Gaming

Red Dead Online: How to get money fast

Published: 2/Dec/2018 23:30 Updated: 2/Dec/2018 23:54

by Vincent Genova

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This guide will show you how to earn money fast in Red Dead Redemption 2 Online.

Earning money fast in Red Dead Online is key to success, as the game comes with a stingy economy that is frustrating a lot of players.

Although it takes a little longer than single player, it is still possible to earn a lot of money in Red Dead Online.

Read on to learn the best way to make money in Red Dead Online.

“Hey bad guy, freeze and give me more money.”

How to earn money fast in Red Dead Online

You may have noticed that looting enemies is only giving a few cents in Red Dead Online, that is no way to buy a $5,000 weapon! Here is how to make more money, and make it faster in RDO.

Treasure Maps

One of the best ways to make money quick in Red Dead Online is to use a Treasure Map. The treasure maps can lead you to chests, which will have up to $100 inside.

You will receive a Treasure Map right away when you start playing Red Dead Online and another when you hit level ten.

If you already used your two Maps, the best way to find more is by raiding a Bandit Camp. The leaders of the camp will sometimes offer you a Treasure Map, or they can also be found on the bodies of bandits while looting. If you come across a Bandit Camp, definitely shake it down.

Multiplayer

Do you like the multiplayer playlists in Red Dead Online? Good news, multiplayer is one of the quickest ways to make money!

Multiplayer rounds can earn you up to 10 dollars, so a night of multiplayer can easily see you rack up a few hundred bucks in Red Dead Online. There are three playlists currently available in the beta and all of them grant similar amounts of cash, so pick your favorite.The Race Series as the least amount of variables in game length and a match will take you between 8 and 10 minutes.

Hunting

Hunting is not necessarily a fast way to make money in Red Dead Online, but it is the most efficient if you are familiar with the single player economy. For whatever reason, Rockstar did not throttle the amount of money you can earn from the butcher like they did in other areas.

You will need a solid weapon to take down the bigger and better animals for selling – and that is going to cost some money. But for experienced players who already have a nice rifle, hunting is a good way to reliably earn money in Red Dead Online. You can expect to earn about $5 per trip with perfect deer pelts.

Story Mission On-Call

As noted by Polygon, Story Mission On-Call is a great way to earn near end-game cash rewards without actually playing your way to the end game!

If you queue up for Story Mission On-Call, you will be entered into matchmaking with other random players who need help finishing a story mission.

If you are a story purist, be aware that matchmaking will not consider where you are in the story and could potentially spoil some plot by sending you on missions in a non-linear order. But if you aren’t bothered by story and are only focusing on cash, there is no quicker way to earn money at the start of Red Dead Online then with Story Mission On-Call. You only need to complete the tutorial to access this mode.

“Wow, I sure have a lot of money now.”

Types of currency in Red Dead Online

Now that you know how to quickly make money in Red Dead Online, it is helpful to learn what money is actually used for in-game.

Money can be used to unlock new weapons, gear, consumables and just about every item in Red Dead. You can earn money only by playing the game.

Gold is also a currency in Red Dead Online and is used to unlock rare cosmetic items. Gold can be earned through game play, though it is not likely you will earn much. The primary way of earning gold in Red Dead Online is through micro-transactions.

Overwatch

Overwatch Dec 3 update nerfs Baptiste, buffs DVa & Reinhardt: patch notes

Published: 3/Dec/2020 19:47 Updated: 3/Dec/2020 19:57

by Michael Gwilliam

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A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch bringing in a bunch of big changes to multiple heroes on the Experimental Card.

In total, three heroes are receiving some sizable changes that could drastically switch up the meta as we know it.

Overwatch players who have been annoyed by Baptiste in recent weeks will be happy to know that Immortality Field is seeing a HP nerf while his new IMAX-sized Amplification Matrix will cost more ultimate charge.

Now, his Immortality Field drone will be only 150 HP, down from its previous 200. This does open up some new damage thresholds. For example, now, a direct hit from a Junkrat grenade or a rocket from either Pharah rocket or Soldier 76 can be followed up with a melee to destroy it.

Baptiste jumping in front of Reinhardt during an Overwatch competitive match.
Blizzard Entertainment
Baptiste has seen his Immortality Field nerfed.

Additionally, Amp Matrix will cost 15% more ultimate charge, which is a nice change given his recent buffs.

According to Community Manager Josh Nash, “buffs to his Biotic Launcher and Amplification Matrix, have resulted in him over-performing within the Support role” and that’s why he’s getting tweaked.

Elsewhere, D.Va is seeing her health changed up with her armor and base health going from 200/400 to 300/300.

D.va fights on Hollywood
Blizzard Entertainment
D.Va’s health got a nice change.

“We’re attempting to make some adjustments to D.Va’s mech that should allow her to sustain more damage from shotguns, beams, and weapons with high rates of fire,” Nash explained. “Armor blocks 5 damage for each individual hit that deals 10 or more damage. We feel that the re-allocation of 100 of D.Va’s health towards her armor will allow her to better perform within the Tank role.”

Finally, Reinhardt is getting a sizable buff in both his HP and hammer attack. Now, his base armor is increased from 200 to 250 and his hammer swing damage is enhanced, moving up to 85 damage from 75.

Once again, Nash explained why stating: “Reinhardt’s kit requires him to be up close and personal with enemies, so we want to make sure that he’s still capable of fulfilling his role as he closes distance with an enemy.”

Reinhardt on Kings Row
Blizzard Entertainment
Reinhardt is an even bigger threat with more health and damage.

As always, this is just the Experimental Mode so it’s possible not all these changes go through to the other modes, but it’s a good sign for how the devs want to take Overwatch going into the release of the sequel.

Full patch notes:

EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Baptiste

Immortality Field

  • Health decreased from 200 to 150

Amplification Matrix

  • Ultimate cost increased by 15%

Developer Comments: To adjust Baptiste’s overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we’re taking some durability out of Immortality Field and increasing the cost of his ultimate once again.

D.Va

General

  • Mech Armor/Health has been redistributed from 200/400 to 300/300

Developer Comments: We’re increasing the ratio of armor to health that D.Va’s mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.

Reinhardt

General

  • Base Armor increased from 200 to 250

Rocket Hammer

  • Damage increased from 75 to 85

Developer Comments: The intent of these changes is to slightly bolster Reinhardt’s frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we’ll be keeping a close eye on the overall impact of this change.