microsoft was very happy with the concept, which may be a good sign for anyone wanting more of their characters in Smash one day, such as the Xbox mascot Master Chief.

Perhaps the most interesting element, however, is that Sakurai wanted Steve’s stage to be built from the ground up in a completely different game.

“Sakurai and the team tried to make a stage within Minecraft itself to port over to Smash,” PushDustIn translated. Unfortunately, this proved to be a very complex project. As fellow translator Sephazon wrote, the concept would have been expanded to allow players to import their own Minecraft stages.

“Originally, Sakurai had an idea to create a level editor that would have allowed players to create a stage in Minecraft and import it into Super Smash Bros. Ultimate, but gave up on the idea pretty early, simply because it was ‘impossible,’ as Sakurai puts it,” translated Sephazon.

Due to its difficulty, the Minecraft-made stage was unfortunately scrapped, but it does prove that Sakurai was willing to try some very unorthodox ideas for the Steve DLC.

Steve attacks King in Smash
Nintendo
Steve packs quite a punch in Smash Bros.

This could be a good indication that for future DLC fighters with games featuring a creator element, Sakurai may try to design a stage within that title. Furthermore, Sakurai also discussed more about using Minecraft’s music in Smash.

“Using Minecraft music in Smash was very difficult. For various reasons, they couldn’t use the original pieces of music,” he said, probably due to copyright issues or the calm vibes that don’t mix well with Smash’s fast pace.

“There were a few arrangements that were cut. The musicians did their best to provide arrangements that would fit Smash’s atmosphere,” he added.

Steve coming to Smash was a dream come true for fans of both franchises and judging by this column, it’s clear that Sakurai really wanted to go above and beyond.

With four slots remaining in Fighters Pass Volume 2, hopefully, the remaining newcomers receive the same love and attention.